Legends Card Data
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Card | Type | Race | Magicka | Power | Health | Attribute | Class | Set | Rarity | Obtainable | Unique | Uses | Description | Links |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
A Land Divided | Action | 8 | 0 | 0 | Willpower | Heroes of Skyrim | Yes | No | Fill the left lane with ~Stormcloak Skirmisher~Stormcloak Skirmishers~ or the right lane with ~Colovian Trooper~Colovian Troopers~. | |||||
A New Era | Action | 11 | 0 | 0 | Willpower+Agility+Endurance | The Empire of Cyrodiil | Tamriel Collection | Epic | Yes | No | Shuffle all creatures into your deck | |||
A Night to Remember | Action | 2 | 0 | 0 | Neutral | Heroes of Skyrim | Rare | Yes | No | A friendly creature disappears to who knows where, then returns in the other lane Shackled. | ||||
Abandoned Imperfect | Support | 5 | 0 | 0 | Neutral | Clockwork City | Rare | Yes | No | Ongoing | Treasure Hunt - Three [[File:LG-icon-Neutral-small.png|20px|frameless|link=Legends:Neutral|Neutral]] cards: Sacrifice Abandoned Imperfect to summon an 8/8 ~Awakened Imperfect~~ with Breakthrough and Guard to the lane of your choice. | |||
Abecean Navigator | Creature | High Elf | 2 | 3 | 2 | Intelligence | Core Set | Common | Yes | No | Summon: If the top card of your deck is an action, draw it. Otherwise, put it on the bottom. | |||
Abnur Tharn | Creature | Imperial | 6 | 5 | 5 | Intelligence | Alliance War | Legendary | Yes | No | Summon: Abnur Tharn uses the summon ability of a creature. | |||
Abomination | Creature | 1 | 1 | 1 | Neutral | Clockwork City | Legendary | No | No | |||||
Acolyte of Boethiah | Creature | Wood Elf | 1 | 1 | 2 | Strength | Core Set | Common | No | No | ||||
Adoring Fan | Creature | Wood Elf | 3 | 0 | 1 | Neutral | Exclusive Card | Legendary | Yes | Yes | Prophecy, Guard
Immune to Silence. Last Gasp: Adoring Fan will return. | |||
Aela the Huntress | Creature | Werewolf | 7 | 5 | 5 | Strength | Heroes of Skyrim | Legendary | No | No | ||||
Aela the Huntress (Nord) | Creature | Nord | 7 | 3 | 3 | Strength | Heroes of Skyrim | Legendary | Yes | Yes | Summon: Deal 1 damage.
Beast Form: +2/+2 and destroy a Wounded creature. | |||
Aela the Huntress (Werewolf) | Creature | Werewolf | 7 | 5 | 5 | Strength | Heroes of Skyrim | Legendary | No | Yes | ||||
Aela's Huntmate (Nord) | Creature | Werewolf | 4 | 3 | 3 | Strength | Heroes of Skyrim | Rare | Yes | No | Beast Form: +1/+1 and draw a card. | |||
Aela's Huntmate (Werewolf) | Creature | Werewolf | 4 | 4 | 4 | Strength | Heroes of Skyrim | Rare | No | No | ||||
Afflicted Alit | Creature | Reptile | 2 | 3 | 1 | Strength | Core Set | Rare | Yes | No | Summon: Deal 2 damage to each player. | |||
Ageless Automaton | Creature | Dwemer | 4 | 2 | 5 | Neutral | Core Set | Rare | Yes | No | When Ageless Automaton attacks a Guard, it gains +3/+0 and Breakthrough this turn. | |||
Ageless Vampire | Creature | Vampire | 5 | 5 | 5 | Endurance | Dark Brotherhood | Rare | No | No | Drain | |||
Agent of Mehrunes Dagon | Creature | Imperial | 2 | 3 | 2 | Strength | Jaws of Oblivion | Common | Yes | No | At the end of each turn, if you Invaded, Agent of Mehrunes Dagon gains +1/+1. | |||
Aggressive Spider | Creature | Spider | 1 | 2 | 1 | Agility | Core Set | Common | No | No | ||||
Ahnassi | Creature | Khajiit | 5 | 5 | 5 | Agility+Willpower | Monk | Core Set | Legendary | Yes | Yes | Summon: Ahnassi steals all Keywords from enemy creatures. | ||
Alchemy | Action | 2 | 0 | 0 | Willpower | Alliance War | Epic | Yes | No | Give your Activated supports 1 extra use. Empower: +1 use. | ||||
Ald Velothi Assassin | Creature | Breton | 2 | 1 | 2 | Endurance | Houses of Morrowind | Rare | Yes | No | Lethal, Rally | |||
Ald'ruhn Arms Master | Creature | Dark Elf | 4 | 2 | 3 | Strength | Houses of Morrowind | Rare | Yes | No | Charge, Rally | |||
Aldmeri Patriot | Creature | High Elf | 1 | 1 | 2 | Willpower | Core Set | Rare | Yes | No | Summon: +1/+1 if you have an action in your hand. | |||
Aldmeri Spellwright | Creature | High Elf | 5 | 3 | 6 | Intelligence+Willpower+Agility | Aldmeri Dominion | Tamriel Collection | Epic | Yes | No | When your opponent takes damage, you gain 1 magicka this turn. | ||
Aldora the Daring | Creature | Nord | 3 | 3 | 3 | Strength | Clockwork City | Legendary | Yes | Yes | Treasure Hunt – Action, Creature, Item, Support: +6/+6 When a friendly treasure hunter finds something, summon ~Skywag~~ or give Skywag +1/+1. | |||
Alduin | Creature | Dragon | 20 | 12 | 12 | Neutral | Heroes of Skyrim | Legendary | Yes | Yes | Cost 2 less for each Dragon in your discard pile. Summon: Destroy all other creatures. At the start of your turn, summon a random dragon from your discard pile. | |||
Alfe Fyr | Creature | Dark Elf | 11 | 6 | 6 | Intelligence | Core Set | Legendary | No | Yes | Summon: Deal 6 damage to a random enemy. | |||
Alfiq Conjurer | Creature | Khajiit | 6 | 3 | 3 | Intelligence | Moons of Elsweyr | Legendary | Yes | No | Guard Summon: Consume a creature to summon a ~Flame Atronach~~. If you consumed an Atronach, instead summon a ~Storm Atronach~~. | |||
Alfiq Illusionist | Creature | Khajiit | 3 | 2 | 1 | Willpower | Moons of Elsweyr | Rare | Yes | No | Wax: Summon an Alfiq Illusionist in the other lane. Wane: +1/+2 and Guard. | |||
Alik'r Bandit | Creature | Redguard | 4 | 3 | 4 | Strength | Core Set | Epic | Yes | No | When Alik'r Bandit equips an item, he gains +1/+1. | |||
Alik'r Survivalist | Creature | Redguard | 4 | 3 | 4 | Strength | Core Set | Epic | Yes | No | Summon: Put a ~Steel Dagger~~ into your hand. When Alik'r Survivalist equips an item, he gains +1/+1. | |||
Alisanne Dupre | Support | 4 | 0 | 0 | Endurance | Core Set | Legendary | No | No | Ongoing | You have +1 max magicka for each enemy killed by your creatures on your turn during this game. | |||
Allena Benoch | Creature | Wood Elf | 6 | 1 | 1 | Strength+Agility | Archer | Core Set | Legendary | Yes | Yes | Lethal Summon: Deal 1 damage. | ||
Almalexia | Creature | 7 | 6 | 6 | Endurance | Houses of Morrowind | Legendary | Yes | Yes | Exalt 3: +6/+6. Friendly Exalted creatures are immune to damage. | ||||
Almalexia's Disciple | Creature | Dark Elf | 2 | 2 | 3 | Endurance | Houses of Morrowind | Rare | Yes | No | Exalt 2: Heal all friendly creatures. | |||
Alpha Wolf | Creature | Wolf | 4 | 3 | 1 | Willpower | Core Set | Epic | Yes | No | Other friendly Wolves have +2/+0. | |||
Altar of Despair | Support | 6 | 0 | 0 | Neutral | Madhouse Collection | Legendary | Yes | No | 12 | Activate: Sacrifice a creature to summon a creature from your deck that costs 1, then increase the cost of creatures this summons by 1. | |||
Altar of Meridia | Support | 0 | 0 | 0 | Neutral | Core Set | Common | No | No | 2 | Activate: Destroy an Undead. | |||
Altar of Spellmaking | Support | 2 | 0 | 0 | Strength+Intelligence+Willpower | The Guildsword | Tamriel Collection | Epic | Yes | No | Ongoing | At the end of each turn, if you played a creature, action, item, and support, play the top card of your deck. | ||
Altmer Dragonknight | Creature | High Elf | 3 | 3 | 2 | Intelligence+Willpower | Mage | Monthly Card | Epic | Yes | No | At the end of your turn, if you played an action, Altmer Dragonknight gains +2/+2. | ||
Altmer Flameslinger | Creature | High Elf | 2 | 1 | 3 | Intelligence | Alliance War | Common | Yes | No | Ward At the start of your turn, Altmer Flameslinger deals 1 damage to your opponent. | |||
Altmer Protector | Creature | High Elf | 2 | 0 | 4 | Intelligence | Core Set | Common | No | No | Guard | |||
Ambitious Hireling | Creature | Wood Elf | 2 | 1 | 1 | Willpower | Houses of Morrowind | Common | Yes | No | Summon: Give another friendly creature power and health equal to Ambitious Hireling's power. | |||
Amulet of Mara | Item | 0 | 0 | 0 | Willpower | Monthly Card | Epic | No | No | +0/+1
The wielder can't attack other creatures equipped with an Amulet of Mara. | ||||
An-Xileel Invader | Creature | Argonian | 4 | 5 | 3 | Agility | Core Set | Common | Yes | No | ||||
Ancano | Creature | High Elf | 8 | 5 | 5 | Intelligence | Heroes of Skyrim | Legendary | Yes | Yes | Breakthrough Summon: Deal 5 damage. Your actions have Breakthrough. | |||
Ancestor's Battleaxe | Item | 7 | 0 | 0 | Strength | Heroes of Skyrim | Epic | Yes | No | +4/+4 Summon: Give the top creature of your deck +4/+4. | ||||
Ancestral Dead | Creature | Skeleton | 3 | 2 | 4 | Endurance | Houses of Morrowind | Common | Yes | No | Slay: Summon a ~Risen Dead~~. | |||
Ancient Giant | Creature | Giant | 13 | 13 | 13 | Neutral | Core Set | Legendary | No | No | ||||
Ancient Lookout | Creature | Skeleton | 2 | 2 | 3 | Endurance | Heroes of Skyrim | Common | Yes | No | When you summon a Dragon, summon a 1/1 ~Draugr Sentry~~ with Guard. | |||
Ancient Prison | Support | 0 | 0 | 0 | Neutral | Isle of Madness | Common | No | No | Ongoing | Indestructible When a friendly creature is summoned, Shackle it and give it +2/+2. | |||
Angry Grahl | Creature | Troll | 4 | 2 | 4 | Endurance | Core Set | Epic | Yes | No | Regenerate Summon: +2/+2 if your opponent has more cards in hand. | |||
Angry Villager | Creature | Nord | 1 | 1 | 1 | Neutral | Heroes of Skyrim | Common | No | No | ||||
Apex Predator | Creature | Khajiit | 5 | 5 | 5 | Agility | Moons of Elsweyr | Epic | Yes | No | When Apex Predator moves, deal 2 damage to your opponent and you gain 2 health. At the end of your turn, if there are no enemy creatures in this lane, move Apex Predator. | |||
Apex Wolf | Creature | Wolf | 6 | 4 | 4 | Willpower | FrostSpark Collection | Epic | Yes | No | Breakthrough, Drain Last Gasp: Draw the top creature of your deck and give it Breakthrough and Drain. | |||
Apprentice Necromancer | Creature | Imperial | 3 | 3 | 3 | Spellsword | Monthly Card | Epic | Yes | No | Summon: Summon a 1-cost creature from your discard pile. | |||
Apprentice's Potion | Action | 1 | 0 | 0 | Willpower | Core Set | Common | Yes | No | Gain 5 health. | ||||
Arcanaeum Librarian | Creature | Orc | 2 | 0 | 2 | Intelligence | Clockwork City | Common | Yes | No | Gains +1/+0 when you draw a card during your turn. | |||
Arcane Enchanter | Support | 3 | 0 | 0 | Intelligence | Heroes of Skyrim | Epic | Yes | No | Ongoing | When you draw an item, give it a random Keyword. | |||
Archcanon Saryoni | Creature | Dark Elf | 4 | 3 | 3 | Intelligence+Willpower+Endurance | Tribunal Temple | Houses of Morrowind | Legendary | Yes | Yes | Summon: Choose a blessing from one of the Tribunal gods. Exalt 3: Gain all three blessings instead. | ||
Archein Elite | Creature | Argonian | 4 | 3 | 5 | Endurance | Core Set | Rare | Yes | No | Lethal | |||
Archein Guerrilla | Creature | Argonian | 4 | 2 | 4 | Endurance | Core Set | Rare | Yes | No | Lethal | |||
Archein Venomtongue | Creature | Argonian | 4 | 1 | 4 | Endurance | Core Set | Rare | Yes | No | Lethal Slay: Gain +1 max magicka. | |||
Archer's Gambit | Action | 2 | 0 | 0 | Strength+Agility | Archer | Heroes of Skyrim | Rare | Yes | No | Move a friendly creature. Then, it deals 1 damage. | |||
Archer's Perch | Support | 0 | 0 | 0 | Neutral | Core Set | Epic | No | No | Ongoing | When a friendly creature attacks, it deals 1 damage to your opponent. | |||
Arenthia Guerrilla | Creature | Wood Elf | 3 | 3 | 4 | Agility | Jaws of Oblivion | Common | Yes | No | Lethal on your opponent's turn. | |||
Arenthia Swindler | Creature | Khajiit | 3 | 2 | 2 | Agility | Core Set | Epic | Yes | No | Summon: Steal all items from an enemy creature. | |||
Argonian Recruit | Creature | Argonian | 1 | 1 | 1 | Endurance | Core Set | Common | No | No | ||||
Argonian Veteran | Creature | Argonian | 3 | 3 | 3 | Endurance | Core Set | Common | No | No | ||||
Arise | Action | 2 | 0 | 0 | Endurance | Moons of Elsweyr | Common | Yes | No | Prophecy Summon a 1/1 ~Risen Dead~~ with Guard in each lane. | ||||
Arrest | Action | 7 | 0 | 0 | Willpower | Heroes of Skyrim | Rare | Yes | No | Steal an enemy creature. It loses Guard, and is permanently Shackled. | ||||
Arrow in the Knee | Action | 1 | 0 | 0 | Agility | Core Set | Common | Yes | No | Shackle a creature and deal 1 damage to it. | ||||
Arrow Storm | Action | 3 | 0 | 0 | Willpower | Core Set | Rare | Yes | No | Destroy all enemy creatures with 2 power or less in a lane. | ||||
Artaeum Savant | Creature | High Elf | 3 | 1 | 4 | Willpower | Core Set | Epic | Yes | No | After you play an action, give a random friendly creature +1/+1. | |||
Ascended Sleeper | Creature | Ash Creature | 6 | 3 | 6 | Strength+Intelligence+Agility | House Dagoth | Houses of Morrowind | Rare | Yes | No | Guard At the end of your turn, if you have a creature with 5 power or more, reduce the cost of all creatures in your hand by 1. | ||
Ash Berserker | Creature | Ash Creature | 4 | 4 | 3 | Strength | Houses of Morrowind | Rare | Yes | No | At the end of your turn, if you have a creature with 5 power or more, draw a card. | |||
Ash Oppressor | Creature | Ash Creature | 3 | 4 | 3 | Agility | Houses of Morrowind | Common | Yes | No | Summon: If you have a creature with 5 power or more, Shackle an enemy creature. | |||
Ash Piercer | Creature | Ash Creature | 5 | 3 | 4 | Intelligence | Houses of Morrowind | Rare | Yes | No | Summon: Deal 3 damage to a creature if you have a creature with 5 power or more. | |||
Ash Servant | Creature | Ash Creature | 4 | 2 | 2 | Intelligence | Core Set | Rare | Yes | No | Summon: Deal 2 damage to a creature. | |||
Ashlander Punisher | Creature | Dark Elf | 4 | 5 | 4 | Strength+Agility | Archer | Monthly Card | Epic | Yes | No | Breakthrough Pilfer and Slay: +1/+0 | ||
Ashlander Zealot | Creature | Dark Elf | 1 | 1 | 2 | Strength | Houses of Morrowind | Common | Yes | No | Summon: Battle an enemy creature. | |||
Aspect of Hircine | Creature | Werewolf | 9 | 6 | 6 | Strength | Houses of Morrowind | Legendary | Yes | No | Summon: Choose one: Strength: +6/+6 and Guard. Speed: Gains Charge. | |||
Assassin Beetle | Creature | Beast | 5 | 2 | 2 | Agility | Alliance War | Rare | Yes | No | Prophecy Summon: Play a Prophecy from your hand. | |||
Assassin's Bow | Item | 3 | 0 | 0 | Strength | Core Set | Rare | Yes | No | +3/+0 Summon: Give the wielder Cover at the end of turn. | ||||
Assassin's Ritual | Action | 3 | 0 | 0 | Agility+Intelligence | Assassin | Heroes of Skyrim | Rare | Yes | No | Give a creature Lethal and Ward. | |||
Assembled Conduit | Creature | Factotum | 5 | 3 | 3 | Neutral | Clockwork City | Common | Yes | No | Assemble: +1/+0 and Breakthrough or +0/+1 and Regenerate. | |||
Assembled Sanitizer | Creature | Factotum | 3 | 1 | 2 | Neutral | Clockwork City | Common | Yes | No | Assemble: +2/+0 or Lethal. | |||
Assembled Sentry | Creature | Factotum | 2 | 1 | 1 | Neutral | Clockwork City | Common | Yes | No | Assemble: +0/+2 or Guard. | |||
Assembled Titan | Creature | Factotum | 6 | 4 | 4 | Neutral | Clockwork City | Legendary | Yes | Yes | Assemble: Choose two: +2/+0, +0/+2, deal 2 damage to your opponent, or you gain 2 health. | |||
Astrid | Creature | Nord | 3 | 2 | 3 | Agility | Dark Brotherhood | Legendary | Yes | Yes | Lethal Friendly Lethal creatures have "Slay: Put a ~Completed Contract~~ into your hand." | |||
Attuned Dremora | Creature | Daedra | 5 | 4 | 5 | Intelligence | Jaws of Oblivion | Rare | Yes | No | Summon: Gain all Keywords friendly creatures have. | |||
Aundae Clan Sorcerer | Creature | Vampire | 3 | 4 | 3 | Endurance | Houses of Morrowind | Legendary | Yes | No | At the end of your turn, if three or more creatures died this turn, put a random Blood Magic Spell into your hand. | |||
Auridon Paladin | Creature | High Elf | 4 | 4 | 4 | Willpower | Core Set | Common | Yes | No | When you play an action, Auridon Paladin gains Drain this turn. | |||
Auroran Sentry | Creature | Daedra | 8 | 5 | 7 | Willpower | Core Set | Legendary | Yes | No | Guard When Auroran Sentry is dealt damage, you gain that much health. | |||
Avatar of Akatosh | Creature | Dragon | 4 | 30 | 30 | Scout | Jaws of Oblivion | Legendary | No | No | ||||
Awakened Dreamer | Creature | Dark Elf | 2 | 2 | 3 | Agility | Houses of Morrowind | Rare | Yes | No | At the end of your turn, if you have a creature with 5 power or more, Awakened Dreamer gains +1/+1. | |||
Awakened Imperfect | Creature | Imperfect | 8 | 8 | 8 | Neutral | Clockwork City | Rare | Yes | No | Breakthrough, Guard | |||
Ayleid Guardian | Creature | Defense | 11 | 8 | 8 | Agility+Endurance | Scout | Monthly Card | Epic | Yes | No | Guard
Immune to Lethal. Summon: Summon an Ayleid Guardian in the other lane. | ||
Ayrenn | Creature | High Elf | 5 | 5 | 5 | Intelligence+Willpower | Mage | Core Set | Legendary | Yes | Yes | Summon: Draw a random action from your discard pile. Your actions cost 1 less. | ||
Ayrenn's Chosen | Action | 6 | 0 | 0 | Aldmeri Dominion | Alliance War | Epic | Yes | No | Summon a random 1/1 ~Recruit~~ in each lane and give them Guard. Empower: +1/+1. | ||||
Ayrenn, Dominion Queen | Creature | High Elf | 8 | 6 | 6 | Aldmeri Dominion | Alliance War | Legendary | Yes | No | Drain Summon: Draw a random action from your discard pile. When you draw an action on your turn, deal 1 damage to your opponent. | |||
Baandari Bruiser | Creature | Khajiit | 3 | 3 | 2 | Agility | Core Set | Common | Yes | No | Pilfer: +3/+0 | |||
Baandari Opportunist | Creature | Khajiit | 1 | 1 | 1 | Agility | Alliance War | Epic | Yes | No | Charge Pilfer: Shuffle a Baandari Opportunist with "Summon: Draw a card" into your deck. | |||
Baandari Outlaw | Creature | Khajiit | 2 | 2 | 2 | Agility | Core Set | Common | No | No | ||||
Back-Alley Footpad | Creature | Dark Elf | 0 | 1 | 1 | Agility | Alliance War | Common | Yes | No | Summon: Give a creature Cover. | |||
Back-Alley Rogue | Creature | Dark Elf | 4 | 5 | 3 | Agility | Clockwork City | Rare | Yes | No | Summon: Steal Cover from another creature. | |||
Bal Isra Warrider | Creature | Redguard | 5 | 3 | 6 | Endurance | Houses of Morrowind | Common | Yes | No | Rally | |||
Baliwog | Creature | Grummite | 2 | 2 | 1 | Willpower | Isle of Madness | Common | Yes | No | ||||
Baliwog Tidecrawlers | Creature | Grummite | 4 | 2 | 6 | Endurance | Isle of Madness | Common | Yes | No | Guard | |||
Baliwog Tidecrawlers/Smoked Baliwog Leg | Creature and Action | Grummite | 4 | 2 | 6 | Endurance | Isle of Madness | Common | No | No | ~Baliwog Tidecrawlers~~ and ~Smoked Baliwog Leg~~ | |||
Balmora Captain | Creature | Dark Elf | 5 | 4 | 4 | Willpower | Houses of Morrowind | Legendary | Yes | No | Rally 2 Your other Rallies give an extra +1/+1. | |||
Balmora Puppeteer | Creature | Dark Elf | 2 | 2 | 2 | Strength+Willpower+Agility | House Hlaalu | Houses of Morrowind | Rare | Yes | No | Plot: +1/+1 for each other card you've played this turn. | ||
Balmora Spymaster | Creature | Dark Elf | 2 | 0 | 1 | Intelligence | Core Set | Epic | Yes | No | Last Gasp: Summon a random creature with cost less than or equal to your max magicka. | |||
Bandit Ambush | Action | 5 | 0 | 0 | Agility | Core Set | Epic | No | No | Summon two 1/1 '''~Cruel Bandit~Cruel Bandits~''' in each lane. | ||||
Bandit Ringleader | Creature | Khajiit | 6 | 3 | 5 | Willpower | Heroes of Skyrim | Epic | Yes | No | Summon: Other friendly creatures in this lane gain "Pilfer: Draw a card" this turn. | |||
Bangkorai Butcher | Creature | Orc | 4 | 4 | 3 | Strength | Core Set | Common | Yes | No | Summon: +2/+2 if you have another Orc. | |||
Barbas | Creature | Daedra | 5 | 3 | 3 | Neutral | Heroes of Skyrim | Legendary | Yes | Yes | Summon: Choose one: Stay: Gains +1/+1 and Guard. Fetch: Put a random Daedra into your hand. Roll Over: Gains Charge | |||
Barded Guar | Creature | Reptile | 3 | 3 | 3 | Neutral | Core Set | Common | Yes | No | Summon: Give a creature Guard. | |||
Barilzar's Tinkering | Action | 2 | 0 | 0 | Intelligence | Houses of Morrowind | Rare | Yes | No | Betray Transform a creature into a random creature that costs 1 more. | ||||
Baron Navir | Creature | Dark Elf | 4 | 2 | 4 | Neutral | Isle of Madness | Common | No | No | At the end of your turn, Baron Navir battles a random enemy creature in this lane. If there are none, he moves. | |||
Baron of Tear | Creature | Dark Elf | 4 | 3 | 3 | Intelligence | Core Set | Rare | Yes | No | Summon: Give other friendly [[File:LG-icon-Intelligence-small.png|20px|frameless|link=Legends:Intelligence|Intelligence]] creatures +1/+0 and Guard. | |||
Barrow Stalker | Creature | Vampire | 2 | 2 | 3 | Agility | Clockwork City | Rare | Yes | No | Drain, Guard | |||
Barter | Action | 2 | 0 | 0 | Agility | Heroes of Skyrim | Epic | Yes | No | Trade a card in your hand for a random card in your opponent's hand. | ||||
Battle of Chalman Keep | Action | 5 | 0 | 0 | Neutral | Alliance War | Legendary | Yes | No | Each player fills each lane with 1/1 ~Recruit~Recruits~. Give all creatures Guard. | ||||
Battle of the Gods | Support | 0 | 0 | 0 | Neutral | Clockwork City | Legendary | No | Yes | Ongoing | At the start of each player's turn, they refill their hand to four cards. | |||
Battlefield Scrounger | Creature | Redguard | 5 | 3 | 3 | Strength | Heroes of Skyrim | Rare | Yes | No | Charge Slay: Put a random item into your hand. | |||
Battlemage's Onslaught | Action | 4 | 0 | 0 | Strength+Intelligence | Battlemage | Heroes of Skyrim | Rare | Yes | No | Put a random action, item, and creature into your hand. | |||
Battlerage Orc | Creature | Orc | 3 | 2 | 3 | Strength | Core Set | Common | Yes | No | Charge | |||
Battlereeve of Dusk | Creature | High Elf | 6 | 3 | 3 | Intelligence | Monthly Card | Epic | Yes | No | Summon: Give friendly creatures +1/+1 for each Keyword they have. | |||
Be At Peace | Action | 3 | 0 | 0 | Willpower | Moons of Elsweyr | Common | Yes | No | Prophecy Set a creature's power to 1. | ||||
Beastcaller Ring | Support | 0 | 0 | 0 | Neutral | Core Set | Epic | No | No | Ongoing | All creatures cost 1 less. | |||
Bedeviling Scamp | Creature | Daedra | 3 | 3 | 3 | Strength | Isle of Madness | Common | Yes | No | All cards cost a minimum of 3. | |||
Bedlam | Action | 1 | 0 | 0 | Willpower | Jaws of Oblivion | Common | Yes | No | Put two 1/1 ~Scamp~Scamps~ into your hand. | ||||
Belligerent Giant | Creature | Giant | 7 | 7 | 4 | Strength | Core Set | Epic | Yes | No | Breakthrough Summon: Unsummon a creature in this lane, or destroy an enemy support. | |||
Beloved Squealer | Creature | Beast | 1 | 0 | 4 | Neutral | Core Set | Common | No | No | Immune to Silence. May run off at the start of your turn. Last Gasp: You lose. | |||
Berne Clan Nightstalker | Creature | Vampire | 5 | 5 | 3 | Agility | Houses of Morrowind | Legendary | Yes | No | Summon: Secretly choose an enemy creature. Last Gasp: Destroy the chosen creature. | |||
Berserker of the Pale | Creature | Nord | 3 | 4 | 2 | Strength | Heroes of Skyrim | Common | Yes | No | When you summon another creature with 5 power or more, give it +1/+1 and Breakthrough. | |||
Betty Netch | Creature | Netch | 5 | 0 | 5 | Endurance | Houses of Morrowind | Rare | Yes | No | While Betty Netch is in play, your max magicka is increased by 2. | |||
Bewildering Speed | Action | 1 | 0 | 0 | Agility | Alliance War | Rare | Yes | No | Move a friendly creature in each lane and give them +1/+1. | ||||
Beyte Fyr | Creature | Dark Elf | 11 | 6 | 6 | Intelligence | Core Set | Legendary | No | Yes | Summon: Deal 6 damage to a random enemy. | |||
Bishop of the Hour | Creature | Imperial | 6 | 5 | 5 | Endurance | Alliance War | Epic | Yes | No | Summon: If you have another creature in each lane, give the top creature of your deck +5/+5. | |||
Bitterfish Witch | Creature | Goblin | 3 | 2 | 2 | Agility | Jaws of Oblivion | Common | Yes | No | Prophecy Summon: Give a creature -1/-1. | |||
Black Hand Messenger | Creature | Dark Elf | 3 | 0 | 2 | Intelligence+Agility | Assassin | Monthly Card | Epic | Yes | No | Drain Summon: Deal 2 damage to a creature. Last Gasp: Deal 2 damage to your opponent. | ||
Black Marsh Centurion | Creature | Argonian | 6 | 4 | 8 | Endurance | Alliance War | Common | Yes | No | Veteran: Guard | |||
Black Marsh Prodigy | Creature | Argonian | 3 | 1 | 1 | Endurance | Alliance War | Rare | Yes | No | Veteran: +4/+4 | |||
Black Marsh Warden | Creature | Argonian | 4 | 2 | 2 | Endurance | Core Set | Legendary | Yes | No | At the end of your turn, summon a 1/1 Argonian ~Recruit~~. If you have 7 or more max magicka, summon a 3/3 ~Argonian Veteran~~ instead. | |||
Black Soul Gem | Support | 4 | 0 | 0 | Endurance | Jaws of Oblivion | Epic | Yes | No | Ongoing | When a friendly creature dies, give a random creature in your hand +1/+1. | |||
Black Worm Necromancer | Creature | Imperial | 6 | 4 | 4 | Endurance | Core Set | Epic | Yes | No | Summon: If you have more health than your opponent, summon a random creature from your discard pile. | |||
Black Worm Neophyte | Creature | Imperial | 4 | 4 | 3 | Intelligence | Moons of Elsweyr | Epic | Yes | No | Summon: Consume a creature. Summon a 1/1 ~Skeleton~~ with its Keywords. | |||
Blackmail | Action | 1 | 0 | 0 | Willpower | Core Set | Epic | Yes | No | Draw a copy of a random creature from your opponent's deck. | ||||
Blackreach Rebuilder | Creature | Dwemer | 1 | 0 | 1 | Neutral | Heroes of Skyrim | Common | Yes | No | Prophecy, Guard Summon: Gain 2 health. | |||
Blackrose Herbalist | Creature | Argonian | 3 | 2 | 4 | Endurance | Core Set | Epic | Yes | No | At the start of your turn, heal another random friendly creature. | |||
Blacksap Protector | Creature | Wood Elf | 3 | 3 | 3 | Agility | Core Set | Rare | Yes | No | Prophecy, Guard | |||
Blackwood Alchemist | Creature | Argonian | 3 | 1 | 4 | Endurance | Jaws of Oblivion | Common | Yes | No | Gains +2/+0 when your max magicka increases. | |||
Blackwood Distiller | Creature | Argonian | 4 | 3 | 4 | Agility+Endurance | Scout | Monthly Card | Epic | Yes | No | Pilfer: Gain three magicka this turn. Slay: Gain +1 max magicka. | ||
Blackwood Hoodlum | Creature | Khajiit | 1 | 1 | 1 | Neutral | Jaws of Oblivion | Legendary | No | No | Last Gasp: Give ~Modryn Oreyn~~ +2/+2. | |||
Blademaster Porcia | Support | 0 | 0 | 0 | Neutral | Isle of Madness | Common | No | No | Unlimited | Indestructible Activate: Summon an ~Imperial Grunt~~ and gain 1 health. Can only be activated if an enemy creature died this turn. | |||
Blades Defender | Creature | Breton | 3 | 3 | 3 | Endurance | Jaws of Oblivion | Common | Yes | No | Summon: Give a creature in the other lane +0/+2. | |||
Blades Flanker | Creature | Nord | 4 | 4 | 3 | Agility | Jaws of Oblivion | Common | Yes | No | Summon: Give a creature in the other lane +2/+0. | |||
Blades Guardian | Creature | Redguard | 5 | 4 | 5 | Willpower | Jaws of Oblivion | Rare | Yes | No | Guard Summon: Give a creature in the other lane +1/+1 and Guard. | |||
Blades Lookout | Creature | Nord | 3 | 3 | 3 | Strength | Heroes of Skyrim | Common | Yes | No | When you summon a Dragon, draw a card. | |||
Blades Stalwart | Creature | Breton | 4 | 3 | 5 | Agility | Jaws of Oblivion | Epic | Yes | No | Slay: Blades Stalwart gains power equal to her health. | |||
Blast from Oblivion | Action | 3 | 0 | 0 | Intelligence | Jaws of Oblivion | Common | Yes | No | Prophecy Invade, then deal damage equal to your ~Oblivion Gate~Oblivion Gate's~ level to a creature. | ||||
Blastbones | Creature | Skeleton | 5 | 3 | 1 | Strength | Moons of Elsweyr | Epic | Yes | No | Charge Last Gasp: Deal 1 damage to all creatures in this lane. | |||
Bleakcoast Troll | Creature | Troll | 4 | 5 | 5 | Endurance | Forgotten Hero Collection | Rare | Yes | No | Slay: +1/+1 | |||
Blessing of the Grove | Action | 4 | 0 | 0 | Willpower | Isle of Madness | Common | Yes | No | Gain 2 health for each friendly creature. | ||||
Blighted Alit | Creature | Reptile | 3 | 5 | 3 | Strength | Core Set | Epic | Yes | No | At the start of your turn, Blighted Alit deals 2 damage to you. | |||
Blighted Werebat | Creature | Beast | 5 | 4 | 4 | Agility | Houses of Morrowind | Epic | Yes | No | Drain At the end of your turn, if you have a creature with 5 power or more, deal 2 damage to your opponent. | |||
Blind Moth Priest | Creature | Imperial | 2 | 2 | 3 | Willpower | Jaws of Oblivion | Epic | Yes | No | On your turn, Blind Moth Priest glows while your opponent has a Prophecy on top of their deck. | |||
Blood Dragon | Creature | Dragon | 5 | 5 | 7 | Strength | Core Set | Legendary | Yes | No | Ignores Guards and may attack creatures in any lane. | |||
Blood Magic Lord | Creature | Vampire | 9 | 6 | 6 | Endurance | Core Set | Legendary | Yes | No | Summon and Slay: Put a Blood Magic Spell into your hand. | |||
Blood Pact Messenger | Creature | Khajiit | 1 | 1 | 1 | Willpower | Dark Brotherhood | Rare | Yes | No | Pilfer: Draw two cards. Sacrifice Blood Pact Messenger at the end of the turn. | |||
Blood Sacrament | Action | 3 | 0 | 0 | Agility | Houses of Morrowind | Rare | Yes | No | Betray Deal 2 damage to your opponent and gain 2 health. | ||||
Blood Sorceress | Creature | Redguard | 1 | 2 | 1 | Intelligence | Dark Brotherhood | Epic | Yes | No | At the start of your turn, if you have 7 or more max magicka, deal 5 damage to your opponent. | |||
Blood-Crazed Daedroth | Creature | Daedra | 3 | 3 | 2 | Strength | Jaws of Oblivion | Rare | Yes | No | Summon: Draw a card if there is a Wounded creature in this lane. | |||
Bloodline Outcast | Creature | Vampire | 7 | 7 | 7 | Endurance | Houses of Morrowind | Common | Yes | No | When a creature dies, Bloodline Outcast gains Drain this turn. | |||
Bloody Hand Chef | Creature | Goblin | 2 | 2 | 2 | Agility | Jaws of Oblivion | Legendary | Yes | No | When you reduce an enemy creature's power or health with an effect, Bloody Hand Chef gains that much power or health. | |||
Blue Grummite | Creature | Grummite | 1 | 1 | 2 | Intelligence | Isle of Madness | Common | No | No | Summon: Draw a card.''' | |||
Blueclaw Matron | Creature | Dreugh | 7 | 3 | 8 | Neutral | Houses of Morrowind | Common | Yes | No | ||||
Boethiah Cultist | Creature | Breton | 1 | 1 | 1 | Intelligence | Core Set | Common | No | No | ||||
Bog Lurcher | Creature | Lurcher | 4 | 9 | 1 | Strength | Core Set | Rare | Yes | No | ||||
Bolvyn Venim | Creature | Dark Elf | 3 | 3 | 3 | Strength+Willpower+Endurance | House Redoran | Houses of Morrowind | Legendary | Yes | Yes | Rally When you Rally with no creatures in your hand, first draw Bolvyn Venim from your deck. | ||
Bone Armor | Item | 2 | 0 | 0 | Endurance | Moons of Elsweyr | Rare | Yes | No | Summon: The wielder Consumes a creature and gains its health. | ||||
Bone Bow | Item | 2 | 0 | 0 | Strength | Core Set | Rare | Yes | No | +1/+0 Summon: Silence another creature. | ||||
Bone Colossus | Creature | Skeleton | 7 | 5 | 5 | Endurance | Core Set | Legendary | Yes | No | Summon: Fill this lane with 1/1 ~Skeleton~Skeletons~. Other friendly Skeletons have +1/+1. | |||
Bonewalker | Creature | Skeleton | 4 | 1 | 2 | Endurance | Houses of Morrowind | Common | Yes | No | Prophecy, Guard Summon: +1/+1 for each enemy creature in this lane. | |||
Boneweaver | Creature | Khajiit | 5 | 5 | 5 | Endurance | Moons of Elsweyr | Epic | Yes | No | Guard Summon: Consume a creature. Draw a creature with the same name from your discard pile. | |||
Brass Arquebus | Creature | Dwemer | 6 | 3 | 3 | Neutral | Clockwork City | Epic | Yes | No | Last Gasp: Draw three different random 1-cost creatures from your deck. | |||
Brass Fortress | Support | 0 | 0 | 0 | Intelligence | Clockwork City | Common | No | No | Ongoing | [[File:LG-icon-Neutral-small.png|20px|frameless|link=Legends:Neutral|Neutral]] cards have Prophecy. | |||
Brassilisk | Creature | Fabricant | 3 | 2 | 2 | Endurance | Clockwork City | Rare | Yes | No | When Brassilisk takes damage and survives, summon a Brassilisk in the other lane. | |||
Break the Enchantment | Action | 15 | 0 | 0 | Neutral | Houses of Morrowind | No | No | You win the game. | |||||
Brellach Commander | Creature | Daedra | 8 | 7 | 8 | Willpower | Isle of Madness | Epic | Yes | No | Summon and Pilfer: Summon a random [[File:LG-icon-Willpower-small.png|20px|frameless|link=Legends:Willpower|Willpower]] creature with cost 3 or less. | |||
Breton Conjurer | Creature | Breton | 4 | 1 | 1 | Intelligence | Core Set | Epic | Yes | No | Ward When Breton Conjurer's Ward is broken, summon a 5/5 ~Frost Atronach~~ with Guard. | |||
Brilliant Experiment | Action | 3 | 0 | 0 | Intelligence | Core Set | Epic | Yes | No | Draw a copy of a friendly creature. | ||||
Bringer of Nightmares | Creature | Daedra | 7 | 4 | 4 | Intelligence | Heroes of Skyrim | Legendary | Yes | No | Summon: See a vision of a random creature, then you must choose a creature to transform into it. | |||
Broken Bottles | Support | 0 | 0 | 0 | Neutral | Core Set | Epic | No | No | Ongoing | At the start of your turn, deal 1 damage to a random enemy. | |||
Brotherhood Assassin | Creature | Dark Elf | 1 | 3 | 3 | Agility | Core Set | Epic | No | No | Lethal Summon: Draw a card. | |||
Brotherhood Sanctuary | Support | 1 | 0 | 0 | Agility | Dark Brotherhood | Rare | Yes | No | Ongoing | When a friendly creature Slays, it receives its reward an extra time. | |||
Brotherhood Slayer | Creature | Wood Elf | 3 | 3 | 3 | Agility | Dark Brotherhood | Common | Yes | No | Prophecy Slay: Put a ~Completed Contract~~ into your hand. | |||
Brotherhood Suspect | Creature | Argonian | 1 | 2 | 4 | Agility | Jaws of Oblivion | Epic | Yes | No | Last Gasp: Your opponent draws a ~Completed Contract~~. | |||
Brotherhood Vampire | Creature | Breton | 2 | 1 | 2 | Endurance | Jaws of Oblivion | Epic | Yes | No | Summon: +1/+1 for each creature that died this turn. | |||
Bruma Armorer | Creature | Imperial | 3 | 2 | 2 | Endurance | Core Set | Rare | Yes | No | When you summon another creature, give it +0/+2. | |||
Bruma Oppressor | Creature | Imperial | 4 | 3 | 3 | Willpower | Alliance War | Rare | Yes | No | Summon: If you have another creature in each lane, set a creature's power to 1. | |||
Bruma Profiteer | Creature | Imperial | 2 | 3 | 2 | Willpower | Core Set | Rare | Yes | No | When you summon another creature, you gain 1 health. | |||
Brutal Ashlander | Creature | Dark Elf | 1 | 1 | 1 | Intelligence | Core Set | Common | Yes | No | Last Gasp: Deal 3 damage to a random enemy. | |||
Brynjolf | Creature | Nord | 5 | 4 | 5 | Agility | Heroes of Skyrim | Legendary | Yes | Yes | Drain When a friendly creature Pilfers or Drains, gain 1 magicka this turn. | |||
Bull Netch | Creature | Netch | 3 | 5 | 5 | Endurance | Isle of Madness | Common | No | No | ||||
Burn and Pillage | Action | 5 | 0 | 0 | Strength | Core Set | Epic | Yes | No | Deal 1 damage to all enemy creatures in a lane for each destroyed enemy rune. | ||||
Burning Touch | Action | 3 | 0 | 0 | Intelligence | Houses of Morrowind | Common | Yes | No | Prophecy Deal 2 damage to a creature. | ||||
Bushwhack | Action | 0 | 0 | 0 | Strength | Houses of Morrowind | Common | Yes | No | A friendly creature ignores Guards and can attack creatures in any lane this turn. | ||||
Cadwell the Betrayer | Creature | Imperial | 4 | 3 | 5 | Neutral | Moons of Elsweyr | Legendary | Yes | No | Cadwell the Betrayer can attack you. | |||
Cadwell the Soul Shriven | Creature | Imperial | 1 | 0 | 1 | Neutral | Moons of Elsweyr | Legendary | Yes | No | Immune to Shackle. When a rune is destroyed, Cadwell the Soul Shriven gains +1/+0. | |||
Cadwell the Soul Shriven/Cadwell the Betrayer | Creature | Imperial | 5 | 3 | 6 | Neutral | Moons of Elsweyr | Legendary | No | No | ~Cadwell the Soul Shriven~~ and ~Cadwell the Betrayer~~ | |||
Caius Cosades | Creature | Imperial | 4 | 3 | 4 | Endurance | Houses of Morrowind | Legendary | Yes | Yes | Summon: Look at two of your opponent's cards. Guess the one in their hand. If you're right, give all creatures in your hand +1/+1. | |||
Caius' Machinations | Action | 2 | 0 | 0 | Endurance | Houses of Morrowind | Rare | Yes | No | Betray Give the top three creatures of your deck +1/+1. | ||||
Call | Support | 3 | 0 | 0 | Neutral | Clockwork City | Rare | No | No | Unlimited | Activate: Summon a 1/1 ~Reconstructed Spider~~.
You can only use one Lever per turn. | |||
Call Dragon | Action | 8 | 0 | 0 | Neutral | Tamriel Collection | Rare | Yes | No | Upgrade all your Shouts.
''Level 1'': Summon a random 6-8 cost Dragon. ''Level 2'': Summon a random 8-10 cost Dragon. ''Level 3'': Summon a random 12 cost Dragon. | ||||
Call of Valor | Action | 3 | 0 | 0 | Willpower | Heroes of Skyrim | Common | Yes | No | ''Level 1'': Summon a 3/3 ~Sovngarde Hero~~. ''Level 2'': Summon two 3/3 ~Sovngarde Hero~Sovngarde Heroes~. ''Level 3'': Fill a lane with 3/3 ~Sovngarde Hero~Sovngarde Heroes~. | ||||
Calm | Action | 0 | 0 | 0 | Willpower | Core Set | Common | Yes | No | Give a creature -4/-0 this turn. | ||||
Camlorn Adventurer | Creature | Breton | 3 | 2 | 4 | Intelligence | Core Set | Common | Yes | No | Guard | |||
Camlorn Hero | Creature | Breton | 3 | 4 | 2 | Intelligence | Core Set | Common | Yes | No | Summon: Deal 2 damage to your opponent. | |||
Camlorn Sentinel | Creature | Breton | 3 | 2 | 4 | Intelligence | Core Set | Common | Yes | No | Prophecy, Guard | |||
Camonna Tong Heavy | Creature | Orc | 5 | 4 | 3 | Strength | Houses of Morrowind | Rare | Yes | No | Plot: Unsummon a creature in this lane with less power than Camonna Tong Heavy. | |||
Camoran Scout Leader | Creature | Wood Elf | 5 | 2 | 2 | Agility | Core Set | Epic | Yes | No | Summon: Summon a 2/2 ~Wood Elf Scout~~ with Charge in each lane with a Wounded enemy creature. | |||
Candlehearth Brawler | Creature | Nord | 4 | 2 | 5 | Strength | Heroes of Skyrim | Rare | Yes | No | Charge, Guard | |||
Captive Swims-at-Night | Creature | 1 | 0 | 2 | Agility | Core Set | Legendary | No | No | Guard Immune to Silence Permanently Shackled. Move at the end of your turn. Last Gasp: The Treasure Hunters Win. | ||||
Caravan Enforcer | Creature | Khajiit | 2 | 2 | 2 | Agility | Heroes of Skyrim | Common | Yes | No | When Caravan Enforcer moves, he gains +1/+1. | |||
Cartel Arcanist | Creature | Khajiit | 3 | 2 | 3 | Intelligence | Moons of Elsweyr | Rare | Yes | No | Wax: +2/+0 Wane: Shackle an enemy creature. | |||
Cartel Bruiser | Creature | Khajiit | 5 | 4 | 4 | Agility | Moons of Elsweyr | Common | Yes | No | Pilfer: +2/+2 | |||
Cast Into Time | Action | 5 | 0 | 0 | Willpower | Forgotten Hero Collection | Rare | Yes | No | Banish a creature. | ||||
Cast Out | Action | 3 | 0 | 0 | Strength | Core Set | Rare | Yes | No | Prophecy Unsummon a creature. | ||||
Catch of the Day | Support | 0 | 0 | 0 | Neutral | Isle of Madness | Common | No | No | Ongoing | Indestructible Instead of drawing a card at the start of your turn, the crab offers you a choice of his wares. | |||
Cathay Novice | Creature | Khajiit | 1 | 2 | 1 | Willpower | Core Set | Common | No | No | ||||
Cathay-raht | Creature | Khajiit | 2 | 3 | 3 | Neutral | Moons of Elsweyr | Epic | No | No | ||||
Cathay-raht Veteran | Creature | Khajiit | 2 | 1 | 5 | Willpower | Core Set | Common | Yes | No | ||||
Cauldron Keeper | Creature | Imperial | 5 | 3 | 5 | Willpower | Heroes of Skyrim | Epic | Yes | No | Guard Summon: Give your Activated supports an extra use. You may Activate your supports an extra time each turn. | |||
Cauterize | Action | 0 | 0 | 0 | Strength | Alliance War | Common | Yes | No | Deal 2 damage to a Wounded creature. | ||||
Cave Bear | Creature | Beast | 5 | 5 | 6 | Endurance | Heroes of Skyrim | Common | Yes | No | ||||
Cave Grahl | Creature | Troll | 4 | 2 | 4 | Endurance | Core Set | Epic | Yes | No | Regenerate | |||
Cavern Spinner | Creature | Spider | 2 | 1 | 1 | Agility | Core Set | Common | No | No | Summon: Shackle a random enemy creature. | |||
Champion of the Arena | Creature | Orc | 7 | 4 | 8 | Warrior | Monthly Card | Epic | Yes | No | Breakthrough Summon: Battle an enemy creature. | |||
Channeled Storm | Action | 3 | 0 | 0 | Intelligence | Alliance War | Common | Yes | No | Deal 3 damage to a creature. Empower: +1 damage. | ||||
Chanter of Akatosh | Creature | Imperial | 5 | 1 | 2 | Willpower | Dark Brotherhood | Rare | Yes | No | After you play an action, summon a random creature from your deck with the same cost. | |||
Chaurus | Creature | Chaurus | 4 | 4 | 4 | Agility | Heroes of Skyrim | Common | Yes | No | ||||
Chaurus Breeding Pit | Action | 10 | 0 | 0 | Agility | Monthly Card | Epic | Yes | No | Summon a ~Chaurus Reaper~~ in each lane. | ||||
Chaurus Reaper | Creature | Chaurus | 7 | 5 | 4 | Agility | Core Set | Common | Yes | No | Summon: Give all enemy creatures in this lane -1/-1. | |||
Cheesemancer | Creature | Imperial | 5 | 4 | 4 | Neutral | Festival of Madness | Epic | Yes | No | At the start of the game, Cheesemancer gains the ability of a random creature from Isle of Madness. | |||
Cheydinhal Conscript | Creature | Imperial | 1 | 1 | 3 | Willpower | Core Set | Common | No | No | ||||
Cheydinhal Sapper | Creature | Imperial | 1 | 1 | 3 | Willpower | Core Set | Common | Yes | No | Drain | |||
Chicken | Creature | Beast | 1 | 0 | 1 | Neutral | Core Set | Common | No | No | Your opponent had no creatures in their deck, so we gave you a Chicken instead. | |||
Chieftain's Banner | Support | 3 | 0 | 0 | Endurance | Core Set | Rare | Yes | No | Ongoing | Friendly Orcs have +0/+2. | |||
Child of Hircine | Creature | Werewolf | 6 | 6 | 7 | Strength | Core Set | Epic | Yes | No | Slay: May attack again this turn. | |||
Chodala's Treachery | Action | 9 | 0 | 0 | Willpower | Houses of Morrowind | Legendary | Yes | No | Destroy a creature. Plot: Steal the creature instead. | ||||
Cicero the Betrayer | Creature | Imperial | 6 | 1 | 6 | Endurance | Dark Brotherhood | Legendary | Yes | Yes | Lethal Slay: Draw two cards. Cicero can attack friendly creatures. | |||
Circle Initiate | Creature | Werewolf | 2 | 4 | 3 | Strength | Heroes of Skyrim | Common | No | No | ||||
Circle Initiate (Nord) | Creature | Nord | 2 | 2 | 2 | Strength | Heroes of Skyrim | Common | Yes | No | Prophecy
Beast Form: +2/+1 | |||
Circle Initiate (Werewolf) | Creature | Werewolf | 2 | 4 | 3 | Strength | Heroes of Skyrim | Common | No | No | ||||
City Gates | Creature | Defense | 4 | 0 | 0 | Neutral | Core Set | Epic | No | No | Your opponent can't summon creatures to the other lane. | |||
City Guard | Creature | Imperial | 2 | 2 | 3 | Endurance | Jaws of Oblivion | Common | Yes | No | Prophecy, Guard | |||
Clannfear Runt | Creature | Daedra | 0 | 1 | 3 | Willpower | Jaws of Oblivion | Common | Yes | No | ||||
Cleric of Kyne | Creature | Nord | 2 | 2 | 1 | Willpower | Heroes of Skyrim | Common | Yes | No | Prophecy Summon: Give a creature +0/+2. | |||
Cliff Hunter | Creature | Reptile | 6 | 3 | 3 | Strength | Houses of Morrowind | Common | Yes | No | Prophecy Summon: Battle an enemy creature. | |||
Cliff Racer | Creature | Reptile | 5 | 4 | 4 | Agility | Core Set | Rare | Yes | No | Charge | |||
Cliff Racer Onslaught | Action | 9 | 0 | 0 | Agility | Houses of Morrowind | Legendary | Yes | No | Summon a 4/4 ~Cliff Racer~~ with Charge in each lane. Your opponent summons a 0/1 ~Target~~ with Guard in each lane. | ||||
Cliff Strider | Creature | Reptile | 4 | 3 | 4 | Agility | Houses of Morrowind | Epic | Yes | No | Charge Can't attack your opponent. At the end of your turn, if there are no enemy creatures in this lane, move Cliff Strider. | |||
Cliffside Lookout | Creature | Nord | 3 | 2 | 5 | Willpower | Heroes of Skyrim | Common | Yes | No | When you summon a Dragon, Cliffside Lookout gains +1/+1. | |||
Clivia Tharn | Creature | Imperial | 6 | 4 | 4 | The Empire of Cyrodiil | Alliance War | Legendary | Yes | No | Other friendly creatures in this lane have Guard. At the end of your turn, summon a 1/1 ~Recruit~~ in each lane. | |||
Cloak | Item | 1 | 0 | 0 | Strength | Isle of Madness | Common | Yes | No | +0/+2 | ||||
Cloak/Dagger | Item | 2 | 0 | 0 | Strength | Isle of Madness | Common | No | No | ~Cloak~~ and ~Dagger~~ | ||||
Clockwork Apostle | Creature | High Elf | 7 | 3 | 3 | Willpower | Clockwork City | Common | Yes | No | Summon: Give another friendly creature +4/+4. It becomes [[File:LG-icon-Neutral-small.png|20px|frameless|link=Legends:Neutral|Neutral]]. | |||
Clockwork City Pilgrim | Creature | High Elf | 3 | 3 | 3 | Intelligence | Houses of Morrowind | Common | Yes | No | Guard Exalt 3: +2/+2. | |||
Clockwork Dragon | Creature | Dragon | 5 | 4 | 4 | Neutral | Clockwork City | Epic | Yes | No | Summon: If Clockwork Dragon is in the left lane, +2/+0 and Drain. Otherwise, +0/+2 and Guard. | |||
Clockwork Scorpion | Creature | Fabricant | 6 | 3 | 7 | Agility | Clockwork City | Common | Yes | No | Drain, Lethal | |||
Close Call | Action | 0 | 0 | 0 | Neutral | Madhouse Collection | Rare | Yes | No | Unsummon a friendly creature. | ||||
Close the Gates! | Support | 0 | 0 | 0 | Neutral | Core Set | Common | No | No | Ongoing | At the end of your opponent's turn, if you took no damage, win the game. | |||
Cloudrest Illusionist | Creature | High Elf | 4 | 4 | 3 | Willpower | Core Set | Epic | Yes | No | Prophecy Summon: Give a creature -4/-0 this turn. | |||
Cog Collector | Creature | Khajiit | 2 | 1 | 2 | Agility | Clockwork City | Epic | Yes | No | Pilfer: Add a gear to Cog Collector. Last Gasp: Summon a random [[File:LG-icon-Neutral-small.png|20px|frameless|link=Legends:Neutral|Neutral]] creature with cost equal to the number of gears on Cog Collector. | |||
Collapsing Tunnel | Support | 0 | 0 | 0 | Strength | Houses of Morrowind | Common | No | No | Ongoing | Boulders are falling from above, dealing 3 damage to a random creature or player when any rune is broken. | |||
College of Winterhold | Support | 5 | 0 | 0 | Intelligence | Heroes of Skyrim | Legendary | Yes | Yes | 3 | Activate: Look at three random 1-cost actions and choose one to draw. Then, increase the cost of cards this reveals by 1. | |||
Colovian Trooper | Creature | Imperial | 2 | 2 | 2 | Endurance | Core Set | Common | No | No | Guard | |||
Companion Harbinger | Creature | Werewolf | 3 | 3 | 3 | Endurance | Heroes of Skyrim | Rare | No | No | ||||
Companion Harbinger (Nord) | Creature | Nord | 5 | 4 | 4 | Endurance | Heroes of Skyrim | Rare | Yes | No | Beast Form: +2/+2, Guard, and Regenerate. | |||
Companion Harbinger (Werewolf) | Creature | Werewolf | 3 | 3 | 3 | Endurance | Heroes of Skyrim | Rare | No | No | ||||
Completed Contract | Action | 0 | 0 | 0 | Agility | Dark Brotherhood | Common | No | No | Gain 1 magicka this turn. | ||||
Confused Villager | Creature | Beast | 1 | 1 | 1 | Neutral | Isle of Madness | Common | No | No | ||||
Conjuration Scholar | Creature | Redguard | 6 | 1 | 2 | Intelligence | Heroes of Skyrim | Common | Yes | No | Summon: Summon a 5/5 ~Frost Atronach~~ with Guard. | |||
Conjuration Tutor | Creature | Breton | 6 | 3 | 3 | Intelligence | Monthly Card | Epic | Yes | No | Summon: Shuffle three ~Lava Atronach~Lava Atronachs~ into your deck. When you summon an Atronach, summon a copy of it in the other lane. | |||
Conjurer's Spirit | Support | 3 | 0 | 0 | Willpower | Monthly Card | Epic | Yes | No | Ongoing | At the end of your turn, if you gained health, summon a 2/2 ~Familiar~~. | |||
Corinthe Brawler | Creature | Khajiit | 5 | 4 | 4 | Agility | Moons of Elsweyr | Rare | Yes | No | Wax: +1/+1 and your opponent can't target Corinthe Brawler with actions. Wane: Gain 1 magicka this turn for each enemy creature in this lane. | |||
Cornerclub Gambler | Creature | Wood Elf | 3 | 4 | 3 | Agility | Houses of Morrowind | Epic | Yes | No | Summon: You must discard a card. At the start of your turn, draw two cards and Cornerclub Gambler loses this ability. | |||
Corprus Disease | Action | 1 | 0 | 0 | Strength | Houses of Morrowind | Rare | Yes | No | Silence a creature, then give it +2/+0. | ||||
Corpse Curse | Action | 2 | 0 | 0 | Endurance | Core Set | Legendary | No | No | Shackle all enemy creatures in one lane. | ||||
Corpselight Beast | Creature | Werewolf | 4 | 5 | 5 | Strength | Core Set | Common | No | No | ||||
Corpselight Farmer | Creature | Nord | 4 | 1 | 1 | Strength | Core Set | Common | No | No | At the start of your turn, if you have 7 or more max magicka, this Changes into a 5/5 ~Corpselight Beast~~. | |||
Corrupted Shade | Creature | Spirit | 4 | 5 | 5 | Endurance | Heroes of Skyrim | Epic | Yes | No | Ward At the end of your turn, if Corrupted Shade doesn't have a Ward, sacrifice it. | |||
Corsair | Creature | Breton | 1 | 1 | 1 | Intelligence | Core Set | Common | No | No | ||||
Corsair Ship | Support | 4 | 0 | 0 | Intelligence | Dark Brotherhood | Rare | Yes | No | Ongoing | Summon: Summon a 1/1 ~Corsair~~. When you summon a creature, equip it with a ~Steel Dagger~~. | |||
Corundum Relic | Support | 0 | 0 | 0 | Neutral | Core Set | Epic | No | No | Ongoing | Your creatures have +1/+0. | |||
Counterfeit Trinket | Action | 0 | 0 | 0 | Neutral | Heroes of Skyrim | Common | No | No | Draw a card and Counterfeit Trinket deals 1 damage to you. | ||||
Court Wizard | Creature | Breton | 5 | 3 | 5 | Intelligence | Heroes of Skyrim | Common | Yes | No | Summon: Draw a card if you have two other [[File:LG-icon-Intelligence-small.png|20px|frameless|link=Legends:Intelligence|Intelligence]] creatures. | |||
Covenant Mail | Item | 3 | 0 | 0 | Endurance | Alliance War | Common | Yes | No | Prophecy, Mobilize, Guard +1/+3 | ||||
Covenant Marauder | Creature | Orc | 1 | 2 | 1 | Strength | Core Set | Rare | Yes | No | +2/+0 while you have no cards in hand. | |||
Covenant Masterpiece | Item | 8 | 0 | 0 | Daggerfall Covenant | Alliance War | Epic | Yes | No | Mobilize, Breakthrough, Regenerate, Guard, Ward +3/+3 | ||||
Covenant Oathman | Creature | Redguard | 4 | 2 | 4 | Intelligence | Alliance War | Common | Yes | No | Summon: If you have a... [[File:LG-icon-Strength-small.png|20px|frameless|link=Legends:Strength|Strength]] card in play, draw a random item from your deck. [[File:LG-icon-Endurance-small.png|20px|frameless|link=Legends:Endurance|Endurance]] card in play, give an item in your hand +2/+2. | |||
Covenant Plate | Item | 3 | 0 | 0 | Strength | Alliance War | Common | Yes | No | Prophecy, Mobilize, Guard +3/+1 | ||||
Cradlecrush Giant | Creature | Giant | 6 | 6 | 4 | Strength | Forgotten Hero Collection | Rare | Yes | No | Summon: Deal 2 damage to all other creatures in this lane. | |||
Craglorn Scavenger | Creature | Redguard | 3 | 1 | 2 | Intelligence | Core Set | Rare | Yes | No | When you play or activate a support, Craglorn Scavenger gains +1/+1. | |||
Crassius' Favor | Action | 2 | 0 | 0 | Willpower | Houses of Morrowind | Rare | Yes | No | Summon two 1/1 ~Imperial Grunt~Imperial Grunts~ to a lane. Plot: Gain 1 health for each friendly creature in that lane. | ||||
Craven Conscript | Creature | Orc | 3 | 5 | 4 | Strength | Alliance War | Rare | Yes | No | Craven Conscript is permanently Shackled unless equipped with an item. | |||
Crazed Hunger | Creature | Daedra | 2 | 0 | 2 | Agility | Isle of Madness | Common | Yes | No | Charge Crazed Hunger has +2/+0 on your turn. | |||
Crime Spree | Support | 0 | 0 | 0 | Agility | Core Set | No | No | Ongoing | Indestructible Complete these tasks to "win." Vandalism: Destroy a support or rune. Burglary: Steal a card. Assault: Wound a creature. Murder: Kill a chicken. | ||||
Crocodile Brute | Creature | Reptile | 2 | 2 | 2 | Neutral | Moons of Elsweyr | Common | Yes | No | Prophecy When Crocodile Brute is Consumed, draw a card. | |||
Crowd Favorite | Creature | Imperial | 2 | 2 | 1 | Willpower | Core Set | Common | No | No | ||||
Crown Quartermaster | Creature | Redguard | 1 | 2 | 1 | Intelligence | Core Set | Common | Yes | No | Summon: Put a ~Steel Dagger~~ into your hand. | |||
Crucible Blacksmith | Creature | Wood Elf | 2 | 0 | 1 | Intelligence | Isle of Madness | Common | Yes | No | Summon: Draw an item of your choice from your deck. | |||
Cruel Axe | Item | 2 | 0 | 0 | Endurance | Alliance War | Rare | Yes | No | Mobilize Summon: +1/+1 for each enemy creature in this lane. | ||||
Cruel Bandit | Creature | Khajiit | 1 | 1 | 1 | Agility | Core Set | Common | No | No | ||||
Cruel Firebloom | Action | 0 | 0 | 0 | Intelligence | Core Set | Rare | Yes | No | Sacrifice a creature to deal 5 damage to a random enemy creature | ||||
Crusader's Assault | Action | 3 | 0 | 0 | Willpower+Strength | Crusader | Heroes of Skyrim | Rare | Yes | No | Give a creature +2/+0, Breakthrough and "Slay and Pilfer: Draw a card" this turn. | |||
Crushing Blow | Action | 3 | 0 | 0 | Neutral | Core Set | Common | Yes | No | Deal 3 damage. | ||||
Crushing Grasp | Action | 2 | 0 | 0 | Intelligence | Core Set | Common | No | No | Deal 5 damage to your opponent. Draw a card. | ||||
Crystal Tower Acolyte | Creature | High Elf | 3 | 2 | 1 | Intelligence | Core Set | Common | No | No | Summon: Deal 2 damage to your opponent. | |||
Crystal Tower Crafter | Creature | High Elf | 2 | 1 | 1 | Intelligence | Core Set | Common | Yes | No | After you play an action, Crystal Tower Crafter gains +1/+1. | |||
Cunning Ally | Creature | Dark Elf | 3 | 3 | 3 | Intelligence | Core Set | Common | Yes | No | Summon: Put a ~Firebolt~~ into your hand if the top card of your deck is [[File:LG-icon-Intelligence-small.png|20px|frameless|link=Legends:Intelligence|Intelligence]]. | |||
Curious Fabricant | Creature | Fabricant | 1 | 1 | 2 | Neutral | Houses of Morrowind | Common | No | No | '''Ward | |||
Curse | Action | 0 | 0 | 0 | Agility | Core Set | Rare | Yes | No | Give a creature -1/-1. | ||||
Cursed Spectre | Creature | Spirit | 4 | 2 | 2 | Endurance | Core Set | Common | Yes | No | Prophecy Summon: Silence another creature. | |||
Custom Fabricant | Creature | Fabricant | 1 | 1 | 1 | Neutral | Clockwork City | Common | No | No | ||||
Cygnus Standard Bearer | Creature | Imperial | 4 | 3 | 2 | Willpower | Moons of Elsweyr | Legendary | Yes | No | Summon: Summon a 2/2 ~Imperial Soldier~~ for each friendly support. When you summon a support, summon a 2/2 Imperial Soldier. | |||
Cyriel | Creature | Wood Elf | 3 | 3 | 3 | Agility | Isle of Madness | Legendary | Yes | No | Pilfer: Reduce the cost of the top card of your deck by 3. | |||
Daedra Worshiper | Creature | High Elf | 2 | 2 | 2 | Intelligence | Core Set | Common | No | No | ||||
Daedric Crescent | Item | 3 | 0 | 0 | Endurance | Houses of Morrowind | Common | Yes | No | +2/+2 Slay: +1/+1 | ||||
Daedric Dagger | Item | 2 | 0 | 0 | Endurance | Core Set | Common | Yes | No | Lethal +1/+1 | ||||
Daedric High Priestess | Creature | Redguard | 3 | 1 | 2 | Strength | Core Set | Rare | No | No | Summon: Destroy an enemy creature with 2 power or less. | |||
Daedric Incursion | Action | 3 | 0 | 0 | Strength | Jaws of Oblivion | Common | Yes | No | Draw a random Daedra from your deck. Invade. | ||||
Daedric Titan | Creature | Daedra | 5 | 6 | 4 | Agility | Alliance War | Epic | Yes | No | While you have another creature in each line, Daedric Titan has Drain and your opponent can't target it with actions. | |||
Daedric Weaponmaster | Creature | Daedra | 6 | 4 | 4 | Intelligence | Core Set | Epic | No | No | Summon: Daedric Weaponmaster equips the two highest cost items in your discard pile. | |||
Dagger | Item | 1 | 0 | 0 | Strength | Isle of Madness | Common | Yes | No | +2/+0 | ||||
Daggerfall Mage | Creature | Breton | 3 | 2 | 2 | Intelligence | Core Set | Legendary | Yes | No | Ward When Daggerfall Mage's Ward is broken, put a ~Tome of Alteration~~ into your hand. | |||
Daggerfall Phantom | Creature | Spirit | 2 | 2 | 2 | Daggerfall Covenant | Alliance War | Rare | Yes | No | Last Gasp: Return all items equipped to Daggerfall Phantom to your hand. | |||
Daggers in the Dark | Action | 0 | 0 | 0 | Intelligence | Dark Brotherhood | Common | Yes | No | Equip a ~Steel Dagger~~ to a random friendly creature in each lane. | ||||
Dagi-raht | Creature | Khajiit | 3 | 4 | 4 | Neutral | Moons of Elsweyr | Epic | No | No | Guard | |||
Dagi-raht Mystic | Creature | Khajiit | 5 | 4 | 5 | Willpower | Core Set | Epic | Yes | No | Pilfer: Draw a random support from your deck. | |||
Dagoth Dagger | Item | 1 | 0 | 0 | Strength | Houses of Morrowind | Common | Yes | No | Breakthrough +2/+1 | ||||
Dagoth Oathman | Creature | Ash Creature | 3 | 3 | 3 | Strength | Houses of Morrowind | Common | Yes | No | Summon: If you have a... [[File:LG-icon-Agility-small.png|20px|frameless|link=Legends:Agility|Agility]] card in play, +1/+1. [[File:LG-icon-Intelligence-small.png|20px|frameless|link=Legends:Intelligence|Intelligence]] card in play, +1/+1. | |||
Dagoth Ur | Creature | 12 | 8 | 8 | Strength+Intelligence+Agility | House Dagoth | Houses of Morrowind | Legendary | Yes | Yes | Breakthrough, Charge, Drain, Guard, Lethal, Ward | |||
Dance Partner | Creature | Breton | 1 | 0 | 4 | Intelligence | Core Set | Common | No | No | At the start of your turn, move a random friendly creature to this lane. | |||
Daring Cutpurse | Creature | Khajiit | 2 | 2 | 2 | Agility | Core Set | Common | Yes | No | Prophecy Pilfer: +1/+1 | |||
Daring Heist | Action | 3 | 0 | 0 | Agility | Clockwork City | Rare | Yes | No | Draw two cards. Daring Heist can't be played unless a creature in each lane damaged your opponent this turn. | ||||
Dark Adherent | Creature | Dark Elf | 1 | 2 | 1 | Intelligence | Core Set | Common | No | No | ||||
Dark Anchor | Creature | Defense | 5 | 0 | 8 | Endurance | Alliance War | Epic | Yes | No | Your Daedra cost 1 less. When you draw a creature, transform it into a random Daedra. | |||
Dark Guardian | Creature | Skeleton | 3 | 2 | 5 | Endurance | Dark Brotherhood | Common | Yes | No | Guard When your opponent draws a Prophecy from a rune being destroyed, draw a card. | |||
Dark Harvester | Creature | Dreugh | 7 | 2 | 4 | Neutral | Core Set | Common | Yes | No | Prophecy, Guard Summon: Gain 4 health. | |||
Dark Mane | Creature | Khajiit | 2 | 2 | 3 | Willpower+Agility | Monk | Monthly Card | Epic | Yes | No | When you summon a creature in this lane, if it's full, Dark Mane moves.
When Dark Mane moves, it gains +2/+0 and Drain this turn. | ||
Dark Rebirth | Action | 3 | 0 | 0 | Intelligence | Heroes of Skyrim | Common | Yes | No | Sacrifice a creature to summon a copy of it. | ||||
Dark Rift | Support | 3 | 0 | 0 | Intelligence | Core Set | Epic | Yes | No | 5 | Activate: Deal 1 damage to your opponent. If Dark Rift has dealt 5 damage, sacrifice it to summon a ~Storm Atronach~~. | |||
Dark Seducer | Creature | Daedra | 8 | 7 | 7 | Endurance | Isle of Madness | Epic | Yes | No | Drain, Guard Dark Seducer Drains on both turns. | |||
Dawn's Wrath | Action | 8 | 0 | 0 | Willpower | Core Set | Legendary | Yes | No | Destroy all creatures in a lane. | ||||
Dawnbreaker | Item | 4 | 0 | 0 | Willpower | Core Set | Legendary | Yes | Yes | +4/+4 Slay: Banish the slain creature if it's Undead. | ||||
Dawnfang | Item | 4 | 0 | 0 | Neutral | Isle of Madness | Legendary | Yes | No | +0/+3 At the end of your turn, if Dawnfang is in your hand, change it into ~Duskfang~~. Slay: You gain 5 health. | ||||
Dawnstar Healer | Creature | Nord | 3 | 3 | 3 | Willpower | Core Set | Rare | Yes | No | After an enemy rune is destroyed, you gain 3 health. | |||
Dead Drop | Action | 0 | 0 | 0 | Agility | Jaws of Oblivion | Rare | Yes | No | Give a friendly creature "Slay: Put a Completed Contract into your hand" this turn. It may move to attack creatures in the other lane this turn. | ||||
Deadly Draugr | Creature | Skeleton | 1 | 1 | 1 | Endurance | Core Set | Common | Yes | No | Lethal | |||
Death Hound | Creature | Beast | 5 | 6 | 6 | Endurance | FrostSpark Collection | Epic | Yes | No | Guard Death Hound's power is equal to its health. | |||
Death Scythe | Action | 1 | 0 | 0 | Intelligence+Agility+Endurance | House Telvanni | Tamriel Collection | Epic | Yes | No | Drain
Deal damage to a creature equal to the number of creatures that died this turn. | |||
Deathless Draugr | Creature | Skeleton | 1 | 1 | 1 | Endurance | Core Set | Common | Yes | No | Last Gasp: Summon a 1/1 ~Skeleton~~. | |||
Debilitate | Action | 7 | 0 | 0 | Agility | Alliance War | Epic | Yes | No | Give all creatures -2/-2. Empower: Costs 1 less. | ||||
Deepwood Trapper | Creature | Dark Elf | 1 | 1 | 3 | Agility | Heroes of Skyrim | Epic | Yes | No | Guard Shackle creatures damaged by Deepwood Trapper. | |||
Defense of Bruma | Action | 4 | 0 | 0 | Willpower | Jaws of Oblivion | Epic | Yes | No | Costs 2 less for each friendly creature with 5 or more health. Give friendly creatures +1/+1 and Guard. | ||||
Defiant Prisoner | Creature | Nord | 4 | 2 | 4 | Strength | Core Set | Common | No | No | ||||
Delte Fyr | Creature | Dark Elf | 11 | 6 | 6 | Intelligence | Core Set | Legendary | No | Yes | Summon: Deal 6 damage to a random enemy. | |||
Demented Grummite | Creature | Grummite | 3 | 3 | 2 | Neutral | Isle of Madness | Common | Yes | No | ||||
Deranged Corprus | Creature | Ash Creature | 2 | 0 | 1 | Agility | Houses of Morrowind | Common | Yes | No | Deranged Corprus has +5/+0 on your turn. | |||
Descendant of Alkosh | Creature | Khajiit | 1 | 1 | 1 | Willpower | Core Set | Legendary | Yes | No | Pilfer: +1/+1 and gains a random Keyword. | |||
Deshaan Avenger | Creature | Dark Elf | 4 | 3 | 3 | Agility | Core Set | Rare | Yes | No | Last Gasp: Summon a 3/3 ~Deshaan Sneak~~. | |||
Deshaan Sneak | Creature | Dark Elf | 4 | 3 | 3 | Agility | Core Set | Rare | Yes | No | ||||
Desperate Captive | Creature | Nord | 2 | 3 | 1 | Strength | Core Set | Common | No | No | ||||
Desperate Conjuring | Action | 3 | 0 | 0 | Intelligence | Core Set | Epic | Yes | No | Sacrifice a creature to summon a random creature that costs 2 more. | ||||
Destruction Tutor | Creature | High Elf | 5 | 3 | 5 | Intelligence | FrostSpark Collection | Rare | Yes | No | Your actions that deal damage cost 2 less. | |||
Detain | Action | 2 | 0 | 0 | Willpower | Core Set | Rare | Yes | No | Shackle a creature. | ||||
Determined Supplier | Creature | Breton | 4 | 1 | 4 | Endurance | Common | Yes | No | Guard
Last Gasp: Gain max magicka equal to Determined Supplier's power. | ||||
Devious Bandit | Creature | Khajiit | 6 | 3 | 3 | Agility | Moons of Elsweyr | Legendary | Yes | No | Summon: Deal 3 damage to your opponent and you gain 3 health. Devious Bandit has the Pilfer abilities of all your creatures. | |||
Devour | Action | 4 | 0 | 0 | Willpower | Heroes of Skyrim | Rare | Yes | No | Destroy a creature with 4 power or less and give its Keywords to a random Dragon in your hand. | ||||
Devouring Flame | Action | 2 | 0 | 0 | Strength | Moons of Elsweyr | Rare | Yes | No | Deal 2 damage to a creature. If this would kill it, instead Banish it. | ||||
Discerning Thief | Creature | Khajiit | 3 | 3 | 4 | Intelligence | Moons of Elsweyr | Common | Yes | No | Pilfer: Draw a card, then discard a card. | |||
Disciple of Namira | Creature | Imperial | 5 | 3 | 3 | Endurance | Core Set | Epic | Yes | No | At the end of each turn, draw a card for each friendly creature that died in Disciple of Namira's lane. | |||
Dismantle | Action | 3 | 0 | 0 | Neutral | Houses of Morrowind | Rare | Yes | No | Destroy an enemy support or [[File:LG-icon-Neutral-small.png|20px|frameless|link=Legends:Neutral|Neutral]] creature. | ||||
Divayth Fyr | Creature | Dark Elf | 11 | 6 | 6 | Intelligence | Core Set | Legendary | Yes | Yes | Summon: Deal 6 damage to a random enemy. At the start of your turn, Divayth Fyr summons a Daughter of Fyr. | |||
Divayth's Experiments | Action | 9 | 0 | 0 | Intelligence+Agility+Endurance | House Telvanni | Houses of Morrowind | Epic | Yes | No | Betray Summon a copy of a friendly creature. | |||
Dive Rock Fall | Action | 2 | 0 | 0 | Willpower | Jaws of Oblivion | Rare | Yes | No | Banish a creature with 0 power. | ||||
Divine Conviction | Support | 4 | 0 | 0 | Willpower | Core Set | Epic | Yes | No | Ongoing | Friendly creatures have +0/+1. | |||
Divine Fervor | Support | 5 | 0 | 0 | Willpower | Core Set | Epic | Yes | No | Ongoing | Friendly creatures have +1/+1. | |||
Dominion Battlereeve | Creature | High Elf | 3 | 3 | 3 | Aldmeri Dominion | Alliance War | Rare | Yes | No | Drain Summon, Last Gasp, and Slay: Deal 1 damage to your opponent. | |||
Dominion Oathman | Creature | High Elf | 1 | 2 | 2 | Agility | Alliance War | Common | Yes | No | Summon: If you have a... [[File:LG-icon-Willpower-small.png|20px|frameless|link=Legends:Willpower|Willpower]] card in play, Drain. [[File:LG-icon-Intelligence-small.png|20px|frameless|link=Legends:Intelligence|Intelligence]] card in play, deal 2 damage to your opponent. | |||
Dominion Seneschal | Creature | High Elf | 1 | 2 | 1 | Intelligence | Core Set | Common | No | No | Guard | |||
Doomcrag Vampire | Creature | Vampire | 6 | 4 | 4 | Endurance | Core Set | Legendary | Yes | No | Lethal Other friendly creatures in this lane have Lethal. | |||
Doomed Adventurer | Creature | Imperial | 1 | 1 | 1 | Endurance | Jaws of Oblivion | Rare | Yes | No | Last Gasp: Give a random creature in your hand +2/+2. | |||
Doomfang Ally | Creature | Reachman | 3 | 3 | 3 | Neutral | Isle of Madness | Rare | Yes | No | Summon: If the top card of your deck is... [[File:LG-icon-Strength-small.png|20px|frameless|link=Legends:Strength|Strength]]: +2/+0 [[File:LG-icon-Intelligence-small.png|20px|frameless|link=Legends:Intelligence|Intelligence]]: Ward [[File:LG-icon-Willpower-small.png|20px|frameless|link=Legends:Willpower|Willpower]]: Drain [[File:LG-icon-Agility-small.png|20px|frameless|link=Legends:Agility|Agility]]: Lethal [[File:LG-icon-Endurance-small.png|20px|frameless|link=Legends:Endurance|Endurance]]: +0/+2 | |||
Doppelganger | Creature | Daedra | 5 | 1 | 1 | Intelligence | Forgotten Hero Collection | Rare | Yes | No | Summon: Transform Doppelganger into a copy of another friendly creature. | |||
Dormant Centurion | Creature | Dwemer | 3 | 3 | 5 | Neutral | Clockwork City | Common | Yes | No | Dormant Centurion can't attack unless you've played an action this turn. | |||
Dovah of the Voice | Creature | Dragon | 7 | 6 | 4 | Agility | Heroes of Skyrim | Common | Yes | No | Last Gasp: Put a random Shout into your hand. | |||
Dragon Aspect | Action | 4 | 0 | 0 | Neutral | Clockwork City | Common | Yes | No | ''Level 1'': You gain 3 health and Battle an enemy creature as if you had 3 power. ''Level 2'': You gain 5 health and Battle an enemy creature as if you had 5 power. ''Level 3'': You gain 7 health and Battle an enemy creature as if you had 7 power. | ||||
Dragon Cult Ghost | Creature | Spirit | 1 | 1 | 1 | Endurance | Heroes of Skyrim | Epic | Yes | No | Spend all your available magicka to play Dragon Cult Ghost. Its power and health are equal to the magicka spent. | |||
Dragon Mound | Support | 6 | 0 | 0 | Neutral | Heroes of Skyrim | Legendary | Yes | Yes | Ongoing | Summon: Transform all cards in your deck into random Dragons. Your Dragons cost 1 less. | |||
Dragon Priest Mask | Item | 6 | 0 | 0 | Intelligence | Heroes of Skyrim | Epic | Yes | No | +2/+2 Summon: Trigger the wielder's summon ability. | ||||
Dragon's Fury | Action | 4 | 0 | 0 | Intelligence | Heroes of Skyrim | Common | Yes | No | Deal 3 damage to a creature, and 3 extra damage for each friendly Dragon. | ||||
Dragonfire Wizard | Creature | Imperial | 3 | 2 | 3 | Intelligence+Willpower | Mage | Monthly Card | Epic | Yes | No | At the end of your turn, add a flame to Dragonfire Wizard.
Last Gasp: Put a ~Flame Lash~~ into your hand that deals damage and gains health equal to the number of flames on Dagonfire Wizard. | ||
Dragonguard Outcast | Creature | Imperial | 3 | 1 | 3 | Agility | Alliance War | Rare | Yes | No | Lethal Summon: Dragonguard Outcast has Cover until she attacks. | |||
Dragonplate Armor | Item | 4 | 0 | 0 | Endurance | Heroes of Skyrim | Common | Yes | No | +2/+2 Summon: +2/+2 if you have a Dragon in your discard pile. | ||||
Dragonstar Rider | Creature | Redguard | 5 | 3 | 3 | Intelligence | Core Set | Epic | Yes | No | When Dragonstar Rider equips an item, draw a card. | |||
Dragontail Savior | Creature | Orc | 2 | 2 | 3 | Endurance | Core Set | Common | Yes | No | Summon: +1/+0 for each enemy creature in this lane. | |||
Drain Blood | Action | 4 | 0 | 0 | Agility | Houses of Morrowind | Common | Yes | No | Betray Give a creature -2/-2. | ||||
Drain Life | Action | 2 | 0 | 0 | Endurance | Core Set | Legendary | No | No | Deal 5 damage to your opponent and gain 5 health. | ||||
Drain Vitality | Action | 1 | 0 | 0 | Agility | Heroes of Skyrim | Common | Yes | No | ''Level 1'': Give an enemy creature -1/-1. ''Level 2'': Give an enemy creature -2/-2. ''Level 3'': Give all enemy creatures in a lane -2/-2. | ||||
Draugr Sentry | Creature | Skeleton | 1 | 1 | 1 | Endurance | Heroes of Skyrim | Common | No | No | Guard | |||
Dread Clannfear | Creature | Daedra | 6 | 6 | 3 | Strength | Core Set | Epic | Yes | No | Summon: All enemy creatures lose Guard. | |||
Dremora Adept | Creature | Daedra | 3 | 4 | 3 | Intelligence | Jaws of Oblivion | Legendary | Yes | No | When Dremora Adept gains a Keyword, Invade. | |||
Dremora Archer | Creature | Daedra | 3 | 1 | 1 | Strength | Jaws of Oblivion | Rare | Yes | No | Prophecy Summon: Deal damage to a creature equal to Dremora Archer's power. | |||
Dremora Markynaz | Creature | Daedra | 10 | 5 | 5 | Strength | Core Set | Legendary | Yes | No | Guard Summon: Double a creature's power and health. | |||
Dren Bodyguard | Creature | Dark Elf | 5 | 5 | 5 | Willpower | Houses of Morrowind | Common | Yes | No | Guard | |||
Dres Guard | Creature | Dark Elf | 4 | 3 | 4 | Intelligence | Core Set | Rare | Yes | No | Guard | |||
Dres Renegade | Creature | Dark Elf | 4 | 4 | 4 | Intelligence | Core Set | Rare | Yes | No | Guard Other friendly creatures are immune to '''Shackle. | |||
Dres Spy | Creature | Dark Elf | 0 | 1 | 1 | Agility | Houses of Morrowind | Common | Yes | No | Summon: Look at the top card of your deck. You may discard it. | |||
Dres Tormentor | Creature | Dark Elf | 4 | 3 | 4 | Intelligence | Core Set | Rare | Yes | No | When an enemy creature becomes Shackled, deal 3 damage to it. | |||
Dreugh Shell Armor | Item | 4 | 0 | 0 | Neutral | Core Set | Rare | Yes | No | +3/+3 | ||||
Drive Mad | Action | 4 | 0 | 0 | Strength | Isle of Madness | Common | Yes | No | A creature Battles itself. | ||||
Dro-m'Athra Reaper | Creature | Khajiit | 2 | 3 | 2 | Endurance | Moons of Elsweyr | Legendary | Yes | No | Summon: Consume a creature. When a creature leaves the your discard pile, Dro-m'Athra Reaper gains +0/+1 and you gain 1 health. | |||
Duel Atop the World | Action | 7 | 0 | 0 | Strength | Heroes of Skyrim | Epic | Yes | No | Give a friendly creature +3/+3. It Battles your opponent's most powerful creature. | ||||
Duke Vedam Dren | Creature | Dark Elf | 5 | 4 | 5 | Strength+Willpower+Agility | House Hlaalu | Houses of Morrowind | Legendary | Yes | Yes | The first time you play a card each turn, draw a random card from your deck with cost equal to your remaining magicka. | ||
Dune Rogue | Creature | Khajiit | 2 | 3 | 1 | Agility | Core Set | Rare | Yes | No | Prophecy | |||
Dune Smuggler | Creature | Khajiit | 3 | 3 | 1 | Agility | Core Set | Rare | Yes | No | Summon: Move another friendly creature in this lane. When a friendly creature moves, give it +1/+1. | |||
Dune Stalker | Creature | Khajiit | 2 | 3 | 1 | Agility | Core Set | Rare | Yes | No | Prophecy Summon: Move another friendly creature in this lane. | |||
Duneripper | Creature | Beast | 5 | 4 | 3 | Strength+Agility | Archer | Monthly Card | Epic | Yes | No | When Duneripper enters a lane, it deals 2 damage to an enemy creature in the lane.
Pilfer: Move. | ||
Dungeon Cell | Support | 0 | 0 | 0 | Endurance | Core Set | Common | No | No | Ongoing | Once you've picked all the locks, sacrifice Dungeon Cell and summon ~Sails-Through-Storms~~ in the Shadow Lane. | |||
Dunmer Nightblade | Creature | Dark Elf | 2 | 2 | 1 | Intelligence | Core Set | Common | Yes | No | Last Gasp: Put an ~Iron Sword~~ into your hand. | |||
Dunmer Tyro | Creature | Dark Elf | 3 | 1 | 4 | Agility | Alliance War | Common | Yes | No | Charge Veteran: +2/+0 | |||
Durzog | Creature | Reptile | 3 | 4 | 4 | Agility | Core Set | Rare | No | No | ||||
Dushnikh Yal Archer | Creature | Orc | 4 | 3 | 3 | Strength | Monthly Card | Epic | Yes | No | Guard Summon: Deal 1 damage or destroy an enemy support. | |||
Duskfang | Item | 4 | 0 | 0 | Neutral | Isle of Madness | Legendary | No | No | +3/+0 At the end of your turn, if Duskfang is in your hand, change it into ~Dawnfang~~. Pilfer: Draw a card. | ||||
Dust Eater Skirmisher | Creature | Goblin | 1 | 2 | 1 | Agility | Jaws of Oblivion | Rare | Yes | No | When Dust Eater Skirmisher takes damage from a creature, give that creature -1/-1. | |||
Dwarven Armaments | Item | 6 | 0 | 0 | Neutral | Core Set | Epic | Yes | No | |||||
Dwarven Ballista | Creature | Dwemer | 6 | 5 | 5 | Neutral | Core Set | Common | Yes | No | '''Breakthrough | |||
Dwarven Centurion | Creature | Dwemer | 7 | 6 | 8 | Neutral | Core Set | Epic | Yes | No | Breakthrough When Dwarven Centurion takes damage, put a 0/3 ~Dwarven Spider~~ with Guard into your hand. | |||
Dwarven Colossus | Creature | Dwemer | 11 | 11 | 11 | Neutral | Clockwork City | Epic | Yes | No | Summon: Summon a ~Power Sphere~~ in each lane. | |||
Dwarven Dynamo | Creature | Dwemer | 4 | 2 | 1 | Neutral | Heroes of Skyrim | Rare | Yes | No | Summon: Give another [[File:LG-icon-Neutral-small.png|20px|frameless|link=Legends:Neutral|Neutral]] creature +3/+3 and Guard. | |||
Dwarven Sphere | Creature | Dwemer | 3 | 2 | 3 | Neutral | Core Set | Common | Yes | No | Summon: Shackle an enemy creature. | |||
Dwarven Spider | Creature | Dwemer | 0 | 0 | 3 | Neutral | Core Set | Common | Yes | No | Guard | |||
Dwemer Puzzle Box | Support | 2 | 0 | 0 | Neutral | Houses of Morrowind | Rare | Yes | No | 3 | Activate: Discard the top card of your deck. Last Gasp: Draw a card. | |||
Eager Torturer | Creature | Imperial | 3 | 2 | 2 | Agility | Isle of Madness | Common | Yes | No | When you sacrifice a creature, Eager Torturer gains +2/+2. | |||
Earthbone Spinner | Creature | Wood Elf | 4 | 3 | 2 | Strength | Core Set | Epic | Yes | No | Summon: Silence another creature, then deal 1 damage to it. | |||
East Empire Crafter | Creature | Imperial | 3 | 2 | 4 | Endurance | Heroes of Skyrim | Common | Yes | No | When you summon another creature with 5 health or more, give it +1/+1 and Guard. | |||
Eastmarch Crusader | Creature | Nord | 3 | 4 | 2 | Willpower | Core Set | Rare | Yes | No | Summon: Draw a card if an enemy rune has been destroyed this game. | |||
Ebonheart Oracle | Creature | Imperial | 5 | 3 | 5 | Willpower | Houses of Morrowind | Legendary | Yes | No | Drain Double the amount of health you gain. | |||
Ebonthread Cloak | Item | 2 | 0 | 0 | Strength | Alliance War | Rare | Yes | No | Mobilize +1/+2 Summon: Your opponent can't target the wielder with actions until your next turn. | ||||
Ebony Relic | Support | 0 | 0 | 0 | Neutral | Core Set | Epic | No | No | Ongoing | You start the game with ~City Gates~~. | |||
Echo of Akatosh | Creature | Dragon | 6 | 5 | 5 | Intelligence | Heroes of Skyrim | Legendary | Yes | No | When you draw a creature, give it a random Keyword. | |||
Eclipse Baroness | Creature | Dark Elf | 8 | 5 | 5 | Agility | Dark Brotherhood | Epic | Yes | No | Summon and Last Gasp: Draw a card and reduce its cost by 2. | |||
Edict of Azura | Action | 4 | 0 | 0 | Endurance+Willpower | Spellsword | Core Set | Epic | Yes | No | Destroy an enemy creature or support. | |||
Elder Centaur | Creature | Centaur | 5 | 5 | 4 | Agility | Core Set | Epic | Yes | No | After Elder Centaur attacks, give him Cover. | |||
Eldergleam Matron | Creature | Spriggan | 3 | 4 | 2 | Agility | Heroes of Skyrim | Rare | Yes | No | Summon: Put a random Animal into your hand. | |||
Elite Treasury Guard | Creature | Imperial | 5 | 8 | 8 | Willpower | Core Set | Common | No | No | Guard | |||
Elixir of Conflict | Support | 3 | 0 | 0 | Neutral | Core Set | Rare | Yes | No | 3 | Activate: Give a creature +1/+1. | |||
Elixir of Deflection | Support | 5 | 0 | 0 | Intelligence | Core Set | Rare | Yes | No | 3 | Activate: Give a creature a Ward. | |||
Elixir of Light Feet | Support | 2 | 0 | 0 | Agility | Core Set | Rare | Yes | No | 3 | Activate: Give a creature Cover. | |||
Elixir of Magicka | Support | 0 | 0 | 0 | Neutral | Core Set | Rare | No | No | 3 | Indestructible Activate: Gain 1 magicka. | |||
Elixir of Potency | Support | 2 | 0 | 0 | Intelligence | Jaws of Oblivion | Epic | Yes | No | 3 | Activate: Give a creature a random Keyword. | |||
Elixir of the Defender | Support | 2 | 0 | 0 | Willpower | Core Set | Rare | Yes | No | 3 | Activate: Give a friendly creature Guard. | |||
Elixir of Vigor | Support | 2 | 0 | 0 | Endurance | Core Set | Rare | Yes | No | 3 | Activate: Give a creature +0/+1. | |||
Elixir of Vitality | Support | 1 | 0 | 0 | Willpower | Heroes of Skyrim | Common | Yes | No | 3 | Activate: Gain 2 health. | |||
Elsweyr Lookout | Creature | Khajiit | 3 | 1 | 1 | Willpower | Monthly Card | Epic | Yes | No | Pilfer: Double Elsweyr Lookout's power and health. | |||
Elusive Schemer | Creature | Dark Elf | 4 | 3 | 1 | Intelligence | Core Set | Rare | Yes | No | Summon: Draw a card. Last Gasp: Shuffle a 0-cost Elusive Schemer into your deck. | |||
Elytra Noble | Creature | Elytra | 6 | 4 | 6 | Agility | Isle of Madness | Rare | Yes | No | Lethal | |||
Embassy Disguise | Item | 2 | 0 | 0 | Agility | Heroes of Skyrim | Rare | Yes | No | +0/+1 Summon: Draw a card. The wielder has Cover until it attacks. | ||||
Embassy Guard | Creature | High Elf | 2 | 0 | 4 | Intelligence | Heroes of Skyrim | Common | Yes | No | Prophecy, Guard, Ward | |||
Emeric's Warlord | Creature | Breton | 2 | 1 | 4 | Intelligence | Alliance War | Legendary | Yes | No | Your items have Mobilize. When a friendly ~Recruit~~ equips an item, Emeric's Warlord gains +1/+0. | |||
Emeric, Covenant King | Creature | Breton | 9 | 7 | 7 | Daggerfall Covenant | Alliance War | Legendary | Yes | No | Summon: Battle an enemy creature. At the end of your turn, Emeric gains a Ward. | |||
Emperor Titus Mede II | Creature | Imperial | 4 | 1 | 4 | Endurance | Heroes of Skyrim | Legendary | Yes | Yes | At the end of your turn, give the top creature of your deck +1/+1 and Guard. | |||
Emperor's Attendant | Creature | Redguard | 2 | 1 | 1 | Endurance | Jaws of Oblivion | Rare | Yes | No | Summon: Give a creature in your hand power and health equal to Emperor's Attendant's power. | |||
Emperor's Blade | Creature | Imperial | 4 | 4 | 5 | Endurance+Willpower | Spellsword | Monthly Card | Epic | Yes | No | Guard Slay: You gain 3 health. | ||
Empire Dreadmage | Creature | Imperial | 7 | 7 | 5 | Agility | Alliance War | Common | Yes | No | Summon: If you have another creature in each lane, give a creature -2/-2. | |||
Empire Oathman | Creature | Imperial | 4 | 4 | 4 | Endurance | Alliance War | Common | Yes | No | Summon: If you have a... [[File:LG-icon-Agility-small.png|20px|frameless|link=Legends:Agility|Agility]] card in play, give other friendly creatures +1/+0. [[File:LG-icon-Willpower-small.png|20px|frameless|link=Legends:Willpower|Willpower]] card in play, give other friendly creatures +0/+1. | |||
Empire Recruiter | Creature | Imperial | 2 | 2 | 3 | The Empire of Cyrodiil | Alliance War | Rare | Yes | No | Pilfer: Summon a 1/1 ~Recruit~~ in the other lane. | |||
Enamor's Keeper | Creature | Dark Elf | 3 | 4 | 3 | Intelligence | Houses of Morrowind | Legendary | Yes | No | Exalt 4: Equip a +5/+0 ~Heirloom Greatsword~~ to Enamor's Keeper. | |||
Enchanted Plate | Item | 2 | 0 | 0 | Endurance | Core Set | Common | Yes | No | +0/+3 Summon: Draw a card. | ||||
Enchanted Ring | Item | 1 | 0 | 0 | Strength+Intelligence+Endurance | Daggerfall Covenant | Tamriel Collection | Epic | Yes | No | Mobilize
+1/+1 Summon: Equip the wielder with all copies of Enchanted Ring from your discard pile. Then if the wielder has three or more items, draw a card. | |||
Encumbered Explorer | Creature | Imperial | 1 | 2 | 3 | Endurance | Heroes of Skyrim | Rare | Yes | No | Shackle Encumbered Explorer after he attacks. | |||
Enhance | Support | 3 | 0 | 0 | Neutral | Clockwork City | Rare | No | No | Unlimited | Activate: Give a creature +3/+0.
You can only use one Lever per turn. | |||
Enlistment Officer | Creature | Imperial | 3 | 3 | 3 | Neutral | Alliance War | Common | Yes | No | Summon: Give friendly ~Recruit~~s +1/+1. | |||
Enraged Dragonknight | Creature | Imperial | 4 | 5 | 4 | Strength | Moons of Elsweyr | Rare | Yes | No | Summon: Consume a creature to deal 2 damage to each player. | |||
Enraged Mudcrab | Creature | Mudcrab | 1 | 2 | 1 | Neutral | Core Set | Common | Yes | No | ||||
Euraxia Tharn | Creature | Imperial | 9 | 6 | 6 | Spellsword | Moons of Elsweyr | Legendary | Yes | No | Summon: Steal an enemy creature or support. Last Gasp: Your opponent steals it back. | |||
Euraxian Berserker | Creature | Imperial | 3 | 2 | 4 | Strength | Moons of Elsweyr | Common | Yes | No | Summon: Consume a creature to gain +2/+0. | |||
Evermore Steward | Creature | Breton | 2 | 1 | 1 | Intelligence | Core Set | Rare | Yes | No | Guard, Ward | |||
Excavate | Action | 3 | 0 | 0 | Intelligence | Clockwork City | Rare | Yes | No | Draw an item or support from your discard pile. | ||||
Execute | Action | 1 | 0 | 0 | Willpower | Core Set | Common | Yes | No | Destroy a creature with 2 power or less. | ||||
Expected Demise | Action | 10 | 0 | 0 | Neutral | Dark Brotherhood | Legendary | No | No | Prophecy Kill ~Alisanne Dupre~~. (Your opponent loses all bonus max magicka.) | ||||
Experimental Scroll | Action | 4 | 0 | 0 | Intelligence | Heroes of Skyrim | Legendary | No | No | Experimental Scroll is either Enlightenment, Flame Blast, or Flame Cloak. Don't worry which one it is, just give it a try! | ||||
Expert Atromancer | Creature | Breton | 10 | 3 | 3 | Intelligence | Core Set | Legendary | Yes | No | Summon: Summon a 5/3 ~Flame Atronach~~ with Breakthrough in each lane. | |||
Explore | Action | 1 | 0 | 0 | Strength | Tamriel Collection | Rare | Yes | No | Choose creature, item, action, or support. Put a random card of that type into your hand. | ||||
Expunge | Action | 2 | 0 | 0 | Endurance | Moons of Elsweyr | Rare | Yes | No | Heal a creature and give it immune to Shackle this turn. Draw a card. | ||||
Fabricate | Action | 1 | 0 | 0 | Neutral | Clockwork City | Rare | Yes | No | Build a ~Custom Fabricant~custom~ creature and put it into your hand. | ||||
Faded Wraith | Creature | Spirit | 5 | 1 | 3 | Endurance | Jaws of Oblivion | Legendary | Yes | No | Summon: Draw cards equal to Faded Wraith's power. | |||
Falinesti Reaver | Creature | Wood Elf | 8 | 5 | 5 | Strength+Agility | Archer | Core Set | Epic | Yes | No | Summon: Destroy all Wounded enemy creatures in this lane. | ||
Falkreath Defiler | Creature | Imperial | 4 | 3 | 3 | Endurance | Dark Brotherhood | Rare | Yes | No | Slay: Draw a creature from your discard pile. | |||
Fallen Dragon | Creature | Dragon | 5 | 5 | 10 | Endurance | Moons of Elsweyr | Common | Yes | No | Summon: Fallen Dragon deals 5 damage to itself. | |||
Falling Wizard | Creature | Wood Elf | 2 | 5 | 5 | Intelligence | Houses of Morrowind | Epic | Yes | No | Summon: Falling Wizard deals 5 damage to himself. Last Gasp: Put an ~Experimental Scroll~~ into your hand. | |||
False Incarnate | Creature | Dark Elf | 4 | 5 | 4 | Strength | Houses of Morrowind | Epic | Yes | No | Your opponent can't gain health. | |||
Familiar | Creature | Wolf | 2 | 2 | 2 | Willpower | Monthly Card | Common | No | No | ||||
Farsight Nereid | Creature | Nereid | 3 | 3 | 3 | Intelligence | Core Set | Common | Yes | No | Summon: Reveal the top card of your opponent's deck. | |||
Fate Weaver | Creature | Nereid | 6 | 3 | 3 | Intelligence | Core Set | Rare | Yes | No | Prophecy Summon: Draw a card. If it's a Prophecy, you may play it for free. | |||
Fate's Witness | Creature | Nereid | 6 | 3 | 3 | Intelligence | Core Set | Rare | Yes | No | Prophecy Summon: Draw a card. | |||
Fear Totem | Action | 2 | 0 | 0 | Strength | Moons of Elsweyr | Common | Yes | No | Prophecy Unsummon a creature and reduce its cost by 3. | ||||
Fearless Northlander | Creature | Nord | 3 | 2 | 5 | Strength | Core Set | Epic | Yes | No | Breakthrough When Fearless Northlander takes damage, he gains +2/+0. | |||
Fearsome Dremora | Creature | Daedra | 4 | 3 | 3 | Strength | Core Set | Common | No | No | ||||
Feasting Hunger | Creature | Daedra | 3 | 3 | 3 | Willpower | Houses of Morrowind | Rare | Yes | No | Guard Summon: You gain 1 health for each enemy creature. | |||
Feasting Vulture | Creature | Beast | 3 | 3 | 2 | Agility | Core Set | Rare | Yes | No | Summon: +2/+2 if a creature died this turn. | |||
Feed | Action | 6 | 0 | 0 | Willpower | Tamriel Collection | Rare | Yes | No | Destroy a creature and give its Keywords to a friendly creature. | ||||
Fell the Mighty | Action | 4 | 0 | 0 | Strength | Dark Brotherhood | Common | Yes | No | Destroy a creature with 4 power or more. | ||||
Felldew | Action | 2 | 0 | 0 | Agility | Isle of Madness | Rare | Yes | No | Give a creature Lethal this turn. | ||||
Felldew/Elytra Noble | Creature and Action | Elytra | 8 | 4 | 6 | Agility | Isle of Madness | Common | No | No | ~Felldew~~ and ~Elytra Noble~~ | |||
Ferocious Dreugh | Creature | Dreugh | 4 | 3 | 5 | Neutral | Core Set | Common | Yes | No | ||||
Fetcherfly Golem | Creature | Daedra | 5 | 5 | 5 | Strength | Houses of Morrowind | Epic | Yes | No | When Fetcherfly Golem takes damage and survives, summon a 2/2 ~Fetcherfly Swarm~~. | |||
Fetcherfly Swarm | Creature | Insect | 2 | 2 | 2 | Strength | Houses of Morrowind | No | No | |||||
Fharun Defender | Creature | Orc | 2 | 1 | 4 | Endurance | Core Set | Common | Yes | No | Prophecy, Guard | |||
Fiery Imp | Creature | Imp | 1 | 1 | 1 | Strength | Core Set | Rare | Yes | No | When Fiery Imp attacks, deal 2 damage to your opponent. | |||
Fifth Legion Trainer | Creature | Imperial | 2 | 1 | 3 | Willpower | Core Set | Rare | Yes | No | When you summon another creature, give it +1/+0. | |||
Fighters Guild Berserker | Creature | Orc | 3 | 4 | 2 | Strength | Alliance War | Common | Yes | No | Expertise: Deal 2 damage to your opponent. | |||
Fighters Guild Elite | Creature | Orc | 5 | 2 | 2 | Strength | Alliance War | Legendary | Yes | No | Expertise: Double Fighters Guild Elite's power and health. | |||
Fighters Guild Hall | Support | 2 | 0 | 0 | Strength | Houses of Morrowind | Rare | Yes | No | Ongoing | When a friendly creature takes damage on your turn, give it +2/+0. | |||
Fighters Guild Recruit | Creature | Argonian | 2 | 1 | 2 | Agility | Core Set | Common | Yes | No | Prophecy, Guard, Lethal | |||
Fighters Guild Steward | Creature | Nord | 4 | 3 | 3 | Strength | Houses of Morrowind | Rare | Yes | No | Summon: A friendly creature with 5 or more power Battles an enemy creature. | |||
Fingers of the Mountain | Action | 6 | 0 | 0 | Intelligence | Jaws of Oblivion | Epic | Yes | No | Costs 1 less for each action you've played this turn. Deal 1 damage to a creature. Deal 2 damage to a creature. Deal 3 damage to a creature. | ||||
Finish Off | Action | 2 | 0 | 0 | Agility | Core Set | Common | Yes | No | Destroy a Wounded enemy creature. | ||||
Fire Breath | Action | 3 | 0 | 0 | Intelligence | Heroes of Skyrim | Common | Yes | No | ''Level 1'': Deal 2 damage to a creature. ''Level 2'': Deal 4 damage to a creature. ''Level 3'': Deal 10 damage to a creature. | ||||
Fire Storm | Action | 4 | 0 | 0 | Intelligence | Core Set | Rare | Yes | No | Prophecy Deal 2 damage to all creatures in a lane. | ||||
Fireball | Action | 4 | 0 | 0 | Strength | Core Set | Rare | Yes | No | Deal 1 damage to all enemies. | ||||
Firebolt | Action | 1 | 0 | 0 | Intelligence | Core Set | Common | Yes | No | Deal 2 damage to a creature. | ||||
Firepot Spider | Creature | Fabricant | 1 | 1 | 1 | Neutral | Clockwork City | Common | Yes | No | Last Gasp: Deal 1 damage to all creatures in this lane. | |||
Flame Atronach | Creature | Daedra | 4 | 5 | 3 | Intelligence | Core Set | Rare | No | No | Breakthrough | |||
Flame Lash | Action | 1 | 0 | 0 | Intelligence+Willpower | Mage | Monthly Card | Epic | No | No | Deal 0 damage and gain 0 health. | |||
Flamespear Dragon | Creature | Dragon | 4 | 4 | 5 | Strength | Moons of Elsweyr | Legendary | Yes | No | When your opponent summons a creature, Flamespear Dragon aims at it. At the start of your turn, Flamespear Dragon deals 1 damage to the creature it's aiming at. | |||
Flaming Breath | Action | 2 | 0 | 0 | Strength | Jaws of Oblivion | Common | Yes | No | Prophecy Deal 1 damage to everything. | ||||
Fleeting Apparition | Action | 5 | 0 | 0 | Agility | Houses of Morrowind | Epic | Yes | No | Betray Summon a random creature from your deck that costs 3 or less to a random lane. Unsummon it at the end of your turn. | ||||
Flesh Atronach | Creature | Daedra | 6 | 1 | 1 | Endurance | Core Set | Epic | Yes | No | Summon: +1/+1 for each creature in your discard pile. | |||
Flesh Sculpture | Support | 3 | 0 | 0 | Neutral | Dark Brotherhood | Epic | Yes | No | 2 | Activate: Transform each card in your hand into a random card. | |||
Flood the Pass | Support | 0 | 0 | 0 | Neutral | Isle of Madness | Common | No | No | Ongoing | Indestructible At the end of your turn, if both your lanes are full, you win the game. | |||
Foraging Mudcrab | Creature | Mudcrab | 1 | 1 | 1 | Strength | Core Set | Common | No | No | ||||
Forces of Destruction | Action | 10 | 0 | 0 | Intelligence | Jaws of Oblivion | Legendary | Yes | No | Invade, then summon random Daedra with total cost 10. | ||||
Forelhost Poison | Support | 0 | 0 | 0 | Endurance | Core Set | Common | No | No | Ongoing | ''Normal'' At the start of your turn, take one damage. The poison intensifies by 1 while you have 15 or less health. ''Master'' At the start of your turn, take one damage. The poison intensifies by 1 for each of your broken runes. | |||
Forerunner of the Pact | Creature | Dark Elf | 3 | 4 | 3 | Ebonheart Pact | Alliance War | Rare | Yes | No | Veteran: Draw a Forerunner of the Pact from your deck. | |||
Fork of Horripilation | Item | 3 | 0 | 0 | Neutral | Isle of Madness | Legendary | Yes | No | -2/+0 Slay: Sacrifice Fork of Horripilation and draw three cards. | ||||
Forked Bolt | Action | 0 | 0 | 0 | Intelligence | Alliance War | Common | Yes | No | Deal 1 damage to a creature and your opponent. | ||||
Forsaken Champion | Creature | Reachman | 5 | 3 | 3 | Neutral | Madhouse Collection | Epic | Yes | No | Summon: Choose a friendly creature. Friendly creatures of the chosen type have +1/+1. | |||
Forsworn Guide | Creature | Reachman | 3 | 1 | 1 | Neutral | Core Set | Rare | Yes | No | Summon: Unsummon another friendly creature to give Forsworn Guide +2/+2. | |||
Forsworn Looter | Creature | Reachman | 2 | 1 | 1 | Neutral | Heroes of Skyrim | Epic | Yes | No | Pilfer: Draw a random item from your deck with cost equal to Forsworn Looter's power. | |||
Fortress Guard | Creature | Imperial | 4 | 3 | 4 | Willpower | Isle of Madness | Rare | Yes | No | Guard Summon: You may discard a card to summon a 2/2 ~Colovian Trooper~~ with Guard in the other lane. | |||
Fortress Watchman | Creature | Orc | 5 | 5 | 4 | Strength | Core Set | Common | Yes | No | Guard | |||
Forward Camp | Support | 3 | 0 | 0 | Willpower | Alliance War | Legendary | Yes | No | Ongoing | Your supports cost 1 less. When you have 4 supports, sacrifice Forward Camp and summon an ~Eastmarch Crusader~~ in each lane. | |||
Frazzled Alfiq | Creature | Khajiit | 2 | 1 | 2 | Intelligence | Moons of Elsweyr | Epic | Yes | No | Wax: Deal 1 damage. Wane: +1/+1 After you play another card Waxed, deal 1 damage. After you play another card Waned, +1/+1. | |||
Frenzied Alit | Creature | Reptile | 1 | 1 | 3 | Strength | Monthly Card | Epic | Yes | No | When Frenzied Alit takes damage, it gains +1/+0. | |||
Frenzied Witchman | Creature | Reachman | 3 | 2 | 1 | Neutral | Core Set | Common | Yes | No | Summon: Give a creature +2/+1. | |||
Fresh Start | Action | 6 | 0 | 0 | Agility | Jaws of Oblivion | Common | Yes | No | Draw three cards. | ||||
Frost Atronach | Creature | Daedra | 5 | 5 | 5 | Intelligence | Core Set | Rare | No | No | Guard | |||
Frost Giant | Creature | Giant | 8 | 10 | 10 | Endurance | Heroes of Skyrim | Legendary | Yes | No | Regenerate When a creature heals, you gain that much health. | |||
Frost Troll | Creature | Troll | 4 | 1 | 6 | Endurance | Heroes of Skyrim | Epic | Yes | No | Regenerate When Frost Troll takes damage, it gains that much power. | |||
Frostbite Spider | Creature | Spider | 3 | 3 | 2 | Endurance | Core Set | Rare | Yes | No | Prophecy, Lethal | |||
Frostscale Dragon | Creature | Dragon | 9 | 6 | 6 | Strength+Intelligence | Battlemage | Monthly Card | Epic | Yes | No | Summon: Deal 4 damage to an enemy creature and 1 damage to all other enemy creatures. | ||
Galyn the Shelterer | Creature | Dark Elf | 3 | 3 | 3 | Endurance | Clockwork City | Legendary | Yes | Yes | Summon: Choose a creature or item in your hand. Shuffle three copies of it with +3/+3 into your deck. | |||
Gardener of Swords | Creature | Redguard | 3 | 1 | 1 | Intelligence | Madhouse Collection | Rare | Yes | No | When you equip an item to another creature, equip a copy of it to Gardener of Swords. | |||
Gardener's Harvest | Item | 1 | 0 | 0 | Intelligence | Isle of Madness | Rare | Yes | No | +1/+1 At the end of your turn, if Gardener's Harvest is in your hand, it changes into a random item and keeps this ability. | ||||
Gargoyle | Creature | Gargoyle | 2 | 5 | 5 | Endurance | Core Set | Legendary | No | No | Guard | |||
Garnag, Dark Adherent | Creature | Orc | 4 | 4 | 5 | Strength | Dark Brotherhood | Legendary | Yes | Yes | Breakthrough Players can't have more than 7 magicka. | |||
Gates of Madness | Support | 3 | 0 | 0 | Neutral | Isle of Madness | Epic | Yes | No | Ongoing | Summon: Transform your deck into random cards. When you draw a creature or item, give it +1/+1. When you draw an action or support, reduce its cost by 1. | |||
Gateslayer Axe | Item | 2 | 0 | 0 | Neutral | Isle of Madness | Legendary | No | No | Drain +3/+3 Last Gasp: Return Gateslayer Axe to your hand. | ||||
Gavel of the Ordinator | Item | 2 | 0 | 0 | Willpower | Houses of Morrowind | Common | Yes | No | +2/+0 Summon: The wielder is immune to damage this turn. | ||||
Gearwork Spider | Creature | Dwemer | 1 | 1 | 1 | Neutral | Clockwork City | Common | Yes | No | Prophecy, Guard Summon: Summon all Gearwork Spiders in your discard pile. | |||
General Tullius | Creature | Imperial | 6 | 2 | 2 | Endurance+Willpower | Spellsword | Core Set | Legendary | Yes | Yes | Summon: Summon a 2/2 ~Colovian Trooper~~ with Guard in each lane. When a friendly creature dies, General Tullius gains +1/+1. | ||
Genius Pathmage | Creature | Breton | 6 | 4 | 4 | Intelligence | Houses of Morrowind | Legendary | Yes | No | Summon: Summon a random creature from your deck with cost equal to your current magicka. | |||
Gentleman Jim Stacey | Creature | Redguard | 7 | 5 | 4 | Agility | Houses of Morrowind | Legendary | Yes | Yes | Summon: Your opponent chooses a card in their hand and gives it to you. | |||
Ghost | Creature | Spirit | 3 | 3 | 3 | Neutral | Isle of Madness | Common | No | No | ||||
Ghost Fanatic | Creature | Spirit | 3 | 3 | 3 | Neutral | Isle of Madness | Rare | Yes | No | Ghost Fanatic costs 1 less for each creature that died this turn. | |||
Ghost Sea Lookout | Creature | Breton | 3 | 4 | 2 | Intelligence | Heroes of Skyrim | Common | Yes | No | When you summon a Dragon, Ghost Sea Lookout gains a Ward. | |||
Ghostgate Defender | Creature | Dark Elf | 1 | 1 | 3 | Intelligence | Houses of Morrowind | Rare | Yes | No | Guard Exalt 3: Deal 2 damage to a creature. | |||
Giant Bat | Creature | Beast | 3 | 2 | 2 | Agility | Core Set | Common | Yes | No | Charge, Drain | |||
Giant Chicken | Creature | Beast | 7 | 5 | 5 | Neutral | Isle of Madness | Rare | Yes | No | Last Gasp: Fill this lane with 1/1 ~Confused Villager~Confused Villagers~. | |||
Giant Kwama | Creature | Kwama | 4 | 4 | 4 | Willpower | Isle of Madness | Common | No | No | ||||
Giant Slaughterfish | Creature | Fish | 4 | 3 | 3 | Neutral | Jaws of Oblivion | Rare | Yes | No | Give friendly Animals +2/+0 at the start of your turn. | |||
Giant Snake | Creature | Reptile | 5 | 3 | 3 | Agility | Core Set | Epic | Yes | No | Summon: Shackle all enemy creatures in this lane. | |||
Giant's Camp | Support | 4 | 0 | 0 | Strength | Monthly Card | Epic | Yes | No | Ongoing | At the start of your turn, set each friendly creature's power equal to the power of your most powerful creature. | |||
Glacial Dragon | Creature | Dragon | 6 | 4 | 5 | Intelligence | Moons of Elsweyr | Legendary | Yes | No | Shackle enemy creatures damaged by friendly Dragons. Summon: Deal 2 damage to a creature. | |||
Gladiator Arena | Support | 4 | 0 | 0 | Strength | Core Set | Epic | Yes | No | Ongoing | At the start of each player's turn, deal 2 damage to that player. | |||
Glass Greaves | Item | 1 | 0 | 0 | Agility | Houses of Morrowind | Common | Yes | No | +1/+1 Plot: Reduce the cost of a random card in your hand by 1. | ||||
Glass Helm of Remedy | Item | 4 | 0 | 0 | Neutral | Heroes of Skyrim | Common | Yes | No | +0/+4 Summon: You gain 4 health. | ||||
Glenumbra Sorceress | Creature | Breton | 5 | 5 | 1 | Intelligence | Core Set | Rare | Yes | No | Ward | |||
Gloom Wraith | Creature | Spirit | 4 | 3 | 3 | Endurance | Core Set | Rare | Yes | No | Breakthrough Summon: +1/+1 for each other friendly [[File:LG-icon-Endurance-small.png|20px|frameless|link=Legends:Endurance|Endurance]] creature. | |||
Gloomlurker | Creature | Falmer | 2 | 3 | 1 | Agility | Heroes of Skyrim | Common | Yes | No | Prophecy Summon: Give a creature Cover. | |||
Gnarl Rootbender | Creature | Spriggan | 5 | 5 | 4 | Intelligence | Isle of Madness | Rare | Yes | No | When an action targets Gnarl Rootbender, draw a card. | |||
Goblin Skulk | Creature | Goblin | 2 | 2 | 2 | Agility | Core Set | Rare | Yes | No | Pilfer: Draw a random 0-cost card from your deck. | |||
Goldbrand | Support | 7 | 0 | 0 | Neutral | Core Set | Legendary | Yes | Yes | 3 | Activate: Deal 2 damage to a creature, then increase the damage dealt by 2. | |||
Golden Initiate | Creature | Daedra | 3 | 3 | 3 | Willpower | Isle of Madness | Common | Yes | No | Prophecy, Drain | |||
Golden Kwama Egg | Creature | Kwama | 1 | 0 | 3 | Willpower | Isle of Madness | Common | No | No | Hatches into ~Giant Kwama~~ in two turns. Last Gasp: The painter gains 5 health. | |||
Golden Saint | Creature | Daedra | 6 | 4 | 4 | Willpower | Core Set | Rare | Yes | No | Guard Summon: If you have more health than your opponent, summon a Golden Saint in the other lane. | |||
Gortwog gro-Nagorm | Creature | Orc | 6 | 4 | 6 | Strength+Endurance | Warrior | Core Set | Legendary | Yes | Yes | At the start of your turn, summon a random creature from your deck to a random lane. | ||
Goutfang Adept | Creature | Khajiit | 4 | 2 | 4 | Intelligence | Moons of Elsweyr | Common | Yes | No | Wax: Draw a card. Wane: +1/+1 and Guard. | |||
Graceful Myrmidon | Creature | Imperial | 5 | 4 | 4 | Willpower | Core Set | Common | No | No | ||||
Grahtwood Ambusher | Creature | Wood Elf | 5 | 4 | 2 | Strength | Core Set | Epic | Yes | No | Prophecy Summon: Deal 1 damage to all enemy creatures in this lane. | |||
Grand Ball | Action | 2 | 0 | 0 | Agility | Dark Brotherhood | Rare | Yes | No | Move all friendly creatures | ||||
Grand Inquisitor | Creature | Dark Elf | 4 | 2 | 3 | Willpower | Houses of Morrowind | Rare | Yes | No | Exalt 4: +3/+3. Summon: Destroy a creature with less power than Grand Inquisitor. | |||
Grandmaster Delphine | Creature | Breton | 3 | 5 | 5 | Endurance | Heroes of Skyrim | Legendary | No | Yes | Can't be damaged or targeted by enemy Dragons. | |||
Grappling Hook | Item | 4 | 0 | 0 | Strength | Clockwork City | Common | Yes | No | +3/+2 Summon: Move an enemy creature into this lane. It loses Cover. | ||||
Grave Grasp | Action | 4 | 0 | 0 | Intelligence | Moons of Elsweyr | Common | Yes | No | Prophecy Shackle an enemy creature. Summon a 1/1 ~Skeleton~~ for each enemy creature in its lane. | ||||
Gravesinger | Creature | Imperial | 10 | 6 | 6 | Endurance | Dark Brotherhood | Epic | Yes | No | At the start of your turn, summon the highest cost creature from your discard pile and give it Charge. At the end of the turn, put it on the bottom of your deck. | |||
Gravesong | Support | 0 | 0 | 0 | Neutral | Clockwork City | Legendary | No | Yes | Unlimited | Indestructible Activate: Summon a creature from your discard pile and give it Charge. At the end of the turn, put it on the bottom of your deck. | |||
Gray Viper Brigand | Creature | Wood Elf | 3 | 3 | 4 | Willpower | Alliance War | Epic | Yes | No | Summon: Draw a card for each Gray Viper Brigand in your discard pile. | |||
Graystone Ravager | Creature | Orc | 2 | 4 | 1 | Strength | Core Set | Common | Yes | No | Prophecy | |||
Great Moot Squire | Creature | Argonian | 1 | 1 | 2 | Endurance | Alliance War | Common | Yes | No | Veteran: +1/+1 | |||
Great Sigil Stone | Support | 4 | 0 | 0 | Neutral | Jaws of Oblivion | Legendary | Yes | No | 3 | Activate: Invade. Last Gasp: Draw a random Daedra from your deck and give it +2/+2. | |||
Greatwood Elder | Creature | Spriggan | 5 | 4 | 5 | Agility | Isle of Madness | Rare | Yes | No | Guard If Greatwood Elder is in your hand at the start of your first turn, gain 1 magicka this turn. | |||
Green Pact Ambusher | Creature | Wood Elf | 2 | 4 | 1 | Strength | FrostSpark Collection | Epic | Yes | No | Prophecy, Guard At the end of your opponent's turn, if they have a full lane and Green Pact Ambusher is in your hand, summon her to that lane. | |||
Green Pact Stalker | Creature | Wood Elf | 4 | 3 | 4 | Agility | Core Set | Rare | Yes | No | Guard Summon: +2/+2 if there is a Wounded enemy creature in this lane. | |||
Green-Touched Spriggan | Creature | Spriggan | 4 | 1 | 5 | Agility | Core Set | Epic | Yes | No | When you gain health, Green-Touched Spriggan gains that much power. | |||
Greenheart Knight | Creature | Wood Elf | 3 | 1 | 5 | Agility | Core Set | Common | Yes | No | Charge | |||
Greybeard Mentor | Creature | Nord | 4 | 2 | 2 | Neutral | Heroes of Skyrim | Common | Yes | No | Summon: Draw a random Shout from your deck. | |||
Grim Champion | Creature | Skeleton | 4 | 2 | 2 | Endurance | Core Set | Epic | Yes | No | When a creature in this lane dies, Grim Champion gains +1/+1. | |||
Grim Shield-Brother | Creature | Werewolf | 3 | 3 | 4 | Endurance | Heroes of Skyrim | Common | No | No | Drain | |||
Grim Shield-Brother (Nord) | Creature | Nord | 3 | 2 | 3 | Endurance | Heroes of Skyrim | Common | Yes | No | ||||
Grim Shield-Brother (Werewolf) | Creature | Werewolf | 3 | 3 | 4 | Endurance | Heroes of Skyrim | Common | No | No | Drain | |||
Grisly Gourmet | Creature | Nord | 3 | 2 | 1 | Willpower | Heroes of Skyrim | Rare | Yes | No | Summon: Transform an enemy creature with 2 power or less into a ~Sweet Roll~~. | |||
Gristlehide Dreugh | Creature | Dreugh | 5 | 3 | 5 | Neutral | Dark Brotherhood | Common | Yes | No | When Gristlehide Dreugh takes damage and survives, draw a card. | |||
Grummite Magus | Creature | Grummite | 7 | 5 | 5 | Strength | Isle of Madness | Epic | Yes | No | Guard Summon: Your opponent discards the highest cost action in their hand. | |||
Guar Stablemaster | Creature | Dark Elf | 3 | 3 | 3 | Agility | Houses of Morrowind | Common | Yes | No | Summon: +1/+1 and Guard if you have an Animal. | |||
Guild Recruit | Creature | Argonian | 2 | 1 | 2 | Agility | Core Set | Common | Yes | No | Lethal | |||
Guildsworn Apprentice | Creature | Argonian | 2 | 1 | 2 | The Guildsworn | Alliance War | Rare | Yes | No | Prophecy, Guard Summon: Draw a card. | |||
Guildsworn Bloodluster | Creature | Nord | 7 | 4 | 4 | Strength | Alliance War | Epic | Yes | No | Expertise: +2/+2 and Battle an enemy creature in this lane. | |||
Guildsworn Cavalier | Creature | Breton | 5 | 3 | 3 | Willpower | Alliance War | Rare | Yes | No | Expertise: Give friendly creatures +1/+1. | |||
Guildsworn Honeytongue | Creature | Imperial | 7 | 0 | 5 | Willpower | Alliance War | Legendary | Yes | No | Expertise: You may trade Guildsworn Honeytongue for an enemy creature. | |||
Guildsworn Incendiary | Creature | Nord | 4 | 2 | 6 | Strength | Alliance War | Rare | Yes | No | Expertise: Deal 1 damage to all creatures in this lane. | |||
Guildsworn Oathman | Creature | Nord | 5 | 4 | 6 | Willpower | Alliance War | Common | Yes | No | Summon: If you have a... [[File:LG-icon-Strength-small.png|20px|frameless|link=Legends:Strength|Strength]] card in play, put an ~Improvised Weapon~~ into your hand. [[File:LG-icon-Intelligence-small.png|20px|frameless|link=Legends:Intelligence|Intelligence]] card in play, put a ~Forked Bolt~~ into your hand. | |||
Guildsworn Revitalizer | Creature | Imperial | 2 | 1 | 5 | Willpower | Alliance War | Common | Yes | No | Expertise: You gain 2 health. | |||
Guildsworn Wayfarer | Creature | Redguard | 2 | 2 | 2 | Intelligence | Alliance War | Common | Yes | No | Expertise: +1/+1 | |||
Gust of Wind | Action | 2 | 0 | 0 | Agility | Core Set | Common | No | No | Move a creature. | ||||
Haafingar Marauder | Creature | Nord | 5 | 5 | 3 | Willpower | Core Set | Legendary | Yes | No | When a friendly creature destroys an enemy rune, equip it with a random item. | |||
Hackwing Feather | Item | 3 | 0 | 0 | Endurance | Core Set | Epic | Yes | No | Regenerate +1/+3 | ||||
Hallowed Deathpriest | Creature | Skeleton | 5 | 3 | 5 | Endurance | Clockwork City | Epic | Yes | No | Summon: Transform the highest cost creature in your opponent's hand into a ~Shriveled Mummy~~. | |||
Halls of Colossus | Support | 12 | 0 | 0 | Willpower | Moons of Elsweyr | Legendary | No | No | 3 | Activate: Summon a non-Unique Dragon of your choice from your deck. | |||
Halls of the Dwemer | Support | 6 | 0 | 0 | Neutral | Core Set | Epic | Yes | No | Ongoing | Summon: Put a 0/3 ~Dwarven Spider~~ with Guard into your hand. Friendly Dwemer have +3/+0. | |||
Hand of Dagoth | Creature | Ash Creature | 5 | 5 | 4 | Strength+Intelligence+Agility | House Dagoth | Houses of Morrowind | Epic | Yes | No | Breakthrough, Drain, Ward | ||
Hannibal Traven | Creature | Breton | 7 | 5 | 5 | Intelligence | Jaws of Oblivion | Legendary | Yes | No | After you play an action, Hannibal Traven learns it. Last Gasp: Play all learned actions from your discard pile. | |||
Harmony | Action | 2 | 0 | 0 | Willpower | FrostSpark Collection | Rare | Yes | No | Prophecy Give all enemy creatures -2/-0 until the start of your turn. | ||||
Harsh Conditions | Support | 0 | 0 | 0 | Neutral | Core Set | Legendary | No | No | Ongoing | Every fifth turn, there will be an ~Ice Storm~~. | |||
Harvest | Support | 0 | 0 | 0 | Neutral | Core Set | No | No | Ongoing | At the end of each player's turn, if they have no cards in hand, they draw three cards. | ||||
Haskill | Creature | Breton | 4 | 3 | 5 | Neutral | Isle of Madness | Legendary | Yes | No | At the end of your turn, Haskill chooses a cost. <center><hr style="width:75%;background-color:black"/></center>When you play a card with the chosen cost, draw a card. Then Haskill chooses a new cost. | |||
Hatchery Meddler | Creature | Dark Elf | 4 | 5 | 3 | Intelligence | Houses of Morrowind | Rare | Yes | No | Summon: Swap a creature's power and health. | |||
Haunted Amulet | Support | 0 | 0 | 0 | Neutral | Isle of Madness | Common | No | No | 5 | Activate: Banish all creatures in a lane and summon a 3/3 ~Ghost~~ | |||
Haunted Manor | Support | 4 | 0 | 0 | Strength+Willpower+Agility | House Hlaalu | Houses of Morrowind | Epic | Yes | No | Ongoing | Give the second creature you summon each turn +2/+2. | ||
Haunting Spirit | Creature | Spirit | 3 | 3 | 3 | Endurance | Core Set | Rare | Yes | No | Last Gasp: Give a random friendly creature +3/+3. | |||
Headless Zombie | Creature | Skeleton | 4 | 3 | 4 | Intelligence+Endurance | Sorcerer | Monthly Card | Epic | Yes | No | Summon: Consume a card.
Last Gasp: Draw a copy of the consumed card. | ||
Healing Hands | Action | 0 | 0 | 0 | Endurance | Core Set | Common | Yes | No | Heal a creature, then give it +1/+1. | ||||
Healing Potion | Action | 2 | 0 | 0 | Willpower | Core Set | Common | Yes | No | Prophecy Gain 5 health. | ||||
Heavy Battleaxe | Item | 4 | 0 | 0 | Strength | Core Set | Common | Yes | No | +4/+1 | ||||
Heirloom Greatsword | Item | 6 | 0 | 0 | Intelligence | Core Set | Epic | Yes | No | +5/+0 Last Gasp: Returns to your hand. | ||||
Helgen Squad Leader | Creature | Nord | 2 | 0 | 3 | Willpower | Core Set | Epic | Yes | No | When another friendly creature attacks, Helgen Squad Leader gains +1/+0. | |||
Helstrom Footpad | Creature | Argonian | 2 | 3 | 2 | Agility | Core Set | Common | Yes | No | ||||
Heretic Conjurer | Creature | High Elf | 5 | 2 | 3 | Willpower | Isle of Madness | Rare | Yes | No | Guard Pilfer: Creatures you summon this turn are transformed into random Daedra. | |||
Hero of Anvil | Creature | Imperial | 5 | 4 | 4 | Willpower | Core Set | Epic | Yes | No | Hero of Anvil costs 1 less for each creature summoned this turn. | |||
Hero's Axe | Support | 0 | 0 | 0 | Neutral | Isle of Madness | Common | No | No | Ongoing | Indestructible When a creature's power or health increases anywhere, give it an additional +1. | |||
Heroic Rebirth | Support | 3 | 0 | 0 | Neutral | Monthly Card | Epic | Yes | No | 3 | Activate: Transform a creature card in your hand into a random . | |||
Hex Ring | Support | 0 | 0 | 0 | Neutral | Core Set | Epic | No | No | Ongoing | When you play an action, deal 1 damage to the enemy player. | |||
Hidden Trail | Support | 4 | 0 | 0 | Agility | Core Set | Epic | Yes | No | Ongoing | Summon: All Field Lanes become Shadow Lanes. Friendly creatures have +1/+0. | |||
High Elf Soldier | Creature | High Elf | 4 | 3 | 3 | Willpower | Core Set | Rare | No | No | ||||
High Hrothgar | Support | 4 | 0 | 0 | Endurance | Heroes of Skyrim | Legendary | Yes | Yes | Ongoing | When you summon a creature, its power becomes equal to its health. | |||
High King Emeric | Creature | Breton | 6 | 5 | 5 | Endurance+Intelligence | Sorcerer | Core Set | Legendary | Yes | Yes | Ward Summon: Deal 2 damage for each friendly creature with a Ward. | ||
High Rock Stalwart | Creature | Orc | 6 | 5 | 5 | Strength | Alliance War | Common | Yes | No | Summon: +2/+2 if you have an item in play. | |||
High Rock Summoner | Creature | Breton | 2 | 1 | 1 | Intelligence | Core Set | Rare | Yes | No | Summon: Put a random Atronach into your hand. | |||
Highland Lurcher | Creature | Lurcher | 6 | 7 | 5 | Agility | Core Set | Common | Yes | No | ||||
Hircine Healing | Support | 0 | 0 | 0 | Neutral | Core Set | No | No | Ongoing | ''Normal'' Indestructible At the start of your turn, heal back to 15 health. ''Master'' Indestructible At the start of your turn, heal back to 30 health. | ||||
Hist Grove | Support | 3 | 0 | 0 | Endurance | Monthly Card | Epic | Yes | No | Ongoing | Summon: +1 max magicka. At the start of your turn, if you have 15 or more max magicka, sacrifice this to summon an 8/8 ~Swamp Leviathan~~ in each lane. | |||
Hist Speaker | Creature | Argonian | 2 | 2 | 2 | Endurance | Core Set | Common | Yes | No | While Hist Speaker is in play, your max magicka is increased by 1. | |||
Hit and Run | Action | 4 | 0 | 0 | Strength | Heroes of Skyrim | Epic | Yes | No | Draw five cards. Discard your hand at the end of the turn. | ||||
Hive Defender | Creature | Kwama | 4 | 3 | 6 | Willpower | Core Set | Rare | Yes | No | Guard | |||
Hive Warrior | Creature | Kwama | 4 | 6 | 3 | Willpower | Core Set | Rare | Yes | No | Breakthrough | |||
Hive Worker | Creature | Kwama | 4 | 3 | 3 | Willpower | Core Set | Rare | Yes | No | ||||
Hlaalu Oathman | Creature | Dark Elf | 3 | 2 | 2 | Willpower | Houses of Morrowind | Common | Yes | No | Summon: If you have a... [[File:LG-icon-Agility-small.png|20px|frameless|link=Legends:Agility|Agility]] card in play, gain 3 magicka this turn. [[File:LG-icon-Strength-small.png|20px|frameless|link=Legends:Strength|Strength]] card in play, draw a card. | |||
Hlaalu Sharpshooter | Creature | Nord | 3 | 2 | 3 | Strength | Houses of Morrowind | Epic | Yes | No | Plot: Silence a creature, then deal 1 damage to it. | |||
Horned Helm | Item | 3 | 0 | 0 | Neutral | Heroes of Skyrim | Common | Yes | No | +2/+3 | ||||
Horse Armor | Item | 0 | 0 | 0 | Neutral | Exclusive Card | Legendary | Yes | No | +0/+1
Summon: The wielder becomes premium. | ||||
House Kinsman | Creature | Dark Elf | 3 | 3 | 2 | Agility | Core Set | Epic | Yes | No | Last Gasp: Deal 3 damage to your opponent and gain 3 health. | |||
Hulking Draugr | Creature | Skeleton | 5 | 5 | 5 | Endurance | Heroes of Skyrim | Common | No | No | ||||
Hulking Fabricant | Creature | Fabricant | 5 | 5 | 5 | Endurance | Clockwork City | Common | Yes | No | Summon: If you have a [[File:LG-icon-Neutral-small.png|20px|frameless|link=Legends:Neutral|Neutral]] card in play, +3/+3. | |||
Hulking Mummy | Creature | Mummy | 4 | 6 | 6 | Endurance | Monthly Card | Epic | Yes | No | Summon: Shackle Hulking Mummy. | |||
Hulking Scalon | Creature | Grummite | 10 | 10 | 10 | Agility | Isle of Madness | Epic | Yes | No | Immune to Lethal. Immune to Shackle. Your opponent can't target Hulking Scalon with actions. | |||
Hunter-Killers | Creature | Fabricant | 7 | 3 | 4 | Strength | Clockwork City | Epic | Yes | No | Summon: Battle an enemy creature, then Battle another enemy creature. | |||
Hush | Action | 1 | 0 | 0 | Endurance | Alliance War | Rare | Yes | No | Prophecy Silence a creature. | ||||
Ice Spike | Action | 2 | 0 | 0 | Intelligence | Core Set | Common | Yes | No | Deal 2 damage to your opponent. Draw a card. | ||||
Ice Storm | Action | 6 | 0 | 0 | Intelligence | Core Set | Epic | Yes | No | Deal 3 damage to all creatures. | ||||
Ice Wraith | Creature | Wraith | 4 | 2 | 2 | Intelligence | Core Set | Epic | Yes | No | At the start of your turn, put an ~Ice Spike~~ into your hand. | |||
Icewing Dragon | Creature | Dragon | 6 | 6 | 4 | Intelligence | Heroes of Skyrim | Rare | Yes | No | Summon: Shackle an enemy creature. | |||
Icy Shambles | Creature | Skeleton | 4 | 2 | 3 | Intelligence | Isle of Madness | Common | Yes | No | Shackle creatures damaged by Icy Shambles. Summon: Deal 2 damage to a creature. | |||
Iliac Sorcerer | Creature | Breton | 1 | 1 | 1 | Endurance | Core Set | Epic | Yes | No | Ward When Iliac Sorcerer's Ward is broken, double his power. | |||
Ill-Fated Scholar | Creature | Redguard | 3 | 3 | 2 | Neutral | Moons of Elsweyr | Legendary | Yes | No | When Ill-Fated Scholar is Consumed, summon a 3/2 ~Insidious Spirit~~. | |||
Illicit Butcher | Creature | Wood Elf | 4 | 4 | 3 | Agility | Moons of Elsweyr | Common | Yes | No | Summon: Consume a creature to Shackle an enemy creature. | |||
Illusory Defenses | Action | 1 | 0 | 0 | Willpower | Houses of Morrowind | Common | Yes | No | Prophecy Summon a 0/5 ~Illusory Wall~~ with Guard in each lane. Sacrifice them at the start of your turn. | ||||
Illusory Mimic | Creature | Spirit | 6 | 5 | 5 | Neutral | Madhouse Collection | Epic | Yes | No | Summon: Illusory Mimic gains all Keywords that the top three cards of your deck have. | |||
Illusory Wall | Creature | Defense | 1 | 0 | 5 | Willpower | Houses of Morrowind | Common | No | No | Guard Sacrifice Illusory Wall at the start of your turn. | |||
Imbued Argonian | Creature | Argonian | 1 | 1 | 3 | Endurance | Moons of Elsweyr | Common | Yes | No | Guard When Imbued Argonian is Consumed, give the consuming creature +1/+1 and Guard. | |||
Imbued Bosmer | Creature | Wood Elf | 1 | 1 | 1 | Agility | Moons of Elsweyr | Common | Yes | No | Lethal When Imbued Bosmer is Consumed, give the consuming creature +1/+1 and Lethal. | |||
Imbued Breton | Creature | Breton | 5 | 4 | 4 | Intelligence | Moons of Elsweyr | Common | Yes | No | Ward When Imbued Breton is Consumed, give the consuming creature +1/+1 and Ward. | |||
Imbued Khajiit | Creature | Khajiit | 3 | 2 | 4 | Willpower | Moons of Elsweyr | Common | Yes | No | Drain When Imbued Khajiit is Consumed, give the consuming creature +1/+1 and Drain. | |||
Imbued Minotaur | Creature | Minotaur | 3 | 5 | 2 | Strength | Moons of Elsweyr | Common | Yes | No | Breakthrough When Imbued Minotaur is Consumed, give the consuming creature +1/+1 and Breakthrough. | |||
Immolating Blast | Action | 6 | 0 | 0 | Willpower | Core Set | Epic | Yes | No | Destroy all creatures except for one random creature on both sides of each lane. | ||||
Imperial Armor | Item | 3 | 0 | 0 | Endurance | Core Set | Common | Yes | No | +0/+6 | ||||
Imperial Camp | Support | 4 | 0 | 0 | Willpower | Heroes of Skyrim | Rare | Yes | No | Ongoing | Summon: Put a 1/2 ~Septim Guardsman~~ with Guard into your hand. Friendly Guards have +1/+0. | |||
Imperial Grunt | Creature | Imperial | 1 | 1 | 1 | Willpower | Core Set | Common | No | No | ||||
Imperial Lackey | Creature | Imperial | 2 | 2 | 2 | Endurance | Alliance War | Rare | Yes | No | Last Gasp: If you have another creature on each lane, summon a 1/1 ~Recruit~~ in each lane. | |||
Imperial Legionnaire | Creature | Imperial | 3 | 3 | 4 | Willpower | Core Set | Common | Yes | No | ||||
Imperial Might | Support | 5 | 0 | 0 | Willpower | Core Set | Epic | Yes | No | Ongoing | At the end of your turn, summon a 1/1 ~Imperial Grunt~~. | |||
Imperial Reinforcements | Action | 4 | 0 | 0 | Willpower | Core Set | Rare | Yes | No | Fill a lane with 1/1 ~Imperial Grunt~Imperial Grunts~. | ||||
Imperial Siege Engine | Creature | Imperial | 5 | 3 | 3 | Willpower | Core Set | Rare | Yes | No | Summon: +1/+1 for each other friendly creature. | |||
Imperial Soldier | Creature | Imperial | 2 | 2 | 2 | Willpower | Moons of Elsweyr | Common | No | No | ||||
Imposter | Creature | Dark Elf | 1 | 0 | 0 | Strength | Houses of Morrowind | Epic | No | No | ||||
Imposter's Mission | Action | 4 | 0 | 0 | Strength | Houses of Morrowind | Epic | Yes | No | Summon an ~Imposter~~ with power and health equal to the power of your most powerful creature. | ||||
Imprison | Action | 2 | 0 | 0 | Willpower | Core Set | Rare | Yes | No | Shackle a creature. If you have four or more [[File:LG-icon-Willpower-small.png|20px|frameless|link=Legends:Willpower|Willpower]] creatures, destroy it instead. | ||||
Imprisoned Crime Boss | Creature | 4 | 0 | 5 | Neutral | Core Set | Epic | No | No | Your opponent can't win. Imprisoned Crime Boss can't be targeted by actions. | ||||
Imprisoned Criminal | Creature | 4 | 0 | 3 | Neutral | Core Set | Common | No | No | Your opponent can't win. Imprisoned Criminal can't be targeted by actions. | ||||
Imprisoned Deathlord | Creature | Skeleton | 4 | 7 | 7 | Endurance | Core Set | Epic | Yes | No | When an enemy creature is summoned, Shackle Imprisoned Deathlord. | |||
Improvised Weapon | Item | 0 | 0 | 0 | Strength | Core Set | Rare | Yes | No | Breakthrough +1/+1 | ||||
Indomitable Ordinator | Creature | Dark Elf | 5 | 5 | 5 | Endurance | Houses of Morrowind | Epic | Yes | No | Guard Exalt 1: Your opponent can't target Indomitable Ordinator with actions. | |||
Indoril Archmage | Creature | Dark Elf | 8 | 6 | 6 | Intelligence | Core Set | Legendary | Yes | No | Guard Last Gasp: Deals 6 damage to all enemy creatures in this lane. | |||
Indoril Mastermind | Creature | Dark Elf | 3 | 2 | 1 | Endurance | Houses of Morrowind | Rare | Yes | No | Summon: Draw a card. | |||
Initiate of Hircine | Creature | Nord | 6 | 4 | 5 | Strength | Core Set | Epic | Yes | No | Slay: May attack again this turn. | |||
Innkeeper Delphine | Creature | Breton | 3 | 2 | 3 | Endurance | Heroes of Skyrim | Legendary | Yes | Yes | After you play a Dragon or Shout, Innkeeper Delphine changes into ~Grandmaster Delphine~~. | |||
Insidious Spirit | Creature | Spirit | 3 | 3 | 2 | Neutral | Moons of Elsweyr | Legendary | No | No | ||||
Insightful Scholar | Creature | High Elf | 5 | 2 | 3 | Intelligence | Heroes of Skyrim | Rare | Yes | No | Prophecy Summon: Draw a card for each card your opponent drew this turn. | |||
Inspiring Kinsman | Creature | Dark Elf | 4 | 2 | 4 | Strength+Willpower+Endurance | House Redoran | Houses of Morrowind | Epic | Yes | No | Rally 2 Last Gasp: Give a random creature in your hand +2/+2. | ||
Inspiring Soldier | Creature | Dark Elf | 2 | 3 | 2 | Agility | Alliance War | Common | Yes | No | Veteran: Summon a 1/1 ~Recruit~~. | |||
Inspiring Stormcloak | Creature | Nord | 4 | 2 | 2 | Strength | Heroes of Skyrim | Rare | Yes | No | Last Gasp: Summon a 2/2 ~Rallying Stormcloak~~ in each lane. | |||
Intimidate | Action | 1 | 0 | 0 | Strength | Core Set | Rare | Yes | No | Enemy creatures lose Guard. | ||||
Invasion Marauder | Creature | Daedra | 3 | 3 | 3 | Willpower | Jaws of Oblivion | Common | Yes | No | Summon: Invade. | |||
Invasion Party | Action | 4 | 0 | 0 | Willpower | Jaws of Oblivion | Legendary | Yes | No | Choose three times: Invade or summon a 1/1 ~Scamp~~. | ||||
Invasion Scout | Creature | Daedra | 1 | 1 | 1 | Strength | Jaws of Oblivion | Common | Yes | No | Summon: Invade. | |||
Invasion Vanguard | Creature | Daedra | 2 | 1 | 4 | Intelligence | Jaws of Oblivion | Common | Yes | No | Summon: Invade. | |||
Invoker of the Hist | Creature | Argonian | 6 | 3 | 6 | Agility | Alliance War | Legendary | Yes | No | Veteran: Restore your magicka. | |||
Iron Atronach | Creature | Daedra | 12 | 12 | 12 | Endurance | Core Set | Legendary | Yes | No | Breakthrough, Guard, Regenerate Your opponent can't target Iron Atronach with actions. | |||
Iron Relic | Support | 0 | 0 | 0 | Neutral | Core Set | Epic | No | No | Ongoing | You start the game with 50 health. | |||
Iron Sword | Item | 2 | 0 | 0 | Intelligence | Core Set | Common | No | No | +2/+0 | ||||
Ironscale Dragon | Creature | Dragon | 7 | 7 | 7 | Endurance | Heroes of Skyrim | Common | Yes | No | Regenerate | |||
J'zargo | Creature | Khajiit | 4 | 3 | 4 | Intelligence | Heroes of Skyrim | Legendary | Yes | Yes | Summon: Put an ~Experimental Scroll~~ into your hand. | |||
Jarl Balgruuf | Creature | Nord | 7 | 3 | 3 | Willpower | Heroes of Skyrim | Legendary | Yes | Yes | Summon: Summon a ~Stormcloak Skirmisher~~ in the left lane and a ~Kvatch Soldier~~ in the right lane. At the start of your turn, if your lanes are full, you win the game. | |||
Jauffre | Creature | Breton | 5 | 3 | 9 | Willpower | Jaws of Oblivion | Legendary | Yes | No | Summon: Choose another friendly creature. <center><hr style="width:75%;background-color:black"/></center>Damage that would be dealt to the chosen creature is dealt to Jauffre instead. | |||
Jerall Forager | Creature | Nord | 2 | 2 | 2 | Strength | Basic Card | Common | Yes | No | ||||
Jiub | Creature | Dark Elf | 1 | 1 | 1 | Neutral | Houses of Morrowind | Legendary | Yes | Yes | Slay: Change into ~Saint Jiub~Saint Jiub, Eradicator of the Winged Menace~. | |||
Jorunn the Skald-King | Creature | Nord | 5 | 5 | 5 | Ebonheart Pact | Alliance War | Legendary | Yes | No | Immune to Silence. Friendly creatures cost 1 less. Enemy non-creatures cost 1 more. | |||
Jorunn's Vanguard | Creature | Nord | 5 | 4 | 4 | Strength | Alliance War | Rare | Yes | No | Veteran: +2/+2 and give the top creature of your deck +2/+2. | |||
Journey to Sovngarde | Action | 7 | 0 | 0 | Neutral | Heroes of Skyrim | Legendary | Yes | Yes | Shuffle all creatures from your discard pile into your deck, and give them +5/+5. | ||||
Jyggalag's Incursion | Action | 3 | 0 | 0 | Endurance | Isle of Madness | Rare | Yes | No | Prophecy Each player gains +2 max magicka. | ||||
Kaalgrontiid | Creature | Dragon | 12 | 8 | 9 | Willpower | Moons of Elsweyr | Legendary | Yes | No | Guard Summon: Summon the ~Halls of Colossus~~. | |||
Kagouti Fabricant | Creature | Fabricant | 4 | 3 | 3 | Willpower | Clockwork City | Common | Yes | No | Summon: If you have a [[File:LG-icon-Neutral-small.png|20px|frameless|link=Legends:Neutral|Neutral]] card in play, summon a Kagouti Fabricant in the other lane. | |||
Karthspire Scourge | Creature | Dragon | 5 | 4 | 4 | Willpower | Heroes of Skyrim | Rare | Yes | No | Summon: Give all enemy creatures in this lane -1/-0. | |||
Karthspire Scout | Creature | Orc | 1 | 1 | 1 | Endurance | FrostSpark Collection | Rare | Yes | No | Last Gasp: Draw a card and increase its cost by 1. | |||
Keening II | Support | 0 | 0 | 0 | Neutral | Clockwork City | Legendary | No | Yes | Unlimited | Activate: Deal 1 damage to all creatures in a lane. | |||
Keeper of the Gates | Creature | Nord | 6 | 6 | 6 | Strength | Jaws of Oblivion | Epic | Yes | No | When you Invade, Invade again. | |||
Keeper of Whispers | Creature | Redguard | 3 | 3 | 4 | Intelligence | Core Set | Epic | Yes | No | Other friendly creatures are immune to Silence. | |||
Khajiiti Warhelm | Item | 2 | 0 | 0 | Intelligence | Moons of Elsweyr | Rare | Yes | No | +1/+3 Summon: The wielder deals 1 damage to your opponent. | ||||
Khamira | Creature | Khajiit | 5 | 5 | 6 | Monk | Moons of Elsweyr | Legendary | Yes | No | Pilfer: Give Khajiit in your deck +1/+1. | |||
Khuul Lawkeeper | Creature | Dark Elf | 3 | 1 | 6 | Willpower | Houses of Morrowind | Rare | Yes | No | Guard, Rally | |||
Kill the Messenger | Support | 0 | 0 | 0 | Neutral | Isle of Madness | Common | No | No | Ongoing | ''Normal'' Indestructible Friendly creatures have "Pilfer: Discard the top 3 cards of the enemy deck." ''Master'' Indestructible Friendly creatures have "Pilfer: Discard the top 2 cards of the enemy deck." | |||
Knife to the Throat | Action | 4 | 0 | 0 | Neutral | Dark Brotherhood | Common | Yes | No | Silence a creature. Draw a card. | ||||
Knight of Gnisis | Creature | Dark Elf | 3 | 2 | 3 | Endurance | Houses of Morrowind | Epic | Yes | No | Rally Summon: Put a 2/2 ~Colovian Trooper~~ with Guard into your hand. | |||
Knight of Order | Creature | Daedra | 4 | 2 | 2 | Endurance | Isle of Madness | Rare | Yes | No | Summon: Silence all other creatures in this lane. | |||
Knight of the Hour | Creature | Imperial | 5 | 3 | 3 | Willpower | Dark Brotherhood | Common | Yes | No | Prophecy, Guard Summon: You gain 3 health. | |||
Kvatch Soldier | Creature | Imperial | 2 | 2 | 3 | Willpower | Core Set | Common | Yes | No | Guard | |||
Kwama Egg | Creature | Egg | 1 | 0 | 3 | Neutral | Isle of Madness | Common | No | No | Hatches into ~Giant Kwama~~ in 2 turns. | |||
Kwama Forager | Creature | Kwama | 1 | 1 | 1 | Willpower | Houses of Morrowind | Common | No | No | ||||
Kwama Queen | Creature | Kwama | 5 | 4 | 4 | Willpower | Houses of Morrowind | Epic | Yes | No | Plot: Summon a 1/1 ~Kwama Forager~~ in each lane. Other friendly Kwama have +1/+0. | |||
Kynreeve Champion | Creature | Daedra | 4 | 4 | 3 | Strength | Jaws of Oblivion | Legendary | Yes | No | When Kynreeve Champion takes damage, it deals that much damage to your opponent. | |||
Laaneth | Creature | Dark Elf | 9 | 6 | 6 | Intelligence | Clockwork City | Legendary | Yes | Yes | Summon: Draw a card of your choice from your deck. | |||
Lady Syl's Cruelty | Action | 2 | 0 | 0 | Agility | Isle of Madness | Rare | Yes | No | Sacrifice a creature to gain magicka this turn equal to its power. | ||||
Lame Corprus | Creature | Ash Creature | 6 | 5 | 6 | Intelligence | Houses of Morrowind | Common | Yes | No | ||||
Lava Atronach | Creature | Daedra | 7 | 8 | 8 | Intelligence | Monthly Card | Epic | No | No | Breakthrough, Guard, Ward | |||
Lay Down Arms | Action | 4 | 0 | 0 | Endurance | Heroes of Skyrim | Rare | Yes | No | Set a creature's power and health to 1. | ||||
Leaflurker | Creature | Wood Elf | 5 | 4 | 3 | Agility | Core Set | Epic | Yes | No | Summon: Destroy a Wounded creature. | |||
Leafwater Blessing | Action | 2 | 0 | 0 | Agility | Core Set | Epic | Yes | No | Give a creature +1/+1. When you gain health, draw Leafwater Blessing from your discard pile. | ||||
Legate Rikke | Creature | Nord | 4 | 3 | 4 | Willpower | Heroes of Skyrim | Legendary | Yes | Yes | When you summon an Imperial, summon a 1/1 ~Imperial Grunt~~ in the other lane. | |||
Legion Praefect | Creature | Imperial | 7 | 4 | 4 | Willpower | Core Set | Common | Yes | No | Summon: Give other friendly creatures +1/+1. | |||
Legion Shield | Item | 2 | 0 | 0 | Willpower | Core Set | Rare | Yes | No | Guard | ||||
Legion Zero Templar | Creature | Imperial | 4 | 2 | 5 | Willpower | Alliance War | Common | Yes | No | Guard Summon: If you have another creature in each lane, +0/+3. | |||
Lesser Ward | Action | 0 | 0 | 0 | Intelligence | Core Set | Common | Yes | No | Give a creature a Ward. | ||||
Lich's Ascension | Support | 7 | 0 | 0 | Endurance | Houses of Morrowind | Legendary | Yes | No | Ongoing | Your cards cost 0. You may play only one card per turn. | |||
Light of the Three | Creature | Dark Elf | 5 | 4 | 4 | Willpower | Houses of Morrowind | Epic | Yes | No | Exalt 2: Give other friendly creatures in this lane +2/+2. | |||
Lightning Bolt | Action | 4 | 0 | 0 | Intelligence | Core Set | Common | Yes | No | Prophecy Deal 4 damage. | ||||
Lillandril Hexmage | Creature | High Elf | 5 | 4 | 4 | Intelligence | Core Set | Common | Yes | No | After you play an action, deal 1 damage to your opponent. | |||
Lion Guard Armaments | Item | 5 | 0 | 0 | Intelligence | Alliance War | Common | Yes | No | Mobilize +3/+4 | ||||
Lion Guard Strategist | Creature | Breton | 4 | 2 | 3 | Endurance | Core Set | Epic | Yes | No | When you summon another creature in this lane, give it a Ward. | |||
Little Girl | Creature | Vampire | 4 | 0 | 2 | Endurance | Dark Brotherhood | Rare | Yes | No | At the start of your turn, Little Girl changes into a 5/5 ~Ageless Vampire~~ with Drain. | |||
Lockpick | Action | 2 | 0 | 0 | Agility | Heroes of Skyrim | Rare | Yes | No | Either put another Lockpick into your hand or draw a card and reduce its cost by 2, chosen randomly. | ||||
Lord of the Arena | Creature | Minotaur | 11 | 8 | 8 | Strength | Jaws of Oblivion | Legendary | Yes | No | Summon: Choose two creatures to Battle each other. | |||
Lower Canton Smith | Creature | Dark Elf | 3 | 2 | 2 | Strength | Houses of Morrowind | Common | Yes | No | Plot: Equip a friendly creature with a +2/+2 ~Steel Scimitar~~. | |||
Lowland Troll | Creature | Troll | 7 | 4 | 8 | Endurance | Core Set | Rare | Yes | No | Regenerate | |||
Loyal Housecarl | Creature | Nord | 5 | 2 | 2 | Willpower | Core Set | Epic | Yes | No | Prophecy Summon: Give a creature +2/+2 and Guard. | |||
Lucien Lachance | Creature | Imperial | 4 | 1 | 5 | Endurance | Core Set | Legendary | Yes | Yes | Lethal When another friendly creature Slays, give it +2/+2. | |||
Lumbering Ogrim | Creature | Daedra | 4 | 7 | 4 | Strength | Core Set | Epic | Yes | No | Lumbering Ogrim can't gain Cover. | |||
Luminous Shards | Action | 3 | 0 | 0 | Willpower | Alliance War | Common | Yes | No | Destroy a creature with 1 power or less. Empower: +1 power. | ||||
Lunar Sway | Action | 1 | 0 | 0 | Neutral | Moons of Elsweyr | Epic | Yes | No | Wax: Put a 3/3 ~Cathay-raht~~ into your hand. Wane: Put a 4/4 ~Dagi-raht~~ with Guard into your hand. | ||||
Lurking Crocodile | Creature | Reptile | 2 | 3 | 2 | Neutral | Core Set | Common | Yes | No | Prophecy | |||
Lurking Mummy | Creature | Mummy | 5 | 2 | 6 | Endurance | Core Set | Common | Yes | No | Prophecy, Guard | |||
Lute | Item | 1 | 0 | 0 | Neutral | Heroes of Skyrim | Rare | Yes | No | +1/+2 The wielder is immune to Silence. | ||||
Luzrah gro-Shar | Creature | Orc | 2 | 2 | 3 | Intelligence | Isle of Madness | Legendary | Yes | No | When you summon a creature with 6 cost or more, both Luzrah and that creature gain +1/+1. | |||
Lydia | Creature | Nord | 5 | 3 | 8 | Willpower | Heroes of Skyrim | Legendary | Yes | Yes | Guard Lydia guards both lanes. | |||
Lyris Titanborn | Creature | Nord | 6 | 5 | 5 | Strength | Alliance War | Legendary | Yes | No | At the start of your turn, deal damage to your opponent destroying their front rune. | |||
Mace of Encumbrance | Item | 3 | 0 | 0 | Intelligence | Core Set | Rare | Yes | No | Summon: Shackle an enemy creature. | ||||
Mad Dash | Action | 2 | 0 | 0 | Agility | Isle of Madness | Rare | Yes | No | Move a friendly creature, then give it +1/+1 for each enemy creature in its lane. | ||||
Madness Beckons | Action | 1 | 0 | 0 | Neutral | Festival of Madness | Epic | Yes | No | Put a random Isle of Madness card into your hand. | ||||
Mage Slayer | Creature | Nord | 2 | 3 | 2 | Strength | Core Set | Epic | Yes | No | Mage Slayer can't be damaged by actions. | |||
Mage's Trick | Action | 3 | 0 | 0 | Intelligence+Willpower | Mage | Heroes of Skyrim | Rare | Yes | No | Deal 1 damage, gain 1 health, and draw a card. | |||
Mages Guild Conjurer | Creature | Breton | 6 | 2 | 3 | Intelligence | Alliance War | Epic | Yes | No | Expertise: Summon a ~Flame Atronach~~, then upgrade the Atronach Mages Guild Conjurer summons. | |||
Mages Guild Recruit | Creature | Argonian | 2 | 1 | 2 | Intelligence | Houses of Morrowind | Common | Yes | No | Summon: Reduce the cost of an action in your hand by 2. | |||
Mages Guild Retreat | Support | 7 | 0 | 0 | Intelligence | Core Set | Epic | Yes | No | Ongoing | At the end of each turn, if you played two actions, summon a random Atronach. | |||
Makeshift Defenses | Creature | Defense | 0 | 0 | 2 | Neutral | Core Set | Common | No | No | Guard | |||
Malachite Relic | Support | 0 | 0 | 0 | Neutral | Core Set | Epic | No | No | Ongoing | You start the game with a 0/4 ~Altmer Protector~~ with Guard in each lane. | |||
Malefic Wreath | Action | 4 | 0 | 0 | Agility | Core Set | Rare | Yes | No | Give a creature -2/-2. | ||||
Manic Grummite | Creature | Grummite | 3 | 2 | 3 | Neutral | Isle of Madness | Common | Yes | No | ||||
Manic Grummite/Demented Grummite | Creature | Grummite | 6 | 5 | 5 | Neutral | Isle of Madness | Common | No | No | ~Manic Grummite~~ and ~Demented Grummite~~ | |||
Manic Jack | Creature | Breton | 3 | 3 | 3 | Intelligence | Isle of Madness | Common | Yes | No | When Manic Jack gains a Keyword, he gains +1/+1. | |||
Manic Jack/Manic Mutation | Creature and Action | Breton | 4 | 3 | 3 | Intelligence | Isle of Madness | Common | No | No | ~Manic Jack~~ and ~Manic Mutation~~ | |||
Manic Mutation | Action | 1 | 0 | 0 | Intelligence | Isle of Madness | Common | Yes | No | Give a friendly creature a random Keyword. | ||||
Mankar Camoran | Creature | High Elf | 4 | 4 | 4 | Battlemage | Jaws of Oblivion | Legendary | Yes | No | After you play an action, Invade. Friendly ~Oblivion Gate~Oblivion Gates~ have +4/+0. | |||
Mannimarco | Creature | High Elf | 10 | 6 | 6 | Endurance | Alliance War | Legendary | Yes | No | Summon: Summon a creature from your opponent's discard pile. | |||
Mantikora | Creature | Mantikora | 10 | 6 | 6 | Willpower | Core Set | Epic | Yes | No | Guard Summon: Destroy an enemy creature in this lane. | |||
Maple Shield | Item | 0 | 0 | 0 | Neutral | Core Set | Common | Yes | No | +0/+3 | ||||
Marauder Chieftain | Creature | Orc | 4 | 1 | 5 | Strength | Jaws of Oblivion | Epic | Yes | No | Summon: Give a creature +1/+0. When another friendly creature gains power, Marauder Chieftain also gains that much power. | |||
Markarth Bannerman | Creature | Nord | 5 | 4 | 4 | Strength | Core Set | Epic | Yes | No | When Markarth Bannerman attacks, put two 1/1 ~Nord Firebrand~Nord Firebrands~ with Charge into your hand. | |||
Marked Man | Creature | Imperial | 1 | 1 | 1 | Willpower | Dark Brotherhood | Common | Yes | No | Summon: Put a 0/2 ~Makeshift Defenses~~ with Guard into your hand. | |||
Martin Septim | Creature | Imperial | 4 | 3 | 7 | Scout | Jaws of Oblivion | Legendary | Yes | No | At the start of your turn, gain all unspent magicka from your last turn. When you have 30 or more magicka, Martin Septim changes into a 30/30 ~Avatar of Akatosh~~. | |||
Master of Arms | Creature | Redguard | 6 | 4 | 4 | Intelligence | Core Set | Epic | Yes | No | Summon: Master of Arms equips the two highest cost items from your discard pile. | |||
Master of Incunabula | Creature | High Elf | 4 | 3 | 6 | The Guildsworn | Alliance War | Epic | Yes | No | Master of Incunabula has the Expertise abilities of all your creatures. | |||
Master of Thieves | Creature | Khajiit | 4 | 3 | 5 | Agility+Willpower | Monk | Core Set | Epic | Yes | No | Friendly creatures with Pilfer may attack an extra time each turn. | ||
Master Swordsmith | Creature | Redguard | 3 | 2 | 3 | Intelligence | Heroes of Skyrim | Rare | Yes | No | At the start of your turn, give each item in your deck +1/+1. | |||
Mausoleum Delver | Creature | Khajiit | 4 | 2 | 5 | Agility | Moons of Elsweyr | Epic | Yes | No | Charge Pilfer: Steal a card from your opponent's discard pile to yours. | |||
Mechanical Ally | Creature | Dwemer | 3 | 3 | 3 | Neutral | Monthly Card | Epic | Yes | No | Summon: Summon a ~Spider Worker~~ if the top card of your deck is [[File:LG-icon-Neutral-small.png|20px|frameless|link=Legends:Neutral|Neutral]]. | |||
Mecinar | Creature | Dark Elf | 8 | 4 | 4 | Neutral | Clockwork City | Legendary | Yes | Yes | Summon: Stitch together the top creature from both decks to create an ~Abomination~~ and put it into your hand. | |||
Mecinar's Fabricant | Creature | Fabricant | 8 | 8 | 9 | Neutral | Clockwork City | Common | No | No | Guard | |||
Mecinar's Will | Action | 5 | 0 | 0 | Willpower | Clockwork City | Rare | Yes | No | Steal an enemy creature with 3 power or less until the end of the turn. It gains Charge. | ||||
Mehrunes Dagon's Flayer | Creature | Daedra | 3 | 2 | 5 | Strength | Jaws of Oblivion | Rare | Yes | No | At the start of your turn, deal 1 damage to another friendly creature and give it +2/+0. | |||
Mehrunes Dagon's Seducer | Creature | Daedra | 4 | 3 | 6 | Willpower | Jaws of Oblivion | Rare | Yes | No | Breakthrough, Drain | |||
Melt | Support | 3 | 0 | 0 | Neutral | Clockwork City | Rare | No | No | Unlimited | Activate: Sacrifice a creature to destroy a random enemy support and gain 3 health.
You can only use one Lever per turn. | |||
Memory Wand | Support | 2 | 0 | 0 | Neutral | Isle of Madness | Legendary | No | No | 3 | Indestructible Activate: Torment your opponent with visions of their past. Use this only if your opponent has no creatures. | |||
Memory Wraith | Creature | Spirit | 5 | 5 | 5 | Intelligence | Clockwork City | Epic | Yes | No | Summon: Banish your opponent's discard pile. | |||
Mentor of the Watch | Creature | Imperial | 3 | 2 | 2 | Endurance | Heroes of Skyrim | Common | Yes | No | Prophecy, Guard Summon: Give a creature in your hand Guard. | |||
Mentor's Ring | Item | 5 | 0 | 0 | Intelligence | Core Set | Legendary | Yes | No | +3/+3 Summon: Give this creature's Keywords to each other friendly creature. | ||||
Mercenary Captain | Creature | Nord | 4 | 2 | 2 | Willpower | Moons of Elsweyr | Rare | Yes | No | Summon: Consume a creature to give other friendly creatures +1/+1. | |||
Merchant's Camel | Creature | Beast | 4 | 1 | 4 | Neutral | Madhouse Collection | Common | Yes | No | Summon: Look at the top three cards of your deck. Draw one and discard the others. | |||
Mere Mortals | Support | 0 | 0 | 0 | Neutral | Clockwork City | Legendary | No | Yes | Ongoing | Creatures in each player's hand and deck start the game as 1-cost 1/1's. | |||
Merric-at-Aswala | Creature | Redguard | 7 | 2 | 2 | Strength+Intelligence | Battlemage | Core Set | Legendary | Yes | Yes | Summon: Equip each friendly creature in this lane with a random item. | ||
Midnight Burial | Action | 1 | 0 | 0 | Endurance | Tamriel Collection | Rare | Yes | No | Betray
Choose a creature in your deck. Create a copy of that creature in your discard pile and give it +1/+1. | ||||
Midnight Snack | Creature | Nord | 2 | 2 | 2 | Neutral | Heroes of Skyrim | Common | Yes | No | Prophecy, Guard Last Gasp: Reduce the cost of a random Dragon in your hand by 1. | |||
Midnight Sweep | Action | 4 | 0 | 0 | Endurance | Core Set | Rare | Yes | No | Prophecy Summon a 2/2 ~Colovian Trooper~~ with Guard in each lane. | ||||
Midnight Trespasser | Creature | Dark Elf | 1 | 2 | 2 | Intelligence | Moons of Elsweyr | Common | Yes | No | Summon: Consume a creature to gain +1/+1. | |||
Mighty Ally | Creature | Nord | 3 | 3 | 3 | Strength | Core Set | Common | Yes | No | Summon: +3/+0 and Breakthrough if the top card of your deck is [[File:LG-icon-Strength-small.png|20px|frameless|link=Legends:Strength|Strength]]. | |||
Mighty Conjuring | Action | 7 | 0 | 0 | Intelligence | Houses of Morrowind | Legendary | Yes | No | Summon a random Atronach. If you have a creature with 5 power or more, summon a ~Lava Atronach~~ instead. | ||||
Mighty Stomp | Action | 5 | 0 | 0 | Intelligence | Core Set | Rare | No | No | Deal 6 damage to a creature and 3 damage to all other enemy creatures in its lane. | ||||
Militant Chieftain | Creature | Orc | 5 | 3 | 3 | Strength+Endurance | Warrior | Core Set | Epic | Yes | No | Summon: Draw a random Orc from your discard pile. Other friendly Orcs have +1/+1. | ||
Mine Cart | Action | 1 | 0 | 0 | Neutral | Core Set | Common | No | No | Move a friendly creature and give this card to your opponent. | ||||
Miraak, Dragonborn | Creature | Nord | 11 | 5 | 5 | Willpower | Core Set | Legendary | Yes | Yes | Summon: Steal an enemy creature. | |||
Miscarcand Lich | Creature | Skeleton | 4 | 3 | 5 | Endurance | Jaws of Oblivion | Legendary | Yes | No | Summon: Choose an enemy creature. <center><hr style="width:75%;background-color:black"/></center>At the start of your turn, if the chosen creature is alive, summon a 1/1 ~Risen Dead~~ with Guard in its lane. | |||
Mistveil Enchanter | Creature | Breton | 4 | 2 | 2 | Intelligence | Heroes of Skyrim | Common | Yes | No | Ward Summon: +2/+0 if you have another creature with Ward. | |||
Mistveil Warden | Creature | Imperial | 3 | 2 | 4 | Endurance | Clockwork City | Common | Yes | No | Treasure Hunt – Guard: Give the Guard +1/+2. | |||
Modryn Oreyn | Creature | Dark Elf | 4 | 4 | 4 | Strength | Jaws of Oblivion | Legendary | Yes | No | Breakthrough Summon: Your opponent summons a ~Blackwood Hoodlum~~ in each lane. | |||
Moment of Clarity | Action | 2 | 0 | 0 | Intelligence | Core Set | Epic | Yes | No | Reveal three random cards, then choose one to draw. | ||||
Monastic Champion | Creature | Khajiit | 5 | 6 | 5 | Willpower | Moons of Elsweyr | Epic | Yes | No | Breakthrough Pilfer: Summon a 3/3 ~Cathay-raht~~. | |||
Monk's Strike | Action | 4 | 0 | 0 | Agility+Willpower | Monk | Heroes of Skyrim | Rare | Yes | No | Move a friendly creature and give it +3/+0 and Drain this turn. | |||
Monster Perfection Lab | Support | 1 | 0 | 0 | Strength+Intelligence | Battlemage | Monthly Card | Epic | Yes | No | Ongoing | At the end of your turn, you may choose a friendly creature wielding three or more items. If you do, sacrifice Monster Perfection Lab and choose an item from your deck to equip to the creature. | ||
Moon Bishop | Creature | Khajiit | 1 | 1 | 1 | Willpower | Moons of Elsweyr | Common | Yes | No | Wax: +0/+4 Wane: You gain 4 health. | |||
Moon Gate | Support | 1 | 0 | 0 | Neutral | Moons of Elsweyr | Common | Yes | No | 2 | Activate: Get both Wax and Wane effects this turn. | |||
Moon Sugar Smuggler | Creature | Khajiit | 1 | 1 | 1 | Agility | Houses of Morrowind | Rare | Yes | No | Last Gasp: Gain 2 magicka this turn. | |||
Moonlight Werebat | Creature | Beast | 4 | 4 | 2 | Agility | Core Set | Epic | Yes | No | Prophecy, Drain | |||
Moonmoth Castellan | Creature | Imperial | 4 | 4 | 3 | Willpower | Houses of Morrowind | Common | Yes | No | Guard Plot: Put a random Guard into your hand. | |||
Moonphase Suthay | Creature | Khajiit | 3 | 2 | 2 | Agility | Moons of Elsweyr | Common | Yes | No | Wax: +1/+1 and Drain. Wane: Draw a card. | |||
Moonstone Relic | Support | 0 | 0 | 0 | Neutral | Core Set | Epic | No | No | Ongoing | When your opponent loses a rune, put a random 0-cost card in your hand. | |||
Moontouched Guardian | Creature | Khajiit | 4 | 3 | 3 | Endurance | Moons of Elsweyr | Rare | Yes | No | Wax: Give a creature in your hand +2/+2. Wane: Guard and Ward. | |||
Morag Tong Aspirant | Creature | Dark Elf | 1 | 2 | 1 | Agility | Houses of Morrowind | Legendary | Yes | No | Slay: Summon a Morag Tong Aspirant. | |||
Morag Tong Assassin | Creature | Dark Elf | 2 | 3 | 2 | Agility | Houses of Morrowind | Rare | Yes | No | Summon: Summon a 0/1 ~Target~~ with Guard for your opponent. Slay: +1/+1 | |||
Morag Tong Nightblade | Creature | Dark Elf | 4 | 3 | 4 | Willpower | Houses of Morrowind | Epic | Yes | No | Summon: Summon a 0/1 ~Target~~ with Guard for your opponent. Slay: Draw a card. If it's an action, reduce its cost to 0. | |||
Morkul Gatekeeper | Creature | Orc | 3 | 2 | 2 | Strength | Core Set | Common | Yes | No | Prophecy, Guard Summon: Give a creature +2/+0. | |||
Morokei, the Deathless | Creature | Skeleton | 5 | 0 | 0 | Neutral | Forgotten Hero Collection | Legendary | Yes | Yes | Summon: If you started the game with no duplicate cards in your deck, you gain 5 health and restore a rune. | |||
Morthal Executioner | Creature | Nord | 3 | 2 | 4 | Willpower | Core Set | Rare | Yes | No | When an enemy rune is destroyed, Morthal Executioner gains +2/+0. | |||
Morthal Watchman | Creature | Nord | 1 | 2 | 1 | Strength | Basic Card | Common | Yes | No | ||||
Mountain Lion | Creature | Beast | 3 | 4 | 3 | Agility | Jaws of Oblivion | Common | Yes | No | Summon: Gain 1 magicka this turn. | |||
Mountain Tyrant | Creature | Giant | 6 | 6 | 6 | Endurance | Core Set | Rare | Yes | No | Guard | |||
Mournhold Guardian | Creature | Dark Elf | 1 | 2 | 1 | Agility | Core Set | Common | Yes | No | Guard | |||
Mournhold Pilgrim | Creature | Dark Elf | 4 | 4 | 4 | Endurance | Houses of Morrowind | Common | Yes | No | Regenerate Exalt 3: +2/+2 | |||
Mournhold Taskmaster | Creature | Dark Elf | 4 | 5 | 4 | Ebonheart Pact | Alliance War | Epic | Yes | No | Friendly creatures with Veteran have Charge. | |||
Mournhold Traitor | Creature | Dark Elf | 2 | 4 | 4 | Agility | Core Set | Epic | Yes | No | Last Gasp: Your opponent summons a 2/1 ~Mournhold Guardian~~ with Guard. | |||
Move in Shadows | Action | 0 | 0 | 0 | Agility | Heroes of Skyrim | Rare | Yes | No | Move a friendly creature. It moves again at the end of the turn. | ||||
Mudcrab Anklesnapper | Creature | Mudcrab | 2 | 3 | 2 | Neutral | Heroes of Skyrim | Common | Yes | No | Summon: Deal 1 damage to your opponent. | |||
Mudcrab Merchant | Creature | Mudcrab | 1 | 1 | 2 | Neutral | Houses of Morrowind | Epic | Yes | No | Summon: The Merchant shows you two cards he has for sale. Choose one to put into your hand. He puts the other into your opponent's hand. | |||
Mulaamnir | Creature | Dragon | 9 | 9 | 8 | Strength | Moons of Elsweyr | Legendary | Yes | No | Summon and Slay: Battle an enemy creature with less power then Mulaamnir's health. | |||
Mummify | Action | 3 | 0 | 0 | Endurance | Core Set | Rare | Yes | No | Prophecy Transform a creature into a 2/2 ~Shriveled Mummy~~. | ||||
Mundus Stone | Support | 4 | 0 | 0 | Neutral | Core Set | Legendary | Yes | Yes | Ongoing | When you summon a creature, give it a random Keyword. | |||
Murkwater Butcher | Creature | Goblin | 3 | 3 | 2 | Agility | Core Set | Common | Yes | No | If Murkwater Butcher is in your hand during your first turn, reduce his cost to 1. | |||
Murkwater Goblin | Creature | Goblin | 0 | 0 | 1 | Agility | Core Set | Common | Yes | No | Murkwater Goblin has +2/+0 on your turn. | |||
Murkwater Guide | Creature | Goblin | 3 | 4 | 2 | Agility | Clockwork City | Common | Yes | No | Treasure Hunt - 0-cost card: Put a copy of the "treasure" into your hand. | |||
Murkwater Savage | Creature | Goblin | 3 | 2 | 2 | Agility | Core Set | Rare | Yes | No | When you summon another [[File:LG-icon-Agility-small.png|20px|frameless|link=Legends:Agility|Agility]] creature, Murkwater Savage gains +1/+1. | |||
Murkwater Scourge | Creature | Goblin | 4 | 3 | 1 | Agility | Monthly Card | Epic | Yes | No | Summon and Last Gasp: Put a ~Curse~~ into your hand. | |||
Murkwater Shaman | Creature | Goblin | 4 | 3 | 3 | Agility | Core Set | Epic | Yes | No | At the start of your turn, put a ~Curse~~ into your hand. | |||
Murkwater Skirmisher | Creature | Goblin | 4 | 4 | 4 | Agility | Core Set | Epic | Yes | No | Summon: Give all other friendly Goblins +2/+2. | |||
Murkwater Witch | Creature | Goblin | 2 | 1 | 1 | Agility | Core Set | Rare | Yes | No | Guard Summon: Give a creature -1/-1. | |||
Mushroom Tower | Support | 9 | 0 | 0 | Endurance | Houses of Morrowind | Epic | Yes | No | Ongoing | Your actions have Betray. | |||
Mute | Action | 1 | 0 | 0 | Endurance | Jaws of Oblivion | Common | Yes | No | Silence two creatures. | ||||
Mystic Dragon | Creature | Dragon | 4 | 4 | 4 | Intelligence | Heroes of Skyrim | Common | Yes | No | Prophecy | |||
Mystic of Ancient Rites | Creature | Khajiit | 2 | 2 | 3 | Willpower | Alliance War | Epic | Yes | No | When Mystic of Ancient Rites Empowers an action in your hand, the Empower bonus does not expire at the end of turn. | |||
Mythic Dawn Acolyte | Creature | Breton | 5 | 5 | 4 | Intelligence | Jaws of Oblivion | Common | Yes | No | At the end of each turn, if you Invaded, deal 2 damage. | |||
Mythic Dawn Informer | Creature | Dark Elf | 2 | 2 | 1 | Intelligence | Jaws of Oblivion | Rare | Yes | No | Last Gasp: Put a random Daedra into your hand. | |||
Mythic Dawn Zealot | Creature | Khajiit | 2 | 2 | 2 | Willpower | Jaws of Oblivion | Common | Yes | No | At the end of each turn, if you Invaded, put a 1/1 ~Scamp~~ into your hand. | |||
Naarifin's Elite | Creature | High Elf | 4 | 4 | 5 | Willpower | Core Set | Epic | No | No | Guard | |||
Nahagliiv | Creature | Dragon | 7 | 7 | 7 | Endurance | Core Set | Legendary | Yes | Yes | Guard Your opponent can't target Nahagliiv with actions. | |||
Nahkriin, Dragon Priest | Creature | Skeleton | 9 | 5 | 5 | Intelligence | Core Set | Legendary | Yes | Yes | Summon: Draw a card and reduce its cost to 0. | |||
Namira's Shrine | Support | 4 | 0 | 0 | Neutral | Forgotten Hero Collection | Rare | Yes | No | Ongoing | At the end of your turn, if you played four cards this turn, draw a card. | |||
Naryu Virian | Creature | Dark Elf | 6 | 6 | 6 | Agility | Houses of Morrowind | Legendary | Yes | Yes | Summon: Summon a 0/1 ~Target~~ with Guard for your opponent in each lane. Friendly creatures have "Slay: +1/+1 and Lethal." | |||
Necrom Mastermind | Creature | Dark Elf | 5 | 5 | 4 | Agility | Core Set | Legendary | Yes | No | Summon: Trigger the Last Gasp of each friendly creature. | |||
Necromancer's Amulet | Support | 3 | 0 | 0 | Endurance | Core Set | Epic | Yes | No | Ongoing | When a friendly creature dies, gain 1 health. | |||
Nereid Sister | Creature | Nereid | 5 | 4 | 5 | Intelligence | Alliance War | Epic | Yes | No | Summon: Gain a random Keyword. When Nereid Sister gains a Keyword, give all friendly Nereid Sisters in play, hand, and deck that keyword. | |||
Nervous Giant | Creature | Giant | 4 | 6 | 5 | Strength | Isle of Madness | Rare | Yes | No | If Nervous Giant takes exactly 1 damage, destroy him. | |||
Nest of Vipers | Action | 10 | 0 | 0 | Agility | Core Set | Legendary | Yes | No | Fill a lane with ~Territorial Viper~Territorial Vipers~. | ||||
Niben Bay Cutthroat | Creature | Redguard | 1 | 1 | 1 | Intelligence | Core Set | Common | Yes | No | +2/+0 while there are no enemy creatures in this lane. | |||
Nibenese Mercenary | Creature | Imperial | 3 | 3 | 3 | Endurance | Moons of Elsweyr | Common | Yes | No | Summon: Consume a creature to gain +0/+2. | |||
Night Patrol | Creature | Breton | 6 | 5 | 5 | Endurance | Core Set | Epic | Yes | No | Breakthrough | |||
Night Predator | Creature | Werewolf | 6 | 5 | 6 | Endurance | Core Set | Epic | Yes | No | Breakthrough, Regenerate | |||
Night Shadow | Creature | Vampire | 6 | 6 | 5 | Endurance | Core Set | Epic | Yes | No | Breakthrough, Drain | |||
Night Talon Lord | Creature | Vampire | 9 | 8 | 8 | Endurance | Core Set | Legendary | Yes | No | Drain Slay: Summon the slain creature. | |||
Nightprowler | Creature | Falmer | 6 | 5 | 3 | Agility | Heroes of Skyrim | Rare | Yes | No | When Nightprowler gains Cover, draw a card. | |||
Nimble Ally | Creature | Wood Elf | 3 | 3 | 3 | Agility | Core Set | Common | Yes | No | Summon: +1/+1 and Lethal if the top card of your deck is [[File:LG-icon-Agility-small.png|20px|frameless|link=Legends:Agility|Agility]]. | |||
Nix-Hound | Creature | Beast | 4 | 3 | 2 | Agility | Houses of Morrowind | Common | Yes | No | Prophecy Summon: Shackle each enemy creature with less power than Nix-Hound. | |||
Nix-Hound Fabricant | Creature | Fabricant | 4 | 3 | 3 | Agility | Clockwork City | Common | Yes | No | Drain Summon: If you have a [[File:LG-icon-Neutral-small.png|20px|frameless|link=Legends:Neutral|Neutral]] card in play, Shackle an enemy creature. | |||
Nix-Ox | Creature | Beast | 7 | 5 | 5 | Agility | Houses of Morrowind | Common | Yes | No | Summon: Gain 5 magicka this turn. | |||
Nord Firebrand | Creature | Nord | 0 | 1 | 1 | Strength | Core Set | Common | Yes | No | Charge | |||
Northpoint Captain | Creature | Breton | 4 | 4 | 2 | Endurance | Core Set | Rare | Yes | No | Summon: Summon a 0/4 ~Northpoint Herald~~ with Guard. | |||
Northpoint Herald | Creature | Breton | 2 | 0 | 4 | Endurance | Core Set | Common | No | No | Guard | |||
Northpoint Lieutenant | Creature | Breton | 4 | 4 | 2 | Endurance | Core Set | Rare | Yes | No | ||||
Northwind Outpost | Support | 3 | 0 | 0 | Strength | Core Set | Rare | Yes | No | Ongoing | Friendly [[File:LG-icon-Strength-small.png|20px|frameless|link=Legends:Strength|Strength]] creatures have +1/+0. | |||
Notehollow | Support | 0 | 0 | 0 | Neutral | Isle of Madness | Common | No | No | Ongoing | Indestructible A strange song comes from Notehollow. | |||
Oblivion Gate | Creature | Portal | 0 | 0 | 4 | Neutral | Jaws of Oblivion | Common | No | No | ''Level 1'': Immune to Silence. Permanently Shackled. When you summon a Daedra, give it +0/1. ''Level 2'': Immune to Silence. Permanently Shackled. When you summon a Daedra, give it +1/1. ''Level 3'': Immune to Silence. Permanently Shackled. When you summon a Daedra, give it +1/1. Daedra you summon cost 1 less. ''Level 4'': Immune to Silence. Permanently Shackled. When you summon a Daedra, give it +1/1. Daedra you summon cost 1 less. When you summon a Daedra, give it a random keyword. ''Level 5'': Immune to Silence. Permanently Shackled. When you summon a Daedra, give it +1/1. Daedra you summon cost 1 less. When you summon a Daedra, give it two random keywords. | |||
Oblivion Invasion | Action | 0 | 0 | 0 | Neutral | Jaws of Oblivion | Common | Yes | No | Invade. | ||||
Obnoxious Guest | Creature | Breton | 2 | 0 | 2 | Intelligence | Core Set | Common | No | No | At the start of your turn, you take 2 damage. When Obnoxious Guest moves, give him to your opponent. | |||
Obstinate Goat | Creature | Beast | 2 | 3 | 2 | Agility | Tamriel Collection | Rare | Yes | No | Summon: If the top card of your deck is an Animal, draw it. Otherwise, put it on the bottom. | |||
Occult Ritemaster | Creature | Orc | 4 | 4 | 3 | Intelligence | Jaws of Oblivion | Rare | Yes | No | Summon: Put a ~Steel Dagger~~ into your hand. When Occult Ritemaster equips an item, Invade. | |||
Odahviing | Creature | Dragon | 12 | 10 | 10 | Neutral | Core Set | Legendary | Yes | Yes | Summon: Deal 4 damage to all enemy creatures. | |||
Odirniran Necromancer | Creature | Dark Elf | 6 | 3 | 3 | Endurance | Houses of Morrowind | Legendary | Yes | No | Summon: Summon a creature from your discard pile with less power than Odirniran Necromancer. | |||
Old Salty's Assault | Action | 5 | 0 | 0 | Neutral | Monthly Card | Epic | Yes | No | Summon one of each Mudcrab from your deck. | ||||
Oldgate Warden | Creature | Breton | 2 | 0 | 5 | Endurance | Core Set | Common | Yes | No | Guard, Regenerate | |||
Orb of Vaermina | Support | 6 | 0 | 0 | Neutral | Core Set | Legendary | Yes | Yes | 3 | Activate: Draw a copy of a random card from your opponent's deck. | |||
Orc Clan Captain | Creature | Orc | 2 | 2 | 2 | Strength | Core Set | Rare | Yes | No | Other friendly creatures in this lane have +1/+0. | |||
Orc Clan Shaman | Creature | Orc | 2 | 3 | 2 | Strength | Core Set | Rare | Yes | No | Breakthrough Other friendly Orcs in this lane have Breakthrough. | |||
Orc Clansman | Creature | Orc | 2 | 2 | 2 | Strength | Core Set | Rare | Yes | No | Summon: Give a creature +1/+0. | |||
Orcish Warhammer | Item | 4 | 0 | 0 | Strength | Core Set | Rare | Yes | No | Breakthrough | ||||
Ordinator of the Almsivi | Creature | Dark Elf | 2 | 3 | 3 | Intelligence+Willpower+Endurance | Tribunal Temple | Tamriel Collection | Epic | Yes | No | Guard
Exalt 3: +2/+2 Ordinator of the Almsivi is permanently Shackled unless you have an Exalted creature in play. | ||
Ornamented Sword | Item | 2 | 0 | 0 | Strength | Alliance War | Common | Yes | No | Mobilize, Breakthrough +2/+1 | ||||
Ornery Kagouti | Creature | Beast | 2 | 3 | 2 | Strength | Houses of Morrowind | Common | Yes | No | Breakthrough | |||
Orsinium Forge | Support | 5 | 0 | 0 | Strength | Alliance War | Legendary | Yes | No | 3 | Activate: Equip a creature with a +1/+1 ~Orsinium Plate~~. Then increase the power and health of Orsinium Plates this equips by 1. | |||
Orsinium Plate | Item | 1 | 0 | 0 | Strength | Alliance War | Legendary | No | No | +1/+1 | ||||
Orvas' Bargain | Action | 0 | 0 | 0 | Willpower | Houses of Morrowind | Rare | Yes | No | Give an enemy creature -1/-0 and a friendly creature +1/+0 this turn. | ||||
Out of Cards | Action | 0 | 0 | 0 | Core Set | Legendary | No | No | Destroy your front rune. | |||||
Outflank | Action | 1 | 0 | 0 | Willpower | Alliance War | Common | Yes | No | Prophecy Give a friendly creature in each lane +0/+2 and Guard. | ||||
Outland Patrol | Creature | Imperial | 3 | 3 | 4 | Endurance | Jaws of Oblivion | Common | Yes | No | Last Gasp: Give a random creature in your hand +1/+1. | |||
Paarthurnax | Creature | Dragon | 12 | 9 | 9 | Neutral | Heroes of Skyrim | Legendary | Yes | Yes | Summon: Put three random Shouts into your hand and reduce their costs to 0. | |||
Pack Leader | Creature | Wolf | 4 | 4 | 4 | Willpower | Monthly Card | Epic | Yes | No | Pilfer: Summon a 1/1 ~Young Wolf~~. Other friendly wolves have +1/+1. | |||
Pack Wolf | Creature | Wolf | 3 | 2 | 2 | Willpower | Core Set | Common | Yes | No | Summon: Summon a 1/1 ~Young Wolf~~ in the other lane. | |||
Pact Oathman | Creature | Nord | 2 | 1 | 3 | Strength | Alliance War | Common | Yes | No | Summon: If you have a... [[File:LG-icon-Agility-small.png|20px|frameless|link=Legends:Agility|Agility]] card in play, +2/+0. [[File:LG-icon-Endurance-small.png|20px|frameless|link=Legends:Endurance|Endurance]] card in play, Battle an enemy creature. | |||
Pact Outcast | Creature | Nord | 5 | 5 | 5 | Strength+Agility+Endurance | Ebonheart Pact | Tamriel Collection | Epic | Yes | No | Guard
Summon and Veteran: Consume a creature. Pact Outcast uses the consumed creature's veteran ability. | ||
Pact Shieldbearer | Creature | Nord | 4 | 3 | 5 | Strength | Alliance War | Epic | Yes | No | Veteran: Your opponent's actions cost 4 more next turn. | |||
Pahmar-raht Renegade | Creature | Khajiit | 5 | 4 | 6 | Agility | Core Set | Epic | Yes | No | Slay: Draw a card. | |||
Paint Bucket | Action | 1 | 0 | 0 | Neutral | Isle of Madness | Common | No | No | Paint an ~Kwama Egg~egg~ ~Golden Kwama Egg~gold~. It gains, "Last Gasp: The painter gains 5 health." Return Paint Bucket to your hand. | ||||
Painted Troll | Creature | Troll | 4 | 4 | 4 | Neutral | Jaws of Oblivion | Epic | No | No | Regenerate Summon: Painted Troll becomes a random attribute. | |||
Painted World | Action | 12 | 0 | 0 | Neutral | Jaws of Oblivion | Epic | Yes | No | Costs 2 less for each attribute you have in play. Costs 2 less if you have a [[File:LG-icon-Neutral-small.png|20px|frameless|link=Legends:Neutral|Neutral]] card in play. Summon a ~Painted Troll~~ in each lane. | ||||
Palace Conspirator | Creature | Dark Elf | 2 | 2 | 2 | Intelligence | Dark Brotherhood | Common | Yes | No | Summon: Draw a card, then discard a card. | |||
Palace Prowler | Creature | Khajiit | 1 | 1 | 1 | Agility | Heroes of Skyrim | Common | Yes | No | Drain Pilfer: Gain 1 magicka this turn. | |||
Paralyze | Action | 0 | 0 | 0 | Agility | Heroes of Skyrim | Common | Yes | No | Shackle an enemy creature. | ||||
Penitus Oculatus Agent | Creature | Imperial | 3 | 2 | 3 | Willpower | Dark Brotherhood | Rare | Yes | No | Summon: Steal a creature's Keywords. | |||
Phalanx Exemplar | Creature | Imperial | 5 | 5 | 6 | Willpower | Clockwork City | Rare | Yes | No | Guard When your opponent draws a Prophecy from a rune being destroyed, put a 1/2 ~Septim Guardsman~~ with Guard into your hand. | |||
Pheromone Collector | Support | 0 | 0 | 0 | Neutral | Isle of Madness | Common | No | No | Indestructible Activate: Summon a 5/5 ~Bull Netch~~ to the lane of your choice. When you kill a Betty Netch, +1 Use. | ||||
Piercing Javelin | Action | 5 | 0 | 0 | Willpower | Core Set | Common | Yes | No | Prophecy Destroy a creature. | ||||
Piercing Twilight | Creature | Daedra | 4 | 4 | 4 | Intelligence | FrostSpark Collection | Epic | Yes | No | Guard Summon: Choose a card in your opponent's discard pile. Banish all cards from your opponent's discard pile and deck with the same name as the chosen card. | |||
Pillaging Tribune | Creature | Imperial | 5 | 5 | 4 | Willpower | Core Set | Epic | Yes | No | Summon: Give a friendly creature Drain this turn. | |||
Piston Cavum | Support | 0 | 0 | 0 | Neutral | Common | No | No | Ongoing | Friendly creatures can't attack unless you've played an action this turn. | ||||
Pit Lion | Creature | Beast | 3 | 5 | 5 | Willpower | Core Set | Epic | Yes | No | Pit Lion can't be played unless there's a friendly creature in each lane. | |||
Playing Card | Action | 2 | 0 | 0 | Neutral | Isle of Madness | Rare | No | No | |||||
Plea to Kynareth | Action | 3 | 0 | 0 | Endurance | Core Set | Rare | Yes | No | Heal all friendly creatures in a lane, then give them all +1/+1. | ||||
Plunder | Action | 2 | 0 | 0 | Strength | Core Set | Epic | Yes | No | Put two random items into your hand. | ||||
Poetic Armiger | Creature | Dark Elf | 2 | 2 | 3 | Intelligence | Houses of Morrowind | Rare | Yes | No | Exalt 1: Gain a random Keyword. | |||
Pointy Wall of Spikes | Creature | Defense | 2 | 0 | 3 | Intelligence | Isle of Madness | Common | Yes | No | Prophecy, Guard When Pointy Wall of Spikes takes damage from a creature, it deals that much damage to that creature. | |||
Poisoned Dagger | Item | 2 | 0 | 0 | Endurance | Alliance War | Common | Yes | No | Mobilize, Lethal +1/+0 | ||||
Poisonous Spider | Creature | Spider | 2 | 1 | 1 | Agility | Core Set | Common | No | No | Lethal | |||
Porcia, Imprisoned Blademaster | Creature | Imperial | 5 | 5 | 5 | Willpower | Isle of Madness | Common | No | No | Permanently Shackled The first time Porcia has no other friendly creatures in its lane, she is unshackled and joins Talym. ''Master:'' Last Gasp: Talym Loses. | |||
Portcullis | Creature | Defense | 5 | 0 | 9 | Neutral | Core Set | Common | Yes | No | Prophecy, Guard | |||
Pouncing Senche | Creature | Khajiit | 7 | 4 | 7 | Strength | Moons of Elsweyr | Rare | Yes | No | Guard Wax: +3/+0 Wane: Charge | |||
Power of Naarifin | Action | 6 | 0 | 0 | Willpower | Core Set | Legendary | No | No | Destroy up to three random enemy creatures. | ||||
Power of the Almsivi | Action | 8 | 0 | 0 | Intelligence+Willpower+Endurance | Tribunal Temple | Houses of Morrowind | Epic | Yes | No | Set each creature's power and health to 1. | |||
Power of the Throne | Support | 10 | 0 | 0 | Neutral | Core Set | Legendary | No | No | Ongoing | Indestructible All your cards have Prophecy. | |||
Power Sphere | Creature | Defense | 0 | 0 | 5 | Neutral | Clockwork City | No | No | Guard At the start of your turn, give ~Dwarven Colossus~~ a random Keyword. | ||||
Powerful Presence | Support | 0 | 0 | 0 | Neutral | Core Set | Legendary | No | No | Ongoing | The first action a player plays each turn is free. | |||
Praetorian Commander | Creature | Imperial | 6 | 3 | 3 | Willpower | Heroes of Skyrim | Epic | Yes | No | Summon: Give creatures in your deck +1/+1. | |||
Prankster Mage | Creature | Khajiit | 5 | 5 | 3 | Assassin | Monthly Card | Epic | Yes | No | Ward While Prankster Mage has a Ward, he has Guard. When Prankster Mage's Ward is broken, he has Cover. | |||
Preserver of the Root | Creature | Argonian | 4 | 4 | 4 | Endurance | Core Set | Epic | Yes | No | +2/+2 and Guard while you have 7 or more max magicka. | |||
Pressure Plate | Creature | Trap | 4 | 0 | 4 | Neutral | Core Set | Common | No | No | Guard Last Gasp: It's a trap! | |||
Preying Elytra | Creature | Elytra | 4 | 2 | 4 | Agility | Isle of Madness | Rare | Yes | No | Summon: Choose an enemy creature. When Preying Elytra damages the chosen creature, draw two cards. | |||
Priest of Mara | Creature | Imperial | 3 | 2 | 5 | Willpower | Monthly Card | Epic | Yes | No | Summon: Equip an ~Amulet of Mara~~ to an enemy creature and another friendly creature without Guard. | |||
Priest of the Eight | Creature | Imperial | 2 | 2 | 1 | Willpower | Heroes of Skyrim | Common | Yes | No | Summon: Draw a card if you have two other [[File:LG-icon-Willpower-small.png|20px|frameless|link=Legends:Willpower|Willpower]] creatures. | |||
Priest of the Moons | Creature | Khajiit | 2 | 2 | 2 | Willpower | Core Set | Common | Yes | No | Prophecy Summon: You gain 2 health. | |||
Prison Ship | Creature | Defense | 3 | 0 | 5 | Willpower | Houses of Morrowind | Rare | Yes | No | Summon: Shackle an enemy creature while you have Prison Ship. | |||
Prized Chicken | Creature | Beast | 5 | 0 | 1 | Neutral | Heroes of Skyrim | Epic | Yes | No | Last Gasp: Fill this lane with 1/1 ~Angry Villager~Angry Villagers~. | |||
Prophet of Bones | Creature | Dark Elf | 1 | 2 | 1 | Endurance | Monthly Card | Epic | Yes | No | Exalt 5: Fill this lane with 1/1 ~Risen Dead~~ with Guard. | |||
Protective Spider | Creature | Spider | 2 | 1 | 1 | Agility | Core Set | Common | No | No | Guard | |||
Protector of the Fringe | Support | 0 | 0 | 0 | Neutral | Isle of Madness | Common | No | No | Ongoing | Indestructible At the end of your turn do one of the following at random. Smash -- Deal 3 damage to your opponent. Raise -- Summon a ~Risen Dead~~ in each lane. Strong -- Give a random friendly creature +2/+2. | |||
Protector of the Innocent | Creature | Nord | 2 | 3 | 2 | Strength | Dark Brotherhood | Common | Yes | No | Prophecy, Guard | |||
Protector of the Mane | Creature | Khajiit | 5 | 4 | 4 | Agility+Willpower | Monk | Monthly Card | Epic | Yes | No | Drain, Guard When you gain health, Protector of the Mane gains +1/+1. | ||
Prowl Smuggler | Creature | Khajiit | 2 | 3 | 2 | Strength | Moons of Elsweyr | Common | Yes | No | Pilfer: Equip a ~Steel Dagger~~ to a friendly creature. | |||
Prowling Hunger | Creature | Daedra | 3 | 2 | 2 | Willpower | Core Set | Common | No | No | Summon: Give a creature +1/+1. | |||
Pure-Blood Elder | Creature | Vampire | 7 | 8 | 8 | Endurance | Monthly Card | Epic | Yes | No | When you gain max magicka, double the amount you gain. While you have 18 or more max magicka, Pure-Blood Elder has +8/+8 and Breakthrough. | |||
Quarra Clan Bloodkin | Creature | Vampire | 2 | 1 | 5 | Endurance | Houses of Morrowind | Common | Yes | No | Drain | |||
Queen Barenziah | Creature | Dark Elf | 4 | 6 | 3 | Agility+Intelligence | Assassin | Core Set | Legendary | Yes | Yes | Drain Summon: Give all other friendly creatures in this lane Guard. | ||
Queen's Captain | Creature | Khajiit | 8 | 4 | 4 | Willpower | Moons of Elsweyr | Legendary | Yes | No | Wax: Draw two cards. Wane: Destroy a creature. | |||
Quicksilver Crossbow | Item | 3 | 0 | 0 | Strength | Dark Brotherhood | Common | Yes | No | +1/+1 Summon: The wielder deals 1 damage. | ||||
Quicksilver Relic | Support | 0 | 0 | 0 | Neutral | Core Set | Epic | No | No | Ongoing | At the start of your turn, deal 1 damage to your opponent. | |||
Quin'rawl Burglar | Creature | Khajiit | 6 | 4 | 4 | Agility | Core Set | Legendary | Yes | No | Drain Pilfer: +4/+4 | |||
Quin'rawl Skulker | Creature | Khajiit | 6 | 4 | 4 | Agility | Core Set | Legendary | Yes | No | Pilfer: +4/+4 | |||
Rage of Naarifin | Action | 2 | 0 | 0 | Intelligence | Core Set | Epic | No | No | Deal 10 damage to a creature. | ||||
Raging Horker | Creature | Beast | 2 | 1 | 3 | Neutral | Heroes of Skyrim | Rare | Yes | No | When Raging Horker takes damage, it gains +1/+1. | |||
Raiding Party | Action | 3 | 0 | 0 | Strength | Core Set | Rare | Yes | No | Put two 1/1 ~Nord Firebrand~Nord Firebrands~ with Charge into your hand. | ||||
Raise Dead | Action | 2 | 0 | 0 | Endurance | Core Set | Legendary | No | No | Summon a random creature from each discard pile. | ||||
Rajhini Highwayman | Creature | Khajiit | 3 | 2 | 2 | Willpower | Core Set | Common | Yes | No | Pilfer: Draw a card. | |||
Rallying Stormcloak | Creature | Nord | 2 | 2 | 2 | Strength | Heroes of Skyrim | Common | No | No | ||||
Rampaging Minotaur | Creature | Minotaur | 4 | 3 | 2 | Strength | Core Set | Rare | Yes | No | Breakthrough, Charge | |||
Ransack | Action | 6 | 0 | 0 | Agility | Core Set | Rare | Yes | No | Prophecy Deal 3 damage and gain 3 health. | ||||
Rapid Shot | Action | 1 | 0 | 0 | Strength | Core Set | Common | Yes | No | Deal 1 damage to a creature. If it survives, draw a card. | ||||
Ratway Prospector | Creature | Wood Elf | 1 | 1 | 2 | Strength | Clockwork City | Rare | Yes | No | Treasure Hunt – Support, Item, Action: +5/+5 After Ratway Prospector attacks, give her Cover. | |||
Ravaging Elixir | Support | 1 | 0 | 0 | Intelligence | Alliance War | Rare | Yes | No | 3 | Activate: Deal 1 damage to your opponent. | |||
Ravenous Crocodile | Creature | Reptile | 2 | 3 | 4 | Neutral | Core Set | Common | Yes | No | Summon: You must deal 2 damage to a friendly creature. | |||
Ravenous Hunger | Creature | Daedra | 2 | 4 | 1 | Willpower | Core Set | Epic | Yes | No | Summon: Gains Drain if there is an enemy creature in this lane. | |||
Rayvat the Mage | Creature | High Elf | 4 | 2 | 2 | Intelligence | Isle of Madness | Legendary | Yes | No | Ward Summon: You gain Ward. | |||
Razum-Dar | Creature | Khajiit | 7 | 4 | 3 | Agility | Moons of Elsweyr | Legendary | Yes | No | Charge Draw a copy of the first card your opponent draws each turn. | |||
Reachman Intelligence | Action | 20 | 0 | 0 | Neutral | Isle of Madness | Common | No | No | Reachman Intelligence deals 20 damage to you. When you discard Reachman Intelligence, play it. | ||||
Reachman Shaman | Creature | Reachman | 2 | 2 | 2 | Neutral | Core Set | Common | Yes | No | At the start of your turn, give another random friendly creature +1/+1. | |||
Reanimate | Action | 9 | 0 | 0 | Endurance | Moons of Elsweyr | Legendary | Yes | No | Summon a creature from your discard pile. | ||||
Rebel Warden | Creature | Khajiit | 1 | 1 | 1 | Willpower | Moons of Elsweyr | Common | Yes | No | Pilfer: Summon a 1/1 ~Recruit~~. | |||
Rebellion General | Creature | Khajiit | 4 | 4 | 4 | Agility | Moons of Elsweyr | Legendary | Yes | No | Wax: +1/+0 and trigger the Wax of each non-Rebellion General friendly creature. Wane: +0/+1 and trigger the Wane of each non-Rebellion General friendly creature. | |||
Reckless Combatant | Creature | Redguard | 1 | 2 | 1 | Strength | Core Set | Common | No | No | ||||
Reclusive Giant | Creature | Giant | 8 | 8 | 8 | Strength | Core Set | Legendary | Yes | No | Breakthrough | |||
Reconstructed Spider | Creature | Dwemer | 1 | 1 | 1 | Neutral | Core Set | Common | No | No | ||||
Reconstruction Engine | Support | 3 | 0 | 0 | Clockwork City | Epic | Yes | No | 5 | Activate: Give a friendly creature -1/-1 and summon a 1/1 ~Reconstructed Spider~~. | ||||
Recruit | Creature | 1 | 1 | 1 | Neutral | Alliance War | Common | No | No | |||||
Red Avenger's Standard | Support | 0 | 0 | 0 | Neutral | Isle of Madness | Common | No | No | Ongoing | Indestructible Your cards cost 1 less if you have played a card this turn. | |||
Red Bramman | Creature | Argonian | 9 | 5 | 5 | Endurance+Agility | Scout | Core Set | Legendary | Yes | Yes | Summon: Silence and Shackle all enemy creatures in this lane. | ||
Red Grummite | Creature | Grummite | 1 | 2 | 1 | Strength | Isle of Madness | Common | No | No | Summon: Draw a card.''' | |||
Red Mountain | Support | 4 | 0 | 0 | Strength+Intelligence+Agility | House Dagoth | Tamriel Collection | Epic | Yes | No | Ongoing | Your creatures with 5 power or more cost 2 less. | ||
Redguard Pit Dog | Creature | Redguard | 3 | 3 | 2 | Strength | Core Set | Common | No | No | ||||
Redoran Battlespear | Item | 3 | 0 | 0 | Strength | Houses of Morrowind | Common | Yes | No | Rally +1/+3 | ||||
Redoran Enforcer | Creature | Dark Elf | 2 | 2 | 3 | Intelligence | Core Set | Common | Yes | No | ||||
Redoran Forerunner | Creature | Dark Elf | 2 | 1 | 1 | Strength+Willpower+Endurance | House Redoran | Houses of Morrowind | Rare | Yes | No | Charge, Drain, Ward | ||
Redoran Oathman | Creature | Dark Elf | 4 | 3 | 3 | Endurance | Houses of Morrowind | Common | Yes | No | Summon: If you have a... [[File:LG-icon-Willpower-small.png|20px|frameless|link=Legends:Willpower|Willpower]] card in play, double Redoran Oathman's health. [[File:LG-icon-Strength-small.png|20px|frameless|link=Legends:Strength|Strength]] card in play, double Redoran Oathman's power. | |||
Reflective Automaton | Creature | Factotum | 2 | 2 | 3 | Neutral | Clockwork City | Common | Yes | No | Reflective Automaton has all creature types. | |||
Reive, Blademaster | Creature | Daedra | 4 | 2 | 5 | Strength | Core Set | Legendary | Yes | Yes | When Reive attacks, deal 2 damage to your opponent, then increase the damage dealt by 2. | |||
Relentless Raider | Creature | Nord | 1 | 2 | 1 | Strength | Core Set | Legendary | Yes | No | When an enemy rune is destroyed, deal 1 damage to your opponent. | |||
Relic Hunter | Creature | Redguard | 2 | 3 | 2 | Strength | Clockwork City | Common | Yes | No | Treasure Hunt – Item: Give the item +1/+1. | |||
Renegade Magister | Creature | Dark Elf | 5 | 5 | 5 | Intelligence | Monthly Card | Epic | Yes | No | After a friendly action damages an enemy creature, Renegade Magister deals that much damage to that creature. | |||
Renowned Instructor | Creature | Nord | 3 | 3 | 3 | Willpower | Alliance War | Common | Yes | No | Expertise: Summon a 1/1 ~Recruit~~. | |||
Renowned Legate | Creature | Imperial | 7 | 5 | 5 | Willpower | Core Set | Legendary | Yes | No | Breakthrough Summon: Summon a 1/1 ~Imperial Grunt~~, then gain 1 health for each friendly creature. | |||
Resolute Ally | Creature | High Elf | 3 | 3 | 3 | Willpower | Core Set | Common | Yes | No | Summon: Give other friendly creatures in this lane +1/+1 if the top card of your deck is [[File:LG-icon-Willpower-small.png|20px|frameless|link=Legends:Willpower|Willpower]]. | |||
Restless Templar | Creature | Skeleton | 4 | 5 | 2 | Endurance | Core Set | Common | Yes | No | Last Gasp: Gain 5 health. | |||
Restoration Tutor | Creature | Imperial | 4 | 3 | 4 | Endurance | Heroes of Skyrim | Common | Yes | No | Summon: Heal a creature. | |||
Revealing the Unseen | Action | 3 | 0 | 0 | Intelligence | Heroes of Skyrim | Rare | Yes | No | Put two random actions into your hand. | ||||
Reverberating Echoes | Support | 0 | 0 | 0 | Neutral | Isle of Madness | Common | No | No | 5 | Activate: Trigger the Summon of each friendly creature. | |||
Reverberating Strike | Action | 3 | 0 | 0 | Intelligence | Clockwork City | Common | Yes | No | Deal 3 damage to a creature and all enemy creatures with the same name. | ||||
Revered Guardian | Creature | Dragon | 4 | 4 | 4 | Willpower | Heroes of Skyrim | Common | Yes | No | Guard | |||
Rift Thane | Creature | Nord | 2 | 2 | 2 | Willpower+Strength | Crusader | Core Set | Epic | Yes | No | Summon: If you have less health than your opponent, +0/+2 and Guard. Otherwise, +2/+0 and Breakthrough. | ||
Riften Lawkeeper | Creature | Nord | 4 | 4 | 4 | Willpower | Clockwork City | Common | Yes | No | Breakthrough Summon: you gain 4 health. | |||
Riften Pickpocket | Creature | Dark Elf | 4 | 2 | 2 | Intelligence | Heroes of Skyrim | Rare | Yes | No | Summon: Reveal three random cards in your opponent's deck. Choose one and draw a copy of it. | |||
Riften Pillager | Creature | Nord | 3 | 2 | 3 | Strength | Core Set | Common | Yes | No | Summon: +1/+1 for each destroyed enemy rune. | |||
Rihad Battlemage | Creature | Redguard | 3 | 3 | 3 | Strength | Core Set | Common | Yes | No | +0/+3 and Guard while equipped with an item. | |||
Rihad Horseman | Creature | Redguard | 2 | 2 | 2 | Strength | Core Set | Common | Yes | No | +3/+0 and Breakthrough while equipped with an item. | |||
Rihad Nomad | Creature | Redguard | 2 | 2 | 2 | Strength | Core Set | Common | Yes | No | ||||
Rimmen Purveyor | Creature | Dark Elf | 4 | 4 | 4 | Agility | Monthly Card | Epic | Yes | No | Summon: Consume a creature. Reduce the cost of each creature in your deck that shares a type with that creature by 1. | |||
Rimmen Siege Weapons | Support | 3 | 0 | 0 | Strength | Moons of Elsweyr | Legendary | Yes | No | Ongoing | At the start of your turn, each friendly creature deals 1 damage to your opponent. | |||
Ring of Chaos | Support | 0 | 0 | 0 | Neutral | Core Set | Epic | No | No | Ongoing | When you draw a card, transform it into a random card with the cost equal to your max magicka. | |||
Ring of Imaginary Might | Item | 4 | 0 | 0 | Endurance | Madhouse Collection | Rare | Yes | No | +0/+2 Summon: The wielder's power becomes equal to its health | ||||
Ring of Lordship | Item | 1 | 0 | 0 | Neutral | Isle of Madness | Epic | Yes | No | +0/+2 Your creatures with the same type as the wielder cost 1 less. | ||||
Ring of Namira | Support | 7 | 0 | 0 | Agility | Heroes of Skyrim | Legendary | Yes | Yes | Ongoing | When you gain health, deal that much damage to your opponent. | |||
Risen Abomination | Creature | Fabricant | 7 | 9 | 9 | Neutral | Clockwork City | Common | No | No | Guard, Ward | |||
Risen Dead | Creature | Skeleton | 1 | 1 | 1 | Endurance | Houses of Morrowind | Common | No | No | '''Guard | |||
Risen Fabricant | Creature | Fabricant | 5 | 5 | 5 | Neutral | Clockwork City | Common | No | No | Drain | |||
Risen Horror | Creature | Skeleton | 3 | 3 | 3 | Endurance | Houses of Morrowind | No | No | Guard | ||||
Rising Legate | Creature | Imperial | 7 | 5 | 5 | Willpower | Core Set | Legendary | Yes | No | Breakthrough Summon: Summon a 1/1 ~Imperial Grunt~~. | |||
Rising of Bones | Action | 4 | 0 | 0 | Endurance | Houses of Morrowind | Common | Yes | No | Betray Summon a 3/3 ~Risen Horror~~ with Guard. | ||||
Rising Waters | Support | 0 | 0 | 0 | Neutral | Houses of Morrowind | Common | No | No | At the start of your turn, give friendly creatures +1/+0. | ||||
Riverhold Escort | Creature | Khajiit | 3 | 1 | 6 | Willpower | Core Set | Rare | Yes | No | Guard Pilfer: Move. | |||
Rotting Draugr | Creature | Skeleton | 1 | 1 | 1 | Endurance | Core Set | Common | Yes | No | ||||
Royal Sage | Creature | High Elf | 4 | 4 | 4 | Intelligence | Core Set | Rare | Yes | No | Summon: If you have more health than your opponent, give each friendly creature a random Keyword. | |||
Ruin Archaeologist | Creature | High Elf | 3 | 2 | 5 | Willpower | Clockwork City | Common | Yes | No | Treasure Hunt – Support: Draw a card. | |||
Ruin Shambler | Creature | Mummy | 4 | 1 | 1 | Endurance | Moons of Elsweyr | Epic | Yes | No | Summon: Discard the top three cards of your deck, then Consume all creatures that entered your discard pile this turn. Ruin Shambler gains +1/+1 for each creature consumed. | |||
Ruthless Freebooter | Creature | Khajiit | 2 | 2 | 2 | Agility | Clockwork City | Common | Yes | No | Treasure Hunt – Drain: +1/+1 and Drain. Treasure Hunt – Lethal: +1/+1 and Lethal. | |||
Sadras Agent | Creature | Dark Elf | 4 | 4 | 2 | Agility+Intelligence | Assassin | Core Set | Epic | Yes | No | Guard Last Gasp: Summon a 2/1 ~Mournhold Guardian~~ with Guard. | ||
Sai Sahan | Creature | Redguard | 7 | 6 | 3 | Agility | Alliance War | Legendary | Yes | No | Immune to Wounded enemy creatures. Summon: Give all enemy creatures -1/-1. | |||
Sails-Through-Storms | Creature | Argonian | 6 | 5 | 5 | Agility | Clockwork City | Legendary | Yes | Yes | Pilfer: Summon the top creature of your deck. | |||
Saint Jiub | Creature | Dark Elf | 5 | 5 | 5 | Neutral | Houses of Morrowind | Legendary | No | Yes | Guard Can't be damaged or targeted by ~Cliff Racer~Cliff Racers~, ~Cliff Hunter~Cliff Hunters~, and ~Cliff Strider~Cliff Striders~. | |||
Salvage | Action | 2 | 0 | 0 | Strength | Alliance War | Epic | Yes | No | Choose an item in your discard pile. Draw it and all items with the same name from your discard pile. | ||||
Sanctuary Pet | Creature | Spider | 3 | 2 | 3 | Agility | Dark Brotherhood | Common | Yes | No | Lethal Summon: Shackle an enemy creature in this lane. | |||
Sanctuary Raid | Action | 7 | 0 | 0 | Willpower | Dark Brotherhood | Common | Yes | No | Destroy an enemy creature. Give all friendly creatures in its lane +1/+1. | ||||
Sandbox | Creature | 1 | 1 | 1 | Neutral | Alliance War | Common | No | No | |||||
Sandbox1 | Creature | Reptile | 2 | 3 | 1 | Strength | Core Set | Rare | Yes | No | Summon: Deal 2 damage to each player. | |||
Sarethi Scion | Creature | Dark Elf | 1 | 1 | 1 | Strength | Houses of Morrowind | Common | Yes | No | Rally | |||
Savage Ogre | Creature | Ogre | 7 | 5 | 5 | Strength | Core Set | Common | Yes | No | Summon: Give a creature +5/+0 this turn. | |||
Scamp | Creature | Daedra | 1 | 1 | 2 | Willpower | Core Set | Common | No | No | ||||
Scout's Report | Action | 1 | 0 | 0 | Endurance+Agility | Scout | Heroes of Skyrim | Rare | Yes | No | Look at the top card of your deck. You may discard it. Draw a card. | |||
Scouting Patrol | Action | 1 | 0 | 0 | Willpower | Core Set | Common | Yes | No | Summon a 1/1 ~Imperial Grunt~~ in each lane. | ||||
Scroll Seeker | Creature | Breton | 1 | 1 | 2 | Intelligence | Clockwork City | Common | Yes | No | Ward Treasure Hunt – Two actions: +1/+0 | |||
Scuttler | Creature | Reptile | 1 | 1 | 2 | Strength | Basic Card | Common | Yes | No | ||||
Seasoned Captain | Creature | Redguard | 4 | 4 | 4 | Strength | Monthly Card | Epic | Yes | No | Rally When you Rally, also give a random item in your hand +1/+1. | |||
Seducer Darkfire | Creature | Daedra | 7 | 7 | 7 | Willpower | Isle of Madness | Rare | Yes | No | Summon: Choose a cost. Your opponent can't play cards with the chosen cost. | |||
Seeker of the Black Arts | Creature | Khajiit | 2 | 2 | 3 | Endurance | Moons of Elsweyr | Common | Yes | No | Pilfer: Discard the top three cards of your deck. | |||
Seething Flesh Golem | Creature | Daedra | 8 | 3 | 8 | Intelligence | Isle of Madness | Epic | Yes | No | When Seething Flesh Golem attacks, deal damage equal to its power to all enemy creatures in this lane. | |||
Seht's Masterwork | Support | 3 | 0 | 0 | Neutral | Forgotten Hero Collection | Legendary | Yes | Yes | Ongoing | If you started the game with no duplicate cards in your deck, your cards cost 1 less. | |||
Senche Noble | Creature | Khajiit | 6 | 7 | 4 | Strength | Moons of Elsweyr | Common | Yes | No | Guard | |||
Senche-raht Graveprowler | Creature | Khajiit | 6 | 5 | 5 | Strength | Moons of Elsweyr | Epic | Yes | No | Pilfer: Consume a creature to gain power and health equal to the consumed creature's. | |||
Senche-Tiger | Creature | Beast | 6 | 4 | 7 | Willpower | Core Set | Common | Yes | No | Guard | |||
Sentinel Battlemace | Item | 4 | 0 | 0 | Strength+Intelligence | Battlemage | Core Set | Epic | Yes | No | Ward +4/+0 | |||
Sentinel Reclaimer | Creature | Redguard | 3 | 2 | 3 | Intelligence | Monthly Card | Epic | Yes | No | Summon: Put a ~Steel Dagger~~ and ~Steel Sword~~ into your hand. | |||
Septim Guardsman | Creature | Imperial | 0 | 1 | 2 | Willpower | Core Set | Rare | Yes | No | Guard | |||
Serpentine Stalker | Creature | Dragon | 4 | 4 | 4 | Agility | Heroes of Skyrim | Legendary | Yes | No | Slay: +2/+0 May move to attack creatures in the other lane. | |||
Servant of Dagoth | Creature | Ash Creature | 5 | 4 | 4 | Strength | Houses of Morrowind | Common | Yes | No | Summon: If you have a creature with 5 power or more, +2/+2 and Guard. | |||
Servant of Ja-Kha'jay | Creature | Khajiit | 3 | 2 | 2 | Endurance | Moons of Elsweyr | Common | Yes | No | Wax: +2/+2 Wane: Silence a creature. | |||
Seyda Neen Courier | Creature | Dark Elf | 2 | 0 | 1 | Intelligence | Houses of Morrowind | Common | Yes | No | Summon: Equip a +3/+0 ~Steel Sword~~ to a friendly creature. | |||
Shadow Shift | Action | 1 | 0 | 0 | Agility | Core Set | Common | Yes | No | Move a friendly creature. Draw a card. | ||||
Shadowfen Priest | Creature | Argonian | 5 | 4 | 4 | Endurance | Core Set | Epic | Yes | No | Summon: Silence another creature, or destroy an enemy support. | |||
Shadowgreen Elder | Creature | Spriggan | 7 | 5 | 5 | Agility | Heroes of Skyrim | Epic | Yes | No | Summon: Give other friendly Spriggans and Animals +2/+2. | |||
Shadowmarking | Action | 3 | 0 | 0 | Agility | FrostSpark Collection | Epic | Yes | No | Look at the top three cards of your deck. Choose one to put into your opponent's hand and draw the other two. | ||||
Shadowmaster | Creature | Falmer | 3 | 3 | 3 | Agility | Heroes of Skyrim | Epic | Yes | No | Summon: Give a friendly creature Cover. Your opponent can't target it with actions until your next turn. | |||
Shadowmere | Creature | Beast | 1 | 1 | 1 | Neutral | Dark Brotherhood | Legendary | Yes | Yes | Charge Last Gasp: Shuffle Shadowmere into your deck, give it +3/+3, and increase its cost by 3. | |||
Shadowscale Hunter | Creature | Argonian | 3 | 4 | 3 | Agility | Alliance War | Rare | Yes | No | Veteran: Move. | |||
Shadowscale Partisan | Creature | Argonian | 3 | 2 | 2 | Agility | Heroes of Skyrim | Common | Yes | No | Lethal Summon: +0/+2 if you have another creature with Lethal. | |||
Shalk Fabricant | Creature | Fabricant | 3 | 2 | 4 | Intelligence | Clockwork City | Common | Yes | No | Guard Summon: If you have a [[File:LG-icon-Neutral-small.png|20px|frameless|link=Legends:Neutral|Neutral]] card in play, put a random action into your hand. | |||
Shantytown Defenses | Support | 3 | 0 | 0 | Neutral | Core Set | Common | No | No | Ongoing | Friendly creatures have +1/+1. | |||
Sharp-Eyed Ashkhan | Creature | Dark Elf | 6 | 6 | 6 | Strength | Houses of Morrowind | Legendary | Yes | No | Plot: Discard your hand, then draw three cards. | |||
Sharpshooter Scout | Creature | Wood Elf | 1 | 1 | 1 | Strength | Core Set | Common | Yes | No | Prophecy Summon: Deal 1 damage. | |||
Sharpshooter Scout (Mad Prince) | Creature | Wood Elf | 1 | 1 | 1 | Strength | Core Set | Common | Yes | No | Prophecy
Summon: Deal 1 damage. | |||
Shearpoint Dragon | Creature | Dragon | 6 | 4 | 4 | Agility | Heroes of Skyrim | Rare | Yes | No | Summon: Give a creature -2/-2. When you reduce a creature's power or health with another effect, reduce it by an extra 1. | |||
Sheepish Dunmer | Creature | Dark Elf | 0 | 0 | 1 | Neutral | Houses of Morrowind | No | No | Summon: Give Sheepish Dunmer Cover. While Sheepish Dunmer is pantsless, he does not lose Cover at the start of your turn. | ||||
Sheogorath's Wrath | Action | 4 | 0 | 0 | Neutral | Isle of Madness | Legendary | No | No | Prophecy Banish all creatures. Restore Sheogorath to full health. | ||||
Shield Breaker | Item | 3 | 0 | 0 | Strength | Heroes of Skyrim | Common | Yes | No | +2/+2 Summon: An enemy creature loses Guard. | ||||
Shimmerene Peddler | Creature | High Elf | 2 | 2 | 2 | Intelligence | Core Set | Epic | Yes | No | At the end of each turn, if you played two actions, draw a card. | |||
Shining Saint | Creature | Daedra | 2 | 2 | 2 | Willpower | Isle of Madness | Common | Yes | No | Summon: Give a creature -2/-0 this turn. It loses Cover. | |||
Shivering Apothecary | Creature | Imperial | 4 | 2 | 2 | Willpower | Madhouse Collection | Rare | Yes | No | Summon: Summon a random elixir. | |||
Shocking Wamasu | Creature | Wamasu | 8 | 4 | 4 | Intelligence | Core Set | Common | Yes | No | Summon: Deal 4 damage to a creature. | |||
Shornhelm Champion | Creature | Breton | 5 | 3 | 3 | Endurance+Intelligence | Sorcerer | Core Set | Epic | Yes | No | Breakthrough, Ward When Shornhelm Champion's Ward is broken, he gains +3/+3. | ||
Shrewd Strategist | Creature | Imperial | 4 | 4 | 5 | Willpower | Moons of Elsweyr | Epic | Yes | No | Summon: Consume a creature. Give all creatures in your hand and deck with the same name +2/+2. | |||
Shrieking Harpy | Creature | Harpy | 2 | 2 | 1 | Intelligence | Core Set | Rare | Yes | No | Prophecy Summon: Shackle an enemy creature. | |||
Shrine Guardian | Creature | Daedra | 8 | 8 | 8 | Willpower | Houses of Morrowind | Epic | Yes | No | Guard When your opponent summons a creature, reduce its power to 0 until the start of your turn. | |||
Shriveled Mummy | Creature | Mummy | 2 | 2 | 2 | Endurance | Core Set | Common | No | No | ||||
Siege Catapult | Creature | Imperial | 2 | 5 | 5 | Endurance | Core Set | Epic | Yes | No | Siege Catapult can't attack unless your side of its lane is full. | |||
Siege Crawler | Creature | Daedra | 11 | 15 | 15 | Neutral | Jaws of Oblivion | Epic | Yes | No | Breakthrough | |||
Siege of Stros M'Kai | Action | 10 | 0 | 0 | Neutral | Forgotten Hero Collection | Legendary | Yes | Yes | If you started the game with no duplicate cards in your deck, play a random creature, item, support and action from your deck. | ||||
Sightless Pit | Support | 0 | 0 | 0 | Neutral | Houses of Morrowind | Legendary | No | No | Ongoing | When a creature gains Cover, it gains +2/+0. | |||
Sightless Skulk | Creature | Falmer | 4 | 4 | 3 | Agility | Heroes of Skyrim | Common | Yes | No | Summon: Draw a card if you have two other [[File:LG-icon-Agility-small.png|20px|frameless|link=Legends:Agility|Agility]] creatures. | |||
Sigil Keeper | Creature | Daedra | 4 | 3 | 4 | Intelligence | Jaws of Oblivion | Common | Yes | No | Summon: Invade, then give your Oblivion Gate a Ward. | |||
Silent Pilgrim | Creature | Dark Elf | 3 | 1 | 1 | Neutral | Houses of Morrowind | Rare | Yes | No | Summon: Draw a random multi-attribute card from your deck. | |||
Silt Strider | Creature | Beast | 2 | 0 | 4 | Agility | Houses of Morrowind | Rare | Yes | No | Prophecy, Guard Summon: Move a friendly creature to this lane. | |||
Silvenar Tracker | Creature | Wood Elf | 2 | 3 | 1 | Strength | Core Set | Rare | Yes | No | Summon: Gains Charge if there is a Wounded enemy creature in this lane. | |||
Sixth House Amulet | Item | 1 | 0 | 0 | Intelligence | Houses of Morrowind | Common | Yes | No | +1/+1 Summon: If the wielder has 5 power or more, it gains a Ward. | ||||
Skar Drillmaster | Creature | Redguard | 6 | 5 | 5 | Strength | Houses of Morrowind | Legendary | Yes | No | Rally When Skar Drillmaster Rallies a creature, put a copy of the rallied creature into your hand with +1/+1. | |||
Skaven Pyromancer | Creature | Redguard | 3 | 2 | 3 | Strength | Core Set | Common | Yes | No | Summon: Deal 1 damage to all other creatures in this lane. | |||
Skeevaton | Creature | Skeever | 3 | 2 | 2 | Neutral | Clockwork City | Rare | Yes | No | Summon: +1/+1 for each other Skeever you've summoned this game. | |||
Skeever | Creature | Skeever | 1 | 1 | 1 | Strength | Core Set | Rare | No | No | ||||
Skeever Infestation | Action | 3 | 0 | 0 | Strength | Dark Brotherhood | Rare | Yes | No | Summon a ~Skeever~~ in each lane with power and health equal to the number of Infestations you've played. Shuffle two copies of this into your deck. | ||||
Skeever Phobia | Support | 0 | 0 | 0 | Neutral | Isle of Madness | Common | No | No | Ongoing | Nervous Giant takes double damage from Skeevers. | |||
Skeletal Dragon | Creature | Dragon | 8 | 5 | 5 | Endurance | Heroes of Skyrim | Legendary | Yes | No | Guard Summon: Give all creatures in your discard pile +2/+2. Last Gasp: Draw another random creature from your discard pile. | |||
Skeletal Mage | Creature | Skeleton | 7 | 3 | 5 | Intelligence | Moons of Elsweyr | Rare | Yes | No | Summon: Consume a creature. Deal damage equal to its power to a creature. | |||
Skeleton | Creature | Skeleton | 1 | 1 | 1 | Endurance | Core Set | Common | No | No | ||||
Skeleton Champion | Creature | Skeleton | 4 | 4 | 4 | Endurance | Houses of Morrowind | Epic | Yes | No | Guard Summon: Give other friendly Skeletons +1/+1. | |||
Skilled Blacksmith | Creature | Redguard | 2 | 2 | 3 | Intelligence | Core Set | Rare | Yes | No | Your items cost 1 less. | |||
Skingrad Patroller | Creature | Imperial | 2 | 3 | 2 | Willpower | Basic Card | Common | Yes | No | ||||
Skinned Hound | Creature | Skeleton | 2 | 2 | 1 | Endurance | Isle of Madness | Common | Yes | No | Summon: Give a creature +0/+2 and Guard. | |||
Skirmish | Support | 0 | 0 | 0 | Neutral | Clockwork City | Legendary | No | Yes | Unlimited | Activate: Choose an enemy creature to Battle a random enemy creature in the other lane. | |||
Skirmisher's Elixir | Support | 4 | 0 | 0 | Strength | Core Set | Rare | Yes | No | 3 | Activate: Give a creature +2/+0 and Breakthrough. | |||
Skooma Cat's Whimsy | Support | 1 | 0 | 0 | Neutral | Monthly Card | Epic | Yes | No | Ongoing | Your cards that didn't start in your deck cost 1 less. | |||
Skooma Frenzy | Support | 0 | 0 | 0 | Neutral | Core Set | Common | No | No | 5 | Activate: Give a friendly creature Charge and reduce its health to 1. | |||
Skooma Racketeer | Creature | Khajiit | 3 | 2 | 2 | Agility | Core Set | Rare | Yes | No | Summon: Give a creature Lethal. | |||
Skooma Smuggler | Creature | Khajiit | 1 | 1 | 3 | Agility | Core Set | Common | No | No | ||||
Skooma Underboss | Creature | Khajiit | 2 | 2 | 3 | Agility | Dark Brotherhood | Common | Yes | No | Friendly Pilfer abilities are also Slay abilities. | |||
Skyborn Dragon | Creature | Dragon | 6 | 7 | 3 | Strength | Heroes of Skyrim | Rare | Yes | No | Summon: Battle an enemy creature. | |||
Skyforge | Support | 3 | 0 | 0 | Strength | Heroes of Skyrim | Legendary | Yes | Yes | 3 | Activate: Equip a friendly creature with a ~Steel Dagger~~. If Skyforge has equipped 3 daggers, it changes into ~Underforge~~. | |||
Skyshard | Support | 3 | 0 | 0 | Endurance | Monthly Card | Epic | Yes | No | Ongoing | Summon: Draw a random creature from your deck.
When you draw a creature on your turn, increase its cost by 2 and give it +2/+2. | |||
Skywag | Creature | Beast | 1 | 1 | 1 | Strength | Clockwork City | Legendary | No | Yes | ||||
Skywatch Vindicator | Creature | High Elf | 6 | 4 | 4 | Intelligence+Willpower | Mage | Core Set | Epic | Yes | No | Summon: Deal 2 damage to an enemy creature or give a friendly creature +2/+2. | ||
Slaughterfish | Creature | Fish | 4 | 1 | 1 | Neutral | Core Set | Rare | Yes | No | Slaughterfish gains +2/+0 at the start of your turn. | |||
Slaughterfish Spawning | Action | 4 | 0 | 0 | Neutral | Core Set | Rare | Yes | No | Summon a ~Slaughterfish~~ in each lane. | ||||
Slinking Jackal | Creature | Beast | 2 | 4 | 2 | Agility | Moons of Elsweyr | Common | Yes | No | ||||
Sly Marshblade | Creature | Argonian | 2 | 3 | 2 | Agility | Forgotten Hero Collection | Rare | Yes | No | Last Gasp: Draw a card if you have 7 or more max magicka. | |||
Smash and Grab | Action | 2 | 0 | 0 | Willpower | Moons of Elsweyr | Rare | Yes | No | Give friendly creatures with Pilfer +2/+0 and Breakthrough this turn. | ||||
Smoked Baliwog Leg | Action | 0 | 0 | 0 | Endurance | Isle of Madness | Common | Yes | No | Heal a creature. | ||||
Smuggler Underboss | Creature | Breton | 4 | 4 | 3 | Strength+Willpower+Agility | House Hlaalu | Tamriel Collection | Epic | Yes | No | Drain
At the end of your turn, if you played three cards this turn, Smuggler Underboss is immune to damage until your next turn. | ||
Smuggler's Haul | Action | 6 | 0 | 0 | Agility | Monthly Card | Epic | Yes | No | Put four random 0-cost cards into your hand. | ||||
Snake Tooth Necklace | Item | 2 | 0 | 0 | Agility | Core Set | Rare | Yes | No | +1/+1 Summon: Give the wielder Drain this turn. | ||||
Snapping Dreugh | Creature | Dreugh | 4 | 3 | 3 | Neutral | Core Set | Rare | Yes | No | ||||
Snow Fox | Creature | Beast | 3 | 2 | 3 | Agility | Core Set | Common | No | No | ||||
Snow Wolf | Creature | Wolf | 2 | 1 | 3 | Willpower | Core Set | Rare | Yes | No | +2/+0 while you have the most creatures in this lane. | |||
Snowhawk Detachment | Creature | Imperial | 5 | 3 | 5 | Willpower | Heroes of Skyrim | Common | Yes | No | Guard Summon: +1/+1 if you have another creature with Guard. | |||
Snowy Sabre Cat | Creature | Beast | 5 | 3 | 7 | Agility | Core Set | Epic | Yes | No | May attack an extra time each turn. | |||
Solitude Stalwart | Creature | Imperial | 1 | 2 | 2 | Willpower | Heroes of Skyrim | Common | Yes | No | ||||
Sorcerer's Negation | Action | 2 | 0 | 0 | Endurance+Intelligence | Sorcerer | Heroes of Skyrim | Rare | Yes | No | Silence a creature, then deal 2 damage to it. | |||
Sotha Sil | Creature | 9 | 4 | 4 | Intelligence | Houses of Morrowind | Legendary | Yes | Yes | Exalt 3: +4/+4 At the end of your turn, if you have an Exalted creature in play, summon an ~Awakened Imperfect~~. | ||||
Soul Shred | Action | 5 | 0 | 0 | Intelligence | Alliance War | Legendary | Yes | No | For each attribute your opponent is playing, Banish the top 2 cards of your opponent's deck. Empower: +1 card per attribute. | ||||
Soul Split | Action | 2 | 0 | 0 | Intelligence | Core Set | Common | Yes | No | Sacrifice a creature to summon a 3/2 ~Sundered Shade~~ in each lane. | ||||
Soul Tear | Action | 3 | 0 | 0 | Endurance | Heroes of Skyrim | Common | Yes | No | ''Level 1'': Draw a creature from your discard pile. ''Level 2'': Draw a creature from your discard pile and give it +2/+2. ''Level 3'': Draw a creature from your discard pile and give it +5/+5. | ||||
Soul Wraith | Creature | Spirit | 1 | 0 | 5 | Intelligence | Alliance War | Common | Yes | No | Prophecy, Guard | |||
Soulburst | Action | 13 | 0 | 0 | Neutral | Alliance War | Legendary | Yes | No | Costs 1 less for each Unique creature in your discard pile. Banish a creature. Deal 3 damage to all enemies. | ||||
Soulrest Marshal | Creature | Argonian | 6 | 4 | 4 | Agility | Core Set | Rare | Yes | No | Summon: If you have more health than your opponent, the next card you play this turn costs 6 less. | |||
Sound the Alarm | Action | 0 | 0 | 0 | Willpower | Alliance War | Common | Yes | No | Enemy creatures lose Cover. | ||||
South Road Brigand | Creature | Wood Elf | 1 | 2 | 1 | Agility | Core Set | Common | No | No | ||||
Sovngarde Hero | Creature | Nord | 3 | 3 | 3 | Willpower | Heroes of Skyrim | Common | No | No | ||||
Sower of Revenge | Creature | Daedra | 4 | 5 | 5 | Strength+Endurance | Warrior | Monthly Card | Epic | Yes | No | Guard Last Gasp: Deals 5 damage to your opponent. | ||
Sparking Spider | Creature | Dwemer | 4 | 2 | 3 | Neutral | Core Set | Common | Yes | No | Prophecy, Guard | |||
Sparksmith | Creature | Redguard | 4 | 4 | 4 | Intelligence | Alliance War | Rare | Yes | No | When a friendly creature equips an item, deal 1 damage to your opponent. | |||
Sparring | Support | 0 | 0 | 0 | Neutral | Core Set | Common | No | No | Ongoing | Indestructible All damage dealt to players is halved, rounded up. | |||
Spawn Mother | Creature | Grummite | 4 | 1 | 1 | Willpower | Isle of Madness | Common | Yes | No | Summon: +1/+1 for each other friendly creature. | |||
Spawn Mother/Baliwog | Creature | Grummite | 6 | 3 | 2 | Willpower | Isle of Madness | Common | No | No | ~Spawn Mother~~ and ~Baliwog~~ | |||
Spawning Pool | Support | 3 | 0 | 0 | Neutral | Core Set | Common | No | No | Ongoing | At the start of your turn, summon a 1/1 ~Foraging Mudcrab~~. | |||
Speaker Terenus | Creature | Imperial | 10 | 6 | 6 | Intelligence | Dark Brotherhood | Legendary | Yes | Yes | After you play an action, put a random action into your hand. | |||
Spear of Embers | Item | 5 | 0 | 0 | Intelligence | Dark Brotherhood | Rare | Yes | No | Prophecy +3/+3 Instead of equipping Spear of Embers, you may throw it at an enemy creature to deal 3 damage. | ||||
Spellsword's Summoning | Action | 3 | 0 | 0 | Endurance+Willpower | Spellsword | Heroes of Skyrim | Rare | Yes | No | Summon a random 1-cost creature in each lane. | |||
Spider Daedra | Creature | Daedra | 8 | 4 | 2 | Agility | Core Set | Legendary | Yes | No | Summon: Fill your lanes with 2/1 ~Spiderling~Spiderlings~. Last Gasp: Destroy all friendly Spiderlings. | |||
Spider Lair | Support | 7 | 0 | 0 | Agility | Core Set | Epic | Yes | No | Ongoing | At the start of your turn, summon a random Spider. | |||
Spider Worker | Creature | Dwemer | 2 | 0 | 1 | Neutral | Core Set | Common | Yes | No | Prophecy Summon: Draw a card. | |||
Spiderling | Creature | Daedra | 2 | 2 | 1 | Agility | Core Set | Common | No | No | ||||
Spine of Eldersblood | Creature | Dragon | 6 | 6 | 6 | Endurance | Heroes of Skyrim | Rare | Yes | No | Summon: Gain +1 max magicka. | |||
Spiny Haj Mota | Creature | Beast | 4 | 4 | 4 | Endurance | Alliance War | Epic | Yes | No | Summon: +4/+4 for each Spiny Haj Mota in your discard pile. | |||
Spirit Amulet | Support | 0 | 0 | 0 | Neutral | Isle of Madness | Common | No | No | 5 | Activate: Capture an enemy creature with 1 health. When you capture 5 creatures, you win the game. | |||
Spirit Knife | Action | 7 | 0 | 0 | Intelligence | Houses of Morrowind | Common | Yes | No | Deal 7 damage to a creature. Draw a card. | ||||
Spiteful Dremora | Creature | Daedra | 5 | 4 | 3 | Willpower | Core Set | Epic | Yes | No | Summon: Destroy a creature with 2 power or less. | |||
Spoils of War | Action | 5 | 0 | 0 | Agility | Alliance War | Common | Yes | No | Draw two cards. Empower: Costs 1 less. | ||||
Squish the Wimpy | Action | 2 | 0 | 0 | Endurance | Isle of Madness | Rare | Yes | No | A friendly creature Battles an enemy creature. | ||||
Staff of Ice | Item | 5 | 0 | 0 | Intelligence | Alliance War | Rare | Yes | No | Prophecy, Mobilize +1/+1 Summon: The wielder deals 2 damage. | ||||
Staff of Sparks | Item | 6 | 0 | 0 | Intelligence | Core Set | Legendary | Yes | No | +3/+0 When the wielder attacks, it deals 1 damage to all enemy creatures in this lane. | ||||
Stalking Crocodile | Creature | Reptile | 2 | 3 | 2 | Neutral | Core Set | Common | Yes | No | ||||
Stalking Shadowscale | Creature | Argonian | 3 | 3 | 4 | Endurance | Dark Brotherhood | Common | Yes | No | Slay: +1/+1 | |||
Stalwart Ally | Creature | Argonian | 3 | 3 | 3 | Endurance | Core Set | Common | Yes | No | Summon: +0/+2 and Guard if the top card of your deck is [[File:LG-icon-Endurance-small.png|20px|frameless|link=Legends:Endurance|Endurance]]. | |||
Stampede Sentinel | Creature | Giant | 6 | 7 | 7 | Strength | Monthly Card | Epic | Yes | No | Breakthrough You can't be damaged by actions or supports. | |||
Stampeding Mammoth | Creature | Mammoth | 5 | 4 | 6 | Endurance | Core Set | Epic | Yes | No | Breakthrough Stampeding Mammoth has +2/+0 for each other friendly creature with Breakthrough. | |||
Stand Watch | Action | 2 | 0 | 0 | Willpower | Houses of Morrowind | Common | Yes | No | Prophecy Give a creature Guard. Draw a card. | ||||
Star-Sung Bard | Creature | Nord | 3 | 2 | 3 | Neutral | Clockwork City | Epic | Yes | No | Immune to Silence. Your Unique cards cost 1 less. | |||
Starved Hunger | Creature | Daedra | 2 | 4 | 1 | Willpower | Core Set | Epic | Yes | No | ||||
Stealer of Secrets | Creature | High Elf | 6 | 1 | 1 | Intelligence | Dark Brotherhood | Common | Yes | No | Ward Summon: +1/+1 for each action in your discard pile. | |||
Stealth Mission | Support | 6 | 0 | 0 | Neutral | Core Set | Common | No | No | Ongoing | Indestructible If any of your creatures die, you lose the game. | |||
Steam Constructor | Creature | Dwemer | 2 | 2 | 2 | Neutral | Monthly Card | Epic | Yes | No | Summon: If you have a [[File:LG-icon-Neutral-small.png|20px|frameless|link=Legends:Neutral|Neutral]] card in hand, summon a 1/1 ~Reconstructed Spider~~. | |||
Steel Dagger | Item | 1 | 0 | 0 | Neutral | Core Set | Common | Yes | No | +1/+0 | ||||
Steel Scimitar | Item | 1 | 0 | 0 | Strength | Core Set | Common | Yes | No | |||||
Steel Sword | Item | 2 | 0 | 0 | Intelligence | Core Set | Common | Yes | No | +3/+0 | ||||
Steel-Eyed Visionary | Creature | Argonian | 3 | 2 | 4 | Endurance | Alliance War | Legendary | Yes | No | Veteran: Set each friendly creature's power equal to its health. | |||
Steelheart Vanquisher | Creature | Orc | 2 | 2 | 2 | Endurance | Heroes of Skyrim | Rare | Yes | No | Slay: Give friendly Orcs +1/+1. | |||
Stendarr's Hammer | Item | 5 | 0 | 0 | Strength | Houses of Morrowind | Legendary | Yes | Yes | Summon: Double the wielder's power and health. The wielder can only attack creatures. | ||||
Stolen Pants | Item | 2 | 0 | 0 | Neutral | Houses of Morrowind | Epic | Yes | No | +1/+1 Summon: Summon a 0/1 ~Sheepish Dunmer~~ in the other lane. Last Gasp: Give Sheepish Dunmer his pants. | ||||
Stone Throw | Action | 2 | 0 | 0 | Strength | Core Set | Common | Yes | No | Destroy an enemy creature if you have a creature with higher power. | ||||
Stonehill Mammoth | Creature | Mammoth | 6 | 5 | 7 | Endurance | Heroes of Skyrim | Common | Yes | No | Summon: Draw a card if you have two other [[File:LG-icon-Endurance-small.png|20px|frameless|link=Legends:Endurance|Endurance]] creatures. | |||
Stoneshard Orc | Creature | Orc | 3 | 2 | 1 | Strength | Madhouse Collection | Rare | Yes | No | Summon: Deal 1 damage to an enemy creature for each friendly Orc. | |||
Stonetooth Scrapper | Creature | Orc | 4 | 4 | 5 | Endurance | Core Set | Common | Yes | No | ||||
Storm Atronach | Creature | Daedra | 6 | 7 | 5 | Intelligence | Core Set | Rare | No | No | Ward | |||
Stormcloak Avenger | Creature | Nord | 4 | 4 | 4 | Strength | Heroes of Skyrim | Epic | Yes | No | At the end of your turn, if three or more friendly creatures died this turn, summon a 2/2 ~Rallying Stormcloak~~. | |||
Stormcloak Battalion | Creature | Nord | 4 | 5 | 5 | Strength | Heroes of Skyrim | Common | No | No | ||||
Stormcloak Camp | Support | 3 | 0 | 0 | Strength | Heroes of Skyrim | Rare | Yes | No | Ongoing | At the end of your turn, if a creature died this turn, deal 2 damage to your opponent. | |||
Stormcloak Skirmisher | Creature | Nord | 0 | 3 | 1 | Strength | Heroes of Skyrim | Common | No | No | Breakthrough | |||
Stormcloak Vanguard | Creature | Nord | 2 | 1 | 1 | Strength | Heroes of Skyrim | Common | Yes | No | Charge Last Gasp: Put a 5/5 ~Stormcloak Battalion~~ in your hand. | |||
Stormhold Henchman | Creature | Argonian | 2 | 2 | 2 | Endurance | Core Set | Common | Yes | No | +2/+2 while you have 7 or more max magicka. | |||
Stoutheart Giant | Creature | Giant | 5 | 6 | 4 | Strength | Heroes of Skyrim | Common | Yes | No | ||||
Strange Brew | Action | 1 | 0 | 0 | Intelligence | Tamriel Collection | Rare | Yes | No | Transform a creature in your hand into a random creature that costs 2 more. Reduce its cost by 2. | ||||
Strategic Deployment | Action | 4 | 0 | 0 | Endurance | Alliance War | Common | Yes | No | Summon two 1/1 ~Recruit~~s in each lane. | ||||
Strategist's Map | Support | 3 | 0 | 0 | Willpower | Alliance War | Rare | Yes | No | 3 | Activate: Summon a 0/1 ~Target~~ with Guard for you or your opponent. | |||
Stricken Draugr | Creature | Skeleton | 2 | 2 | 2 | Endurance | Heroes of Skyrim | Common | No | No | ||||
Stronghold Eradicator | Creature | Dwemer | 5 | 6 | 6 | Neutral | Core Set | Epic | Yes | No | Summon: Give all enemy creatures in this lane Guard. | |||
Stronghold Incubator | Creature | Dwemer | 5 | 3 | 3 | Neutral | Core Set | Epic | Yes | No | Last Gasp: Put two random Dwemer into your hand. | |||
Stronghold Patrol | Creature | Orc | 3 | 3 | 2 | Strength | Heroes of Skyrim | Common | Yes | No | Summon: Draw a card if you have two other [[File:LG-icon-Strength-small.png|20px|frameless|link=Legends:Strength|Strength]] creatures. | |||
Stronghold Prototype | Creature | Dwemer | 5 | 3 | 3 | Neutral | Core Set | Epic | Yes | No | Last Gasp: Put a random Dwemer into your hand. | |||
Student of Arms | Creature | Redguard | 6 | 4 | 4 | Intelligence | Core Set | Epic | Yes | No | Summon: Equip Student of Arms with the highest cost item from your discard pile. | |||
Studious Greybeard | Creature | Nord | 1 | 0 | 4 | Intelligence | Heroes of Skyrim | Rare | Yes | No | At the start of your turn, look at the top card of your deck. You may discard it. | |||
Studium Headmaster | Creature | High Elf | 6 | 6 | 3 | Intelligence | Core Set | Epic | Yes | No | Summon: Each player draws two cards. | |||
Summerset Orrery | Support | 6 | 0 | 0 | Intelligence | Core Set | Epic | Yes | No | 3 | Activate: Shuffle all Prophecy cards in your hand into your deck and draw that many cards. | |||
Summerset Shieldmage | Creature | High Elf | 2 | 2 | 2 | Willpower | Core Set | Common | Yes | No | Other friendly creatures in this lane have +0/+1. | |||
Sun-in-Shadow | Creature | Argonian | 5 | 4 | 6 | Intelligence+Agility+Endurance | House Telvanni | Houses of Morrowind | Legendary | Yes | Yes | Summon: Permanently Shackle another friendly creature to draw an action of your choice from your deck. | ||
Sunder II | Support | 0 | 0 | 0 | Neutral | Clockwork City | Legendary | No | Yes | Unlimited | Activate: Move a friendly or enemy creature. | |||
Sundered Shade | Creature | Undead | 2 | 3 | 2 | Intelligence | Core Set | Common | No | No | ||||
Sunhold Medic | Creature | High Elf | 1 | 1 | 1 | Willpower | Core Set | Common | Yes | No | Summon: Give a creature +0/+2. | |||
Sunken One | Creature | Daedra | 7 | 5 | 7 | Intelligence | Jaws of Oblivion | Common | Yes | No | Ward | |||
Supply Runner | Creature | Imperial | 3 | 3 | 1 | Endurance | Alliance War | Common | Yes | No | Summon: If you have another creature in each lane, gain +1 max magicka. | |||
Suppress | Action | 0 | 0 | 0 | Endurance | Core Set | Rare | Yes | No | Silence a creature. | ||||
Supreme Atromancer | Creature | Breton | 10 | 3 | 3 | Intelligence | Core Set | Legendary | Yes | No | Summon: Summon a ~Flame Atronach~~ in each lane. When you summon another creature, deal 2 damage to your opponent. | |||
Supreme Dragon | Creature | Dragon | 6 | 7 | 7 | Strength+Willpower | Crusader | Monthly Card | Epic | Yes | No | At the start of each turn, for each enemy creature in this lane with power greater than 3, set its power to 3. | ||
Suran Pawnbroker | Creature | Dark Elf | 2 | 2 | 3 | Agility | Houses of Morrowind | Rare | Yes | No | Plot: Put a random 0-cost card into your hand. | |||
Suthay Bootlegger | Creature | Khajiit | 2 | 1 | 5 | Agility | Moons of Elsweyr | Rare | Yes | No | Guard Summon: Another friendly creature ignores Guards this turn. | |||
Swamp Leviathan | Creature | Reptile | 7 | 8 | 8 | Endurance | Core Set | Common | Yes | No | ||||
Sweet Roll | Creature | Pastry | 0 | 0 | 1 | Neutral | Core Set | Legendary | No | No | (Regular) If a creature eats Sweet Roll, heal them. (Fetched) There were no creatures to fetch, so we gave you this Sweet Roll. If a creature eats it, heal them. | |||
Swift Strike | Action | 3 | 0 | 0 | Agility | Core Set | Rare | Yes | No | Give a creature an extra attack this turn. | ||||
Swiftwing Dragon | Creature | Dragon | 8 | 5 | 5 | Strength | Heroes of Skyrim | Common | Yes | No | Charge | |||
Swims-at-Night | Creature | Argonian | 4 | 2 | 2 | Agility | Heroes of Skyrim | Legendary | Yes | Yes | Summon: Put a random 0-cost card into your hand. After you play a 0-cost card, Swims-at-Night gains +1/+1. | |||
Swindler's Market | Support | 3 | 0 | 0 | Agility | Madhouse Collection | Rare | Yes | No | Ongoing | When you play a 0-cost card, deal 1 damage to your opponent and gain 1 health. | |||
Sword of the Inferno | Item | 2 | 0 | 0 | Strength | FrostSpark Collection | Rare | Yes | No | +2/+0 Summon: The wielder deals 2 damage to itself and another creature. | ||||
Syl, Duchess of Dementia | Creature | Wood Elf | 6 | 7 | 6 | Strength | Isle of Madness | Legendary | Yes | No | Summon: This lane becomes Dementia. | |||
Target | Creature | Khajiit | 1 | 0 | 1 | Neutral | Core Set | Common | No | No | Guard | |||
Tavyar the Knight | Creature | High Elf | 5 | 3 | 5 | Endurance | Isle of Madness | Legendary | Yes | No | Guard Your opponent can't target other friendly creatures with actions. | |||
Tavyar the Knight/Rayvat the Mage | Creature | High Elf | 9 | 5 | 7 | Sorcerer | Isle of Madness | Common | No | No | ~Tavyar the Knight~~ and ~Rayvat the Mage~~ | |||
Tazkad the Packmaster | Creature | Goblin | 9 | 6 | 6 | Agility | Core Set | Legendary | Yes | Yes | Breakthrough, Charge Last Gasp: Summon a 4/4 ~Durzog~~. | |||
Tel Vos Magister | Creature | Dark Elf | 6 | 5 | 4 | Intelligence | Houses of Morrowind | Epic | Yes | No | Ward At the end of your turn, if Tel Vos Magister has a Ward, you gain a Ward. | |||
Telekinesis | Action | 4 | 0 | 0 | Intelligence | Alliance War | Epic | Yes | No | Equip all your items in play to a friendly creature. | ||||
Telvanni Arcanist | Creature | Dark Elf | 3 | 3 | 2 | Intelligence | Core Set | Rare | Yes | No | Last Gasp: Put a random action into your hand. | |||
Telvanni Catspaw | Creature | Dark Elf | 3 | 2 | 2 | Intelligence+Agility+Endurance | House Telvanni | Houses of Morrowind | Rare | Yes | No | Last Gasp: Draw a card. If Telvanni Catspaw was sacrificed, draw two cards instead. | ||
Telvanni Oathman | Creature | Dark Elf | 5 | 4 | 4 | Agility | Houses of Morrowind | Common | Yes | No | Summon: If you have a... [[File:LG-icon-Intelligence-small.png|20px|frameless|link=Legends:Intelligence|Intelligence]] card in play, draw a random action from your deck. [[File:LG-icon-Endurance-small.png|20px|frameless|link=Legends:Endurance|Endurance]] card in play, summon a ~Risen Dead~~ in each lane. | |||
Temple Conjurer | Creature | Dark Elf | 2 | 2 | 2 | Intelligence | Houses of Morrowind | Rare | Yes | No | Exalt 3: Summon a 5/3 ~Flame Atronach~~  with Breakthrough. | |||
Temple Patriarch | Creature | Dark Elf | 7 | 5 | 5 | Intelligence+Willpower+Endurance | Tribunal Temple | Houses of Morrowind | Rare | Yes | No | Summon: Trigger the Exalt of each friendly creature. | ||
Temple's Blessing | Support | 3 | 0 | 0 | Neutral | Core Set | Common | No | No | Ongoing | While you have 40 or more health, your creatures have +5/+5. | |||
Tenarr Zalviit Lurker | Creature | Khajiit | 6 | 5 | 6 | Willpower | Moons of Elsweyr | Common | Yes | No | Summon: Consume a creature. You gain health equal to its health. | |||
Tenarr Zalviit Nightstalker | Creature | Khajiit | 2 | 3 | 4 | Agility | Moons of Elsweyr | Rare | Yes | No | At the start of your turn, Consume a creature. If you can't, sacrifice Tenarr Zalviit Nightstalker. | |||
Tenmar Swiftclaw | Creature | Khajiit | 4 | 2 | 2 | Agility | Core Set | Epic | Yes | No | Pilfer: +1/+1 May attack an extra time each turn. | |||
Territorial Viper | Creature | Reptile | 4 | 1 | 1 | Agility | Core Set | Rare | Yes | No | Charge, Lethal | |||
Test the Poison | Support | 3 | 0 | 0 | Neutral | Core Set | Common | No | No | Ongoing | Indestructible When you have killed 6 creatures with Lethal, win the game. | |||
Thadon, Duke of Mania | Creature | Wood Elf | 6 | 6 | 7 | Willpower | Isle of Madness | Legendary | Yes | No | Summon: This lane becomes Mania. | |||
Thalmor Agent | Creature | High Elf | 2 | 2 | 3 | Willpower | Core Set | Common | No | No | ||||
Thalmor Embassy | Support | 3 | 0 | 0 | Intelligence | Heroes of Skyrim | Epic | Yes | No | Ongoing | Your High Elves cost 1 less. You can't be damaged by actions. | |||
Thalmor Justiciar | Creature | High Elf | 3 | 1 | 3 | Willpower | Heroes of Skyrim | Common | Yes | No | After you play an action, summon a 1/1 ~Thalmor Soldier~~. | |||
Thalmor Soldier | Creature | High Elf | 1 | 1 | 1 | Willpower | Heroes of Skyrim | Common | No | No | ||||
The Black Dragon | Creature | Imperial | 4 | 5 | 5 | Willpower | Dark Brotherhood | Legendary | Yes | Yes | Immune to Lethal. Slay: Discard all creatures from your opponent's deck with the same name as the slain creature. | |||
The Crisis Begins | Action | 6 | 0 | 0 | Willpower | Jaws of Oblivion | Common | Yes | No | Destroy a creature. Invade. | ||||
The Gatekeeper | Creature | Daedra | 5 | 6 | 6 | Endurance | Isle of Madness | Legendary | Yes | No | Guard Only one creature in this lane can attack each turn. | |||
The Gray Fox | Creature | 5 | 4 | 4 | Agility | Jaws of Oblivion | Legendary | Yes | No | Summon: Draw a card from you opponent's discard pile. Pilfer: Reveal a random unrevealed card from your opponent's hand. | ||||
The Mechanical Heart | Support | 6 | 0 | 0 | Clockwork City | Legendary | Yes | Yes | Ongoing | When you have 0 or less health, sacrifice The Mechanical Heart, set your health to 10, and restore a rune. | ||||
The Night Mother | Support | 2 | 0 | 0 | Neutral | Dark Brotherhood | Legendary | Yes | Yes | Unlimited | Activate: Summon a 0/1 ~Target~~ with Guard for your opponent. When 20 enemy creatures have died, deal 20 damage to your opponent, gain 20 health, and draw up to 10 cards. | |||
The Red Year | Action | 10 | 0 | 0 | Strength | Houses of Morrowind | Legendary | Yes | Yes | Deal 10 damage to each creature. | ||||
The Ruby Throne | Support | 3 | 0 | 0 | Neutral | Alliance War | Legendary | Yes | No | Ongoing | Summon: Crown a creature. At the end of each player's turn, give crowned creatures +1/+1. If there is no crowned creature in play, when either player summons a Unique creature, crown it. | |||
The Ultimate Heist | Action | 12 | 0 | 0 | Agility | Jaws of Oblivion | Epic | Yes | No | Cos 3 less for each time you've Pilfered or Drained this turn. Deal damage to your opponent destroying their front rune. Steal the card drawn from the rune. If it's a Prophecy, you may play it for free. | ||||
Therana | Creature | Dark Elf | 5 | 3 | 8 | Intelligence | Houses of Morrowind | Legendary | Yes | Yes | After you play an action, shuffle three 0-cost copies of that action into your deck. | |||
Therana's Lawman | Creature | High Elf | 8 | 5 | 5 | Intelligence | Houses of Morrowind | Common | Yes | No | Guard, Ward | |||
Thief of Dreams | Creature | Khajiit | 5 | 4 | 4 | Intelligence | Heroes of Skyrim | Epic | Yes | No | Summon: See a vision of two of your opponent's cards. Guess which one is in their hand. If you're right, draw a copy of it. | |||
Thievery | Action | 3 | 0 | 0 | Agility | Core Set | Common | Yes | No | Deal 3 damage to your opponent and gain 3 health. | ||||
Thieves Guild Fence | Creature | Khajiit | 3 | 3 | 2 | Agility | Heroes of Skyrim | Legendary | Yes | No | When you draw a card on your turn, reduce its cost by 1. | |||
Thieves Guild Recruit | Creature | Argonian | 2 | 1 | 2 | Agility | Core Set | Common | Yes | No | Summon: Draw a card. If it costs 7 or more, reduce its cost by 1. | |||
Thieves Guild Shadowfoot | Creature | Khajiit | 3 | 2 | 2 | Willpower | Heroes of Skyrim | Rare | Yes | No | Summon: Steal the top card of the opponent's deck and replace it with a ~Counterfeit Trinket~~. | |||
Thieves' Den | Support | 4 | 0 | 0 | Agility | Core Set | Legendary | Yes | No | Ongoing | Friendly creatures have "Pilfer: +1/+1." | |||
Thorn Histmage | Creature | Argonian | 5 | 2 | 4 | Endurance+Agility | Scout | Core Set | Epic | Yes | No | Guard Summon: Gain +1 max magicka. Gains +1/+0 when your max magicka increases. | ||
Thornwell Terror | Creature | Werewolf | 1 | 2 | 4 | Endurance | Clockwork City | Common | No | No | ||||
Thornwell Terror (Nord) | Creature | Nord | 1 | 1 | 3 | Endurance | Clockwork City | Common | Yes | No | Beast Form: +1/+1 | |||
Thornwell Terror (Werewolf) | Creature | Werewolf | 1 | 2 | 4 | Endurance | Clockwork City | Common | No | No | ||||
Three Feather Warchief | Creature | Goblin | 3 | 1 | 3 | Endurance | Jaws of Oblivion | Rare | Yes | No | Summon: Set a creature's health to 1. | |||
Throne Aligned | Item | 2 | 0 | 0 | Intelligence | Clockwork City | Rare | Yes | No | Guard +3/+3 Summon: Shackle the wielder. | ||||
Thu'um Mastery | Support | 0 | 0 | 0 | Neutral | Clockwork City | Legendary | No | Yes | Ongoing | All Shouts are level 3. | |||
Time is Running Out! | Support | 5 | 0 | 0 | Neutral | Core Set | Common | No | No | Ongoing | Indestructible Time is Running Out! counts down at the start of your turn. When it reaches zero, you win the game. | |||
Tiny Dragon | Creature | Dragon | 2 | 1 | 1 | Strength | Isle of Madness | Common | Yes | No | Summon: Deal 1 damage to all enemy creatures in this lane. | |||
To the Death | Support | 0 | 0 | 0 | Neutral | Core Set | Common | No | No | Ongoing | Indestructible Double all damage dealt to players. | |||
Tome of Alteration | Item | 4 | 0 | 0 | Intelligence | Core Set | Common | Yes | No | Summon: Draw a card. | ||||
Torval Crook | Creature | Khajiit | 4 | 1 | 4 | Agility | Core Set | Epic | Yes | No | Charge Pilfer: Gain 2 magicka this turn. | |||
Torval Extortionist | Creature | Khajiit | 5 | 7 | 5 | Agility | FrostSpark Collection | Rare | Yes | No | Slay: Gain magicka this turn equal to the slain creature's cost. | |||
Tower Alchemist | Creature | Imperial | 3 | 2 | 4 | Willpower | Core Set | Epic | Yes | No | Your Activated supports have unlimited uses. | |||
Training Grounds | Support | 4 | 0 | 0 | Neutral | Monthly Card | Epic | Yes | No | Ongoing | When you summon a creature, give it +1/+1 if it shares a type with the top creature in your deck. | |||
Traitor's Flames | Action | 7 | 0 | 0 | Intelligence | Houses of Morrowind | Epic | Yes | No | Betray Deal 2 damage to all enemy creatures in a lane. | ||||
Transitus Shrine | Support | 3 | 0 | 0 | The Empire of Cyrodiil | Alliance War | Epic | Yes | No | Ongoing | While you have a creature in each lane, your creatures and actions cost 1 less. | |||
Transmogrify | Action | 7 | 0 | 0 | Intelligence | Isle of Madness | Rare | Yes | No | Sacrifice a creature to summon the top creature from your deck. | ||||
Treasure Map | Item | 3 | 0 | 0 | Neutral | Clockwork City | Rare | Yes | No | +1/+1 Summon: Draw a card. If the wielder has Treasure Hunt, draw something they are hunting for instead. | ||||
Treasury Guard | Creature | Imperial | 5 | 5 | 6 | Willpower | Core Set | Rare | No | No | Guard | |||
Trebuchet | Creature | Nord | 4 | 0 | 4 | Strength | Core Set | Epic | Yes | No | At the start of your turn, deal 4 damage to a random enemy. | |||
Tree Minder | Creature | Argonian | 3 | 1 | 2 | Endurance | Core Set | Common | Yes | No | Guard Summon: Gain +1 max magicka. | |||
Trespasser's Bane | Action | 2 | 0 | 0 | Endurance | Houses of Morrowind | Common | Yes | No | Set a creature's power to 1. | ||||
Trial of Flame | Action | 5 | 0 | 0 | Strength | Clockwork City | Rare | Yes | No | Choose a lane. Destroy all creatures except for the most powerful creature on both sides of that lane. | ||||
Tribunal Oathman | Creature | Dark Elf | 4 | 3 | 3 | Intelligence | Houses of Morrowind | Common | Yes | No | Summon: If you have a... [[File:LG-icon-Willpower-small.png|20px|frameless|link=Legends:Willpower|Willpower]] card in play, you gain 4 health. [[File:LG-icon-Endurance-small.png|20px|frameless|link=Legends:Endurance|Endurance]] card in play, gain +1 max magicka. | |||
Trip Wire | Creature | Trap | 1 | 0 | 1 | Neutral | Core Set | Common | No | No | Prophecy, Guard Last Gasp: It's a trap! | |||
Triumphant Jarl | Creature | Nord | 6 | 4 | 4 | Strength | Core Set | Epic | Yes | No | Summon: If you have more health than your opponent, draw two cards. | |||
Trophy Case | Creature | Defense | 0 | 0 | 6 | Neutral | Isle of Madness | Common | No | No | Last Gasp: Your opponent puts an random Enchanted item into their hand. | |||
Trouble Seeker | Creature | Orc | 5 | 3 | 5 | Strength | Isle of Madness | Rare | Yes | No | Summon: Battle an enemy creature. When Trouble Seeker takes damage, he deals that much damage to you. | |||
Trusty Sword | Item | 0 | 0 | 0 | Intelligence | Jaws of Oblivion | Common | Yes | No | +2/+0 | ||||
Tullius' Conscription | Action | 11 | 0 | 0 | Neutral | Forgotten Hero Collection | Epic | Yes | No | Summon one of each creature from your deck that costs 2 or less. | ||||
Tusked Bristleback | Creature | Beast | 5 | 5 | 5 | Willpower | Core Set | Common | Yes | No | ||||
Twilight Werebat | Creature | Wood Elf | 4 | 4 | 2 | Agility | Core Set | Epic | Yes | No | Prophecy | |||
Twin Lamps Consul | Creature | Argonian | 3 | 2 | 4 | Agility | Houses of Morrowind | Common | Yes | No | Plot: Lethal and Guard. | |||
Two-Moons Contemplation | Support | 3 | 0 | 0 | Willpower | Core Set | Rare | Yes | No | Ongoing | If your opponent doesn't damage you on their turn, sacrifice this and summon a ~Priest of the Moons~~ in each lane. | |||
Tyr | Creature | Nord | 4 | 5 | 4 | Willpower+Strength | Crusader | Core Set | Legendary | Yes | Yes | Prophecy, Breakthrough, Guard | ||
Ulfric Stormcloak | Creature | Nord | 5 | 6 | 5 | Strength | Heroes of Skyrim | Legendary | Yes | Yes | Breakthrough When you play a Shout, draw a random Nord from your deck. | |||
Ulfric's Housecarl | Creature | Nord | 4 | 3 | 3 | Willpower+Strength | Crusader | Monthly Card | Epic | Yes | No | When an enemy rune is destroyed, draw a card. | ||
Ulfric's Uprising | Action | 7 | 0 | 0 | Neutral | Forgotten Hero Collection | Epic | Yes | No | Trigger the Summon of each friendly creature. | ||||
Ulfric's Zealot | Creature | Nord | 4 | 5 | 2 | Strength | Heroes of Skyrim | Common | Yes | No | Last Gasp: Put a ~Heavy Battleaxe~~ into your hand. | |||
Umaril the Unfeathered | Creature | Ayleid | 6 | 6 | 3 | Endurance | Jaws of Oblivion | Legendary | Yes | No | Guard When Umaril the Unfeathered leaves play, summon him in the other lane Silenced. | |||
Umbra | Item | 6 | 0 | 0 | Willpower | Houses of Morrowind | Legendary | Yes | Yes | +3/+5 At the start of your turn, the wielder Battles an enemy creature of Umbra's choosing. | ||||
Uncaged Wolf | Creature | Wolf | 3 | 2 | 2 | Willpower | Heroes of Skyrim | Common | No | No | Summon: +1/+1 for each other friendly Wolf. | |||
Underforge | Support | 3 | 0 | 0 | Strength | Heroes of Skyrim | Legendary | No | Yes | Unlimited | Activate: A friendly creature becomes a Werewolf. Friendly Werewolves have +1/+1. | |||
Underworld Vigilante | Creature | Wood Elf | 5 | 4 | 1 | Strength | Dark Brotherhood | Rare | Yes | No | Charge Summon: All enemy creatures in this lane lose Cover. | |||
Undying Dragon | Creature | Dragon | 6 | 5 | 5 | Willpower | Heroes of Skyrim | Legendary | Yes | No | Drain +5/+5 while you have 30 or more health. | |||
Unexpected Arrival | Action | 3 | 0 | 0 | Willpower | Jaws of Oblivion | Epic | Yes | No | Invade, then summon a random Daedra with cost equal to your ~Oblivion Gate~Oblivion Gate's~ level. | ||||
Unexpected Demise | Action | 12 | 0 | 0 | Neutral | Core Set | Legendary | No | No | Prophecy Kill ~Alisanne Dupre~~. (Your opponent loses all bonus max magicka.) | ||||
Unfinished Business | Action | 6 | 0 | 0 | Strength | Jaws of Oblivion | Epic | Yes | No | Costs 3 less for each friendly Wounded creature. Unsummon a creature. Then you may unsummon a friendly creature. | ||||
Ungolim the Listener | Creature | Wood Elf | 1 | 2 | 1 | Agility | Core Set | Legendary | Yes | Yes | Summon: Shuffle three ~Brotherhood Assassin~Brotherhood Assassins~ into your deck. | |||
Unicorn | Creature | Beast | 3 | 2 | 3 | Agility | Jaws of Oblivion | Legendary | Yes | No | Friendly creatures in this lane with less power than Unicorn have Charge. | |||
Unite the Houses | Action | 3 | 0 | 0 | Neutral | Houses of Morrowind | Legendary | Yes | No | If you have at least one card of each attribute, you win the game. | ||||
Unrelenting Force | Action | 3 | 0 | 0 | Strength | Heroes of Skyrim | Common | Yes | No | ''Level 1'': Unsummon an enemy creature with power 3 or less. ''Level 2'': Unsummon an enemy creature. ''Level 3'': Unsummon all enemy creatures in a lane. | ||||
Unrelenting Siege | Support | 4 | 0 | 0 | Agility | Alliance War | Legendary | Yes | No | Ongoing | Friendly creatures with 1 power may attack an extra time each turn. | |||
Unstable Madman | Creature | Nord | 3 | 2 | 2 | Strength | Isle of Madness | Rare | Yes | No | At the end of your turn, Unstable Madman gains +1/+1. Then, if he has 5 or more power, change him into ~Unstoppable Berserker~~. | |||
Unstoppable Berserker | Creature | Nord | 3 | 2 | 2 | Strength | Isle of Madness | Rare | No | No | Breakthrough At the end of your turn, Unstoppable Berserker gains +2/+2. | |||
Unstoppable Rage | Action | 8 | 0 | 0 | Strength | Dark Brotherhood | Epic | Yes | No | A friendly creature deals damage equal to its power to all other creatures in its lane. | ||||
Uther Nere | Support | 0 | 0 | 0 | Neutral | Core Set | Legendary | No | No | Ongoing | When your opponent loses a rune, Uther gives you a trinket. | |||
Uupse Fyr | Creature | Dark Elf | 11 | 6 | 6 | Intelligence | Core Set | Legendary | No | Yes | Summon: Deal 6 damage to a random enemy. | |||
Valenwood Huntsman | Creature | Wood Elf | 3 | 3 | 1 | Strength | Core Set | Common | Yes | No | Summon: Deal 1 damage. | |||
Valenwood Sentry | Creature | Wood Elf | 4 | 4 | 3 | Agility | Alliance War | Common | Yes | No | Prophecy, Guard | |||
Valenwood Trapper | Creature | Wood Elf | 3 | 3 | 1 | Strength | Core Set | Common | Yes | No | ||||
Valkynaz Mage | Creature | Daedra | 1 | 1 | 1 | Intelligence | Jaws of Oblivion | Epic | Yes | No | Ward When Valkynaz Mage's Ward is broken, Invade. | |||
Vanus Galerion | Creature | High Elf | 11 | 3 | 3 | The Guildsworn | Alliance War | Legendary | Yes | No | Expertise: Deal 3 damage, you gain 3 health, and draw 3 cards. | |||
Vanus's Scribe | Creature | High Elf | 3 | 4 | 3 | Intelligence | Alliance War | Rare | Yes | No | Expertise: Reduce the cost of a random action in your hand by 1. | |||
Varanis Courier | Creature | Dark Elf | 3 | 1 | 3 | Agility | Core Set | Common | Yes | No | Guard Last Gasp: Draw a card. | |||
Varen Aquilarios | Creature | Imperial | 4 | 4 | 6 | Willpower | Alliance War | Legendary | Yes | No | When one of your runes breaks, you gain 5 health instead of drawing a card. | |||
Vastarie | Creature | High Elf | 5 | 1 | 4 | Intelligence | Moons of Elsweyr | Legendary | Yes | No | Summon: Fill this lane with 1/1 ~Skeleton~Skeletons~. Vastarie has +1/+0 for each friendly Spirit and Skeleton. | |||
Verminous Fabricant | Creature | Fabricant | 2 | 2 | 2 | Strength | Clockwork City | Common | Yes | No | Summon: If you have a [[File:LG-icon-Neutral-small.png|20px|frameless|link=Legends:Neutral|Neutral]] card in play, Silence another creature. | |||
Very Experimental Scroll | Action | 4 | 0 | 0 | Neutral | Clockwork City | Epic | No | No | Don't worry what this is, just give it a try! You can't win the game until you've used all the scrolls in your hand. | ||||
Veteran Gladiator | Creature | Imperial | 4 | 3 | 3 | Willpower | Core Set | Common | No | No | ||||
Vicious Dreugh | Creature | Dreugh | 4 | 3 | 4 | Neutral | Core Set | Rare | Yes | No | Summon: Destroy an enemy support. | |||
Vigilant Ancestor | Creature | Spirit | 3 | 5 | 4 | Intelligence | Houses of Morrowind | Epic | Yes | No | Guard Vigilant Ancestor is permanently Shackled. | |||
Vigilant Giant | Creature | Giant | 8 | 8 | 8 | Strength | Core Set | Legendary | Yes | No | Breakthrough, Guard Summon: Draw a card. | |||
Vigilant of Stendarr | Creature | Breton | 3 | 5 | 2 | Intelligence | Heroes of Skyrim | Common | Yes | No | ||||
Vile Imp | Creature | Imp | 2 | 2 | 2 | Strength | Core Set | Common | No | No | ||||
Vision of the Tenth Eye | Action | 0 | 0 | 0 | Intelligence | Core Set | Legendary | No | No | Put a random action into your hand. (There were no actions to fetch, so we gave you this.) | ||||
Vivec | Creature | 5 | 5 | 5 | Willpower | Houses of Morrowind | Legendary | Yes | Yes | Exalt 3: +5/+5 While you have an Exalted creature in play, you can't lose the game. | ||||
Vivec City Pilgrim | Creature | Nord | 2 | 2 | 2 | Willpower | Houses of Morrowind | Common | Yes | No | Drain Exalt 3: +2/+2 | |||
Voice of Balance | Creature | Nord | 4 | 4 | 4 | Neutral | Forgotten Hero Collection | Epic | Yes | No | Summon: +4/+4 and Guard if you have an action, item, and support in your discard pile or in play. | |||
Volendrung | Support | 8 | 0 | 0 | Strength | Core Set | Legendary | Yes | Yes | 2 | Activate: Give a creature +4/+4 and Breakthrough. | |||
Volkihar Lord | Creature | Vampire | 9 | 7 | 7 | Endurance | Core Set | Legendary | Yes | No | Drain | |||
Voracious Spriggan | Creature | Spriggan | 1 | 2 | 1 | Agility | Core Set | Common | Yes | No | Drain | |||
Vvardvark | Creature | Reptile | 0 | 0 | 1 | Endurance | Houses of Morrowind | No | No | |||||
Vvardvark Experiment | Action | 0 | 0 | 0 | Endurance | Houses of Morrowind | Rare | Yes | No | Summon a 0/1 ~Vvardvark~~ in each lane. | ||||
Wabbajack | Support | 5 | 0 | 0 | Neutral | Core Set | Legendary | Yes | Yes | 3 | Activate: Transform a creature into a random creature. | |||
Waiting Generator | Creature | Factotum | 3 | 0 | 5 | Neutral | Core Set | Rare | No | No | When an enemy creature in this lane dies on your turn, gain +1 max magicka. | |||
Wake the Dead | Action | 2 | 0 | 0 | Endurance | Isle of Madness | Common | Yes | No | Draw a Spirit or Skeleton creature of your choice from your deck and give it +0/+1. | ||||
Wandering Skeleton | Creature | Skeleton | 2 | 2 | 2 | Intelligence | Moons of Elsweyr | Common | Yes | No | Last Gasp: Summon a 1/1 ~Skeleton~~. | |||
War Cry | Action | 4 | 0 | 0 | Willpower | Core Set | Rare | Yes | No | Give friendly creatures in a lane +2/+0 this turn. | ||||
War-Hardened Senche | Creature | Khajiit | 4 | 4 | 3 | Strength | Moons of Elsweyr | Common | Yes | No | Wax: +1/+1 Wane: Battle an enemy creature. | |||
Warclaw Mercenary | Creature | Khajiit | 2 | 2 | 2 | Willpower | Houses of Morrowind | Common | Yes | No | Rally | |||
Wardcrafter | Creature | Breton | 2 | 2 | 1 | Intelligence | Core Set | Rare | Yes | No | Summon: Give a creature a Ward. | |||
Warrior's Fury | Action | 3 | 0 | 0 | Strength+Endurance | Warrior | Heroes of Skyrim | Rare | Yes | No | Give a random creature and item in your hand +2/+2. | |||
Watch Commander | Creature | Imperial | 5 | 4 | 4 | Endurance | Core Set | Rare | Yes | No | Summon: Give all friendly Guards +1/+2. | |||
Waves of the Fallen | Action | 8 | 0 | 0 | Endurance | Heroes of Skyrim | Epic | Yes | No | Transform all enemy creatures in a lane into 2/2 ~Stricken Draugr~Stricken ~, or transform all friendly creatures in a lane into 5/5 ~Hulking Draugr~Hulking ~. | ||||
Weakness | Action | 2 | 0 | 0 | Endurance | Clockwork City | Common | Yes | No | Set a creature's health to 1. | ||||
Web | Action | 1 | 0 | 0 | Agility | Core Set | Common | No | No | Shackle an enemy creature. | ||||
Weeding the Garden | Support | 0 | 0 | 0 | Neutral | Isle of Madness | Common | No | No | Ongoing | When a friendly creature slays an Animated Item and survives, it equips that item. | |||
Whirling Duelist | Creature | Redguard | 6 | 5 | 5 | Strength | Core Set | Epic | Yes | No | When Whirling Duelist equips an item, deal 1 damage to all enemy creatures in this lane. | |||
Whispering Claw Strike | Action | 6 | 0 | 0 | Agility | Moons of Elsweyr | Common | Yes | No | Prophecy Give an enemy creature -2/-2 and a friendly creature +2/+2. | ||||
Whiterun Protector | Creature | Werewolf | 5 | 6 | 6 | Endurance | Heroes of Skyrim | Rare | No | No | Guard, Regenerate | |||
Whiterun Protector (Nord) | Creature | Nord | 5 | 4 | 4 | Endurance | Heroes of Skyrim | Rare | Yes | No | Beast Form: +2/+2, Guard, and Regenerate. | |||
Whiterun Protector (Werewolf) | Creature | Werewolf | 5 | 6 | 6 | Endurance | Heroes of Skyrim | Rare | No | No | Guard, Regenerate | |||
Whiterun Recruit | Creature | Nord | 4 | 4 | 2 | Strength | Core Set | Common | Yes | No | ||||
Whiterun Trooper | Creature | Nord | 4 | 6 | 2 | Strength | Basic Card | Common | Yes | No | ||||
Whodunit? | Action | 8 | 0 | 0 | Endurance | Epic | Yes | No | Costs 1 less for each creature in your discard pile.
Gain +2 max magicka. | |||||
Wicked Spiderling | Creature | Daedra | 5 | 2 | 2 | Strength | Core Set | Common | No | No | Summon: Draw a card. | |||
Widow Daedra | Creature | Daedra | 4 | 5 | 3 | Strength | Jaws of Oblivion | Common | Yes | No | When an enemy rune is destroyed, Invade. | |||
Wild Beastcaller | Creature | Spriggan | 6 | 3 | 4 | Agility | Core Set | Epic | Yes | No | Summon: Summon a random Animal. | |||
Wild Boar | Creature | Beast | 2 | 1 | 3 | Agility | Jaws of Oblivion | Rare | Yes | No | Wild Boar can't gain Cover. At the start of your turn, Wild Boar moves and gains +1/+0. | |||
Wild Clumsiness | Action | 3 | 0 | 0 | Intelligence | Houses of Morrowind | Common | Yes | No | Betray Shackle a random enemy creature in each lane. | ||||
Wild Echatere | Creature | Beast | 3 | 1 | 1 | Strength+Willpower+Endurance | House Redoran | Tamriel Collection | Epic | Yes | No | Charge
Summon: Friendly creatures gain Rally this turn. | ||
Wild Spriggan | Creature | Spriggan | 6 | 3 | 4 | Agility | Core Set | Epic | Yes | No | Summon: Summon a 2/3 '''~Snow Fox~~. | |||
Wildfire Dragon | Creature | Dragon | 7 | 6 | 6 | Strength | Heroes of Skyrim | Legendary | Yes | No | Breakthrough Summon: Deal 1 damage to all other creatures. Slay: +1/+1. | |||
Wilds Incarnate | Creature | Beast | 7 | 5 | 6 | Neutral | FrostSpark Collection | Legendary | Yes | No | Guard Summon: Draw a card if you have 4 runes. Draw an additional card if you have 5 runes. | |||
Will-o-the-Wisp | Creature | Spirit | 2 | 3 | 2 | Agility | Jaws of Oblivion | Common | Yes | No | Drain | |||
Wily Kee'va | Creature | Beast | 2 | 2 | 4 | Willpower | Moons of Elsweyr | Common | Yes | No | ||||
Wind Keep Spellsword | Creature | Breton | 2 | 2 | 2 | Endurance | Core Set | Common | Yes | No | Ward | |||
Windhelm Gatekeeper | Creature | Nord | 4 | 2 | 4 | Strength | Alliance War | Common | Yes | No | Guard Veteran: +3/+0 | |||
Winter's Grasp | Action | 5 | 0 | 0 | Intelligence | Core Set | Epic | Yes | No | Shackle all enemy creatures. | ||||
Winter's Touch | Action | 5 | 0 | 0 | Intelligence | Core Set | Epic | Yes | No | Shackle all enemy creatures in a lane. | ||||
Winterhold Illusionist | Creature | Dark Elf | 5 | 3 | 3 | Willpower | Heroes of Skyrim | Common | Yes | No | Summon: Another creature disappears, then returns at the end of the turn. | |||
Wisdom of Ancients | Action | 2 | 0 | 0 | Intelligence | Core Set | Epic | Yes | No | Prophecy Give each friendly creature a random Keyword. | ||||
Wish | Action | 4 | 0 | 0 | Willpower | Alliance War | Rare | Yes | No | Summon a random 2-cost creature. Empower: +1 cost creature. | ||||
Wispmother | Creature | Spirit | 7 | 5 | 5 | Intelligence | Core Set | Epic | Yes | No | When you summon a creature that costs 2 or less, summon a copy of that creature in the other lane. | |||
Wispmother's Ring | Support | 1 | 1 | 2 | Neutral | Core Set | Epic | No | No | Ongoing | When you summon a card that costs 2 or less, summon a copy of that creature in the other lane. | |||
Withered Hand Cultist | Creature | Redguard | 3 | 3 | 4 | Strength | Core Set | Epic | Yes | No | All actions cost 2 more. | |||
Wolf Cage | Support | 6 | 0 | 0 | Willpower | Heroes of Skyrim | Epic | Yes | No | 3 | Activate: Summon an ~Uncaged Wolf~~. | |||
Wood Elf Scout | Creature | Wood Elf | 3 | 2 | 2 | Agility | Core Set | Common | No | No | Charge | |||
Wood Orc Headhunter | Creature | Orc | 5 | 5 | 4 | Strength | Core Set | Epic | Yes | No | Breakthrough Summon: Gains Charge if you have another Orc. | |||
Woodland Lookout | Creature | Wood Elf | 3 | 3 | 4 | Agility | Heroes of Skyrim | Common | Yes | No | When you summon a Dragon, gain 4 health. | |||
Word Wall | Creature | Defense | 1 | 0 | 4 | Neutral | Heroes of Skyrim | Common | Yes | No | Guard Summon: Upgrade a Shout in your hand. | |||
World-Eater's Eyrie | Support | 6 | 0 | 0 | Strength | Heroes of Skyrim | Legendary | Yes | No | Ongoing | When you summon a creature that costs 7 or more, double its power and health. | |||
Worldly Wanderer | Creature | Nord | 5 | 3 | 5 | Willpower | Legendary | Yes | No | Summon: Summon a support of your choice from your deck with cost less then Worldly Wanderer's power. | ||||
Worm Cultist | Creature | Breton | 3 | 4 | 1 | Endurance | Isle of Madness | Common | No | No | ||||
Worm King's Agent | Creature | Breton | 7 | 4 | 4 | Intelligence+Endurance | Sorcerer | Monthly Card | Epic | Yes | No | Summon: Deal 2 damage to an enemy creature. Slay: Summon a 2/2 ~Worm Thrall~~ with Guard. | ||
Worm Thrall | Creature | Skeleton | 2 | 2 | 2 | Endurance | Monthly Card | Common | No | No | Guard | |||
Wraithguard II | Support | 0 | 0 | 0 | Clockwork City | Legendary | No | Yes | Unlimited | Activate: Give a creature a Ward. | ||||
Wrath of Sithis | Creature | Spirit | 6 | 5 | 6 | Endurance | Dark Brotherhood | Rare | Yes | No | Summon: Your opponent's cards cost 1 more next turn. | |||
Writ of Execution | Action | 4 | 0 | 0 | Willpower | Houses of Morrowind | Common | Yes | No | Choose an enemy creature. At the start of your turn, destroy it and put a ~Completed Contract~~ into your hand. | ||||
Wrothgar Artisan | Creature | Orc | 3 | 2 | 3 | Endurance | Core Set | Common | Yes | No | Summon: Give a creature +1/+1. | |||
Wrothgar Forge | Support | 7 | 0 | 0 | Strength | Core Set | Epic | Yes | No | Ongoing | The first time you summon a creature each turn, equip it with a random item. | |||
Wrothgar Kingpin | Creature | Orc | 2 | 1 | 1 | Endurance | Core Set | Epic | Yes | No | When you summon another Orc, Wrothgar Kingpin gains +1/+1. | |||
Xavara Atronach | Creature | Daedra | 3 | 3 | 3 | Endurance | Isle of Madness | Common | Yes | No | Summon: You may sacrifice another creature to give Xavara Atronach its power and health. | |||
Xivilai Warlord | Creature | Daedra | 4 | 3 | 3 | Strength | Jaws of Oblivion | Common | Yes | No | Charge, Guard | |||
Xivkyn Banelord | Creature | Daedra | 7 | 1 | 7 | Endurance | Alliance War | Legendary | Yes | No | Guard Summon: Set the health of each enemy creature in this lane to 1. | |||
Xivkyn Channeler | Creature | Daedra | 3 | 2 | 2 | Willpower | Jaws of Oblivion | Common | Yes | No | Prophecy Summon: You gain health equal to Xivkyn Channeler's power plus health. | |||
Yagrum Bagarn | Creature | Dwemer | 3 | 2 | 4 | Neutral | Houses of Morrowind | Legendary | Yes | Yes | Summon: Draw a Dwemer from your discard pile and give it +2/+2. | |||
Yagrum's Workshop | Support | 3 | 0 | 0 | Neutral | Monthly Card | Epic | Yes | No | 3 | Activate: Your [[File:LG-icon-Neutral-small.png|20px|frameless|link=Legends:Neutral|Neutral]] Summon and Assemble abilities trigger an additional time this turn. | |||
Yellow Grummite | Creature | Grummite | 3 | 3 | 3 | Willpower | Isle of Madness | Common | No | No | ||||
Yew Shield | Item | 2 | 0 | 0 | Endurance | Core Set | Rare | Yes | No | Guard Summon: +1/+1 for each enemy creature in this lane. | ||||
Yokudan Nightblade | Creature | Redguard | 1 | 1 | 4 | Intelligence | Monthly Card | Epic | Yes | No | Friendly equipped creatures are Immune to Silence. | |||
Young Dragonborn | Creature | Nord | 3 | 3 | 3 | Neutral | Heroes of Skyrim | Rare | Yes | No | When Young Dragonborn Slays a Dragon, put a random Shout into your hand. After you play a Shout, Young Dragonborn gains +1/+1. | |||
Young Mammoth | Creature | Mammoth | 3 | 4 | 4 | Endurance | Core Set | Rare | Yes | No | Breakthrough | |||
Young Wolf | Creature | Wolf | 1 | 1 | 1 | Willpower | Core Set | Common | No | No | ||||
Zaria's Poison | Action | 3 | 0 | 0 | Neutral | Core Set | Common | No | No | Give all friendly creatures Lethal. Return Zaria's Poison to your hand and increase its cost by 1. | ||||
Zumog Phoom | Creature | Orc | 6 | 4 | 6 | Endurance | Moons of Elsweyr | Legendary | Yes | No | Summon: Choose another creature. <center><hr style="width:75%;background-color:black"/></center>When the chosen creature dies, summon it as a 1/1. |