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Lore:Guide to Balmora

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{{Lore Book
|MW=1
|description=An overview of Balmora's people and notable places
}}
[[File:MW-book-Balmora Region.jpg|center]]

{{Lore Link|Balmora}} is the district seat of {{Lore Link|House Hlaalu}}, and the largest settlement on {{Lore Link|Vvardenfell}} after {{Lore Link|Vivec (city)}} City. Balmora's four districts are High Town, the Commercial District, Labor Town, and {{Lore Link|Moonmoth Legion Fort|Fort Moonmoth}}. High Town, on the hill to the west, has the {{Lore Link|Tribunal Temple}}, Hlaalu Council Hall, rich manors, better shops, and the {{Lore Link|Morag Tong}} guildhall. The Commercial District, just west of the river, is centered on the large plaza north of South Gate, with the {{Lore Link|Silt Strider|strider}} port along the south wall, east of South Gate. The {{Lore Link|Fighters Guild}} and {{Lore Link|Mages Guild}}, and most of Balmora's shops and inns, are located along the streets of the Commercial District. Labor Town, east of the river, where the commoners and poor live, has several modest cornerclubs and a few merchants. Fort Moonmoth, a long walk southeast of town, houses the {{Lore Link|Imperial Legion|Legion}} garrison and the {{Lore Link|Imperial cult}}.

====Services====

House Hlaalu services are available at Hlaalu Council Manor in High Town. Temple faithful seek solace and services at the Balmora Temple in the southeast. Outlanders must travel outside the town walls, through South Gate and east along well-marked roads to Fort Moonmoth for Imperial Legion and the Imperial cult services. The guildhalls of the Fighters Guild and Mages Guild are on the street north from the plaza in the Commercial District. Morag Tong services are available at their guildhall in the extreme northwest of High Town. Better shops are in High Town on the hill, with numerous merchants in the Commercial District, west of the river, and a few traders in Labor Town, east of the river.

====Notable Figures====

None of the Hlaalu counselors live in Balmora. {{Lore Link|Nileno Dorvayn}} at the Council Hall is the ranking Hlaalu local. At the Fighters Guild, {{Lore Link|Eydis Fire-Eye}} is the steward. {{Lore Link|Ranis Athrys}} is the Mages Guild steward. {{Lore Link|Ethasi Rilvayn}} is the Morag Tong steward. {{Lore Link|Feldrelo Sadri}} is the ranking cleric of the Balmora Tribunal Temple. The colorful {{Lore Link|Sugar-Lips Habasi|'Sugar Lips' Habasi}}, a freelance facilitator of no fixed address, is often rumored to be the local boss of the {{Lore Link|Thieves Guild}}.

====Transportation====

A good road leads south to {{Lore Link|Pelagiad}}, {{Lore Link|Seyda Neen}}, {{Lore Link|Castle Ebonheart|Ebonheart|MWlink=MW:Ebonheart}}, and Vivec. A rugged wilderness track leads southwest along the {{Lore Link|Odai River}} to the fishing village of {{Lore Link|Hla Oad}}. Improved roads head north to {{Lore Link|Caldera}} and {{Lore Link|Ald'ruhn}}. The silt strider port is on the west side of the river near South Gate. Silt strider service goes to Ald'ruhn, {{Lore Link|Suran}}, Ald'ruhn, and Seyda Neen. Guild guides at the Mages Guild can teleport you to Ald'ruhn, Vivec, Caldera, and {{Lore Link|Sadrith Mora}} for a fee. Hla Oad is southwest on the coast. An unimproved trail leads northeast up the ravines of {{Lore Link|Foyada Mamaea}} to {{Lore Link|Ghostgate}}; the path is easy to follow, but dangerous beasts threaten pilgrims who travel this route to Ghostgate shrine.
{{Book End}}
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